Files
scummvm-cursorfix/engines/asylum/puzzles/fisherman.cpp
2026-02-02 04:50:13 +01:00

256 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "asylum/puzzles/fisherman.h"
#include "asylum/resources/worldstats.h"
#include "asylum/system/cursor.h"
#include "asylum/system/screen.h"
#include "asylum/views/scene.h"
#include "asylum/asylum.h"
namespace Asylum {
const int16 puzzleFishermanPolygons[31][2] = {
{ 10, 53}, {113, 52}, {222, 46}, {328, 51},
{426, 51}, {523, 49}, {277, 398}, { 30, 44},
{112, 44}, { 93, 400}, { 0, 400}, {130, 44},
{210, 44}, {201, 400}, {112, 400}, {224, 44},
{315, 44}, {309, 400}, {219, 400}, {326, 44},
{411, 44}, {415, 400}, {326, 400}, {422, 44},
{506, 44}, {526, 400}, {434, 400}, {523, 44},
{607, 44}, {640, 400}, {545, 400}
};
PuzzleFisherman::PuzzleFisherman(AsylumEngine *engine) : Puzzle(engine) {
memset(&_state, 0, sizeof(_state));
_resetPressed = false;
_counter = 0;
_pauseTimer = 0;
_allowClick = false;
}
PuzzleFisherman::~PuzzleFisherman() {
}
void PuzzleFisherman::saveLoadWithSerializer(Common::Serializer &s) {
for (int i = 0; i < ARRAYSIZE(_state); i++)
s.syncAsSint32LE(_state[i]);
s.syncAsSint32LE(_resetPressed);
s.syncAsSint32LE(_counter);
}
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool PuzzleFisherman::init(const AsylumEvent &evt) {
getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationMirror, 7);
for (uint32 i = 0; i < ARRAYSIZE(_state); i++)
if (_vm->isGameFlagNotSet((GameFlag)(kGameFlag801 + i)))
_state[i] = false;
if (_counter == 6) {
_vm->clearGameFlag(kGameFlag619);
_counter = 0;
}
_allowClick = false;
getScreen()->setPalette(getWorld()->graphicResourceIds[39]);
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[39]);
return mouseLeftDown(evt);
}
void PuzzleFisherman::updateScreen() {
// Draw background
getScreen()->clearGraphicsInQueue();
getScreen()->fillRect(0, 0, 640, 480, 251);
getScreen()->draw(getWorld()->graphicResourceIds[38], 0, Common::Point(0, 0), kDrawFlagNone, true);
// Draw 7 graphics
for (uint32 i = 0; i < 6; i++) {
if (_state[i])
getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[40 + i], 0, &puzzleFishermanPolygons[i], kDrawFlagNone, 0, 1);
}
_allowClick = true;
if (_resetPressed) {
++_pauseTimer;
if (_pauseTimer > 5) {
// Reset state
memset(&_state, 0, sizeof(_state));
for (uint32 i = 0; i < 6; i++)
_vm->clearGameFlag((GameFlag)(kGameFlag801 + i));
_resetPressed = false;
_allowClick = true;
_pauseTimer = 0;
// Original bug: if the Sun button was pressed last,
// the correct order of buttons wouldn't work until another reset
_counter = 0;
}
}
if (_counter == 6) {
++_pauseTimer;
if (_pauseTimer > 10) {
_pauseTimer = 0;
_vm->setGameFlag(kGameFlag619);
getScreen()->setPalette(getWorld()->currentPaletteId);
_vm->switchEventHandler(getScene());
}
}
}
bool PuzzleFisherman::mouseLeftDown(const AsylumEvent &evt) {
if (!_allowClick)
return false;
for (uint32 i = 0; i < 6; i++) {
if (hitTest(&puzzleFishermanPolygons[i * 4 + 7], evt.mouse)) {
if (!_state[i]) {
getSound()->playSound(getWorld()->soundResourceIds[9], false, Config.sfxVolume - 10);
_state[i] = true;
setFlags(i);
}
}
}
if (puzzleFishermanPolygons[6][0] < evt.mouse.x
&& puzzleFishermanPolygons[6][1] < evt.mouse.y
&& puzzleFishermanPolygons[6][0] + 70 > evt.mouse.x
&& puzzleFishermanPolygons[6][1] + 30 > evt.mouse.y) {
getSound()->playSound(getWorld()->soundResourceIds[10], false, Config.sfxVolume - 10);
for (uint32 i = 0; i < 6; i++)
_vm->clearGameFlag((GameFlag)(kGameFlag801 + i));
_resetPressed = true;
}
if (_resetPressed)
_allowClick = false;
return true;
}
bool PuzzleFisherman::exitPuzzle() {
getCursor()->hide();
getSharedData()->setFlag(kFlag1, true);
getScreen()->stopPaletteFade(0, 0, 0);
_vm->switchEventHandler(getScene());
return false;
}
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
void PuzzleFisherman::updateCursor() {
bool found = false;
Common::Point mousePos = getCursor()->position();
for (uint32 i = 0; i < 6; i++) {
if (found)
break;
if (hitTest(&puzzleFishermanPolygons[i * 4 + 7], mousePos)) {
if (!_state[i]) {
found = true;
if (getCursor()->getAnimation() != kCursorAnimationMirror)
getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationMirror, 7);
}
}
}
if (found)
return;
if (puzzleFishermanPolygons[6][0] >= mousePos.x
|| puzzleFishermanPolygons[6][1] >= mousePos.y
|| puzzleFishermanPolygons[6][0] + 70 <= mousePos.x
|| puzzleFishermanPolygons[6][1] + 30 <= mousePos.y) {
if (getCursor()->getAnimation() != kCursorAnimationNone)
getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationNone, 7);
else if (getCursor()->getAnimation() != kCursorAnimationMirror)
getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationMirror, 7);
}
}
void PuzzleFisherman::setFlags(uint32 index) {
switch (index) {
default:
break;
case 0:
_vm->setGameFlag(kGameFlag801);
_counter = (_counter == 2) ? 3 : 0;
break;
case 1:
_vm->setGameFlag(kGameFlag802);
_counter = (_counter == 3) ? 4 : 0;
break;
case 2:
_vm->setGameFlag(kGameFlag803);
_counter = (_counter == 1) ? 2 : 0;
break;
case 3:
_vm->setGameFlag(kGameFlag804);
if (_counter == 5) {
_allowClick = false;
_counter = 6;
} else {
_counter = 0;
}
break;
case 4:
_vm->setGameFlag(kGameFlag805);
_counter = (_counter == 0) ? 1 : 0;
break;
case 5:
_vm->setGameFlag(kGameFlag806);
_counter = (_counter == 4) ? 5 : 0;
break;
}
}
} // End of namespace Asylum