55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/shared/ac/common.h"
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#include "ags/shared/util/string.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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void quit(const String &str) {
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quit(str.GetCStr());
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}
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void quitprintf(const char *fmt, ...) {
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va_list ap;
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va_start(ap, fmt);
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String text = String::FromFormatV(fmt, ap);
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va_end(ap);
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// WORKAROUND: In ScummVM we have to make this an error, because
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// too many places calling it presume it doesn't return,
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// and will throw a wobbly if does
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error("%s", text.GetCStr());
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}
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void set_our_eip(int eip) {
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_G(our_eip) = eip;
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}
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int get_our_eip() {
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return _G(our_eip);
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}
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} // namespace AGS3
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