57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef AGS_SHARED_AC_INVENTORY_ITEM_INFO_H
|
|
#define AGS_SHARED_AC_INVENTORY_ITEM_INFO_H
|
|
|
|
#include "ags/shared/core/types.h"
|
|
#include "ags/shared/util/string.h"
|
|
|
|
namespace AGS3 {
|
|
|
|
namespace AGS {
|
|
namespace Shared {
|
|
class Stream;
|
|
} // namespace Shared
|
|
} // namespace AGS
|
|
|
|
using namespace AGS::Shared;
|
|
|
|
#define IFLG_STARTWITH 1
|
|
#define LEGACY_MAX_INVENTORY_NAME_LENGTH 25
|
|
|
|
struct InventoryItemInfo {
|
|
String name;
|
|
int pic;
|
|
int cursorPic, hotx, hoty;
|
|
int32_t reserved[5];
|
|
uint8_t flags; // IFLG_STARTWITH
|
|
|
|
void ReadFromFile(Stream *in);
|
|
void WriteToFile(Stream *out);
|
|
void ReadFromSavegame(Stream *in);
|
|
void WriteToSavegame(Stream *out) const;
|
|
};
|
|
|
|
} // namespace AGS3
|
|
|
|
#endif
|