462 lines
15 KiB
C++
462 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/std/algorithm.h"
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#include "ags/lib/allegro.h" // find files
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#include "ags/engine/gui/gui_dialog.h"
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/draw.h"
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#include "ags/engine/ac/game.h"
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#include "ags/engine/ac/game_setup.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/engine/ac/global_game.h"
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#include "ags/engine/gui/csci_dialog.h"
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#include "ags/shared/gfx/bitmap.h"
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#include "ags/engine/gfx/graphics_driver.h"
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#include "ags/engine/main/game_run.h"
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/shared/util/path.h"
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#include "ags/ags.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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using namespace AGS::Engine;
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#undef MAXSAVEGAMES
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#define MAXSAVEGAMES 20
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char *get_gui_dialog_buffer() {
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return _G(buffer2);
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}
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//
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// TODO: rewrite the whole thing to work inside the main game update and render loop!
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//
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Bitmap *prepare_gui_screen(int x, int y, int width, int height, bool opaque) {
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_G(windowPosX) = x;
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_G(windowPosY) = y;
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_G(windowPosWidth) = width;
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_G(windowPosHeight) = height;
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if (_G(windowBuffer)) {
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_G(windowBuffer) = recycle_bitmap(_G(windowBuffer), _G(windowBuffer)->GetColorDepth(), _G(windowPosWidth), _G(windowPosHeight), !opaque);
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} else {
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_G(windowBuffer) = CreateCompatBitmap(_G(windowPosWidth), _G(windowPosHeight));
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}
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_G(dialogDDB) = recycle_ddb_bitmap(_G(dialogDDB), _G(windowBuffer), false, opaque);
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return _G(windowBuffer);
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}
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Bitmap *get_gui_screen() {
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return _G(windowBuffer);
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}
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void clear_gui_screen() {
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if (_G(dialogDDB))
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_G(gfxDriver)->DestroyDDB(_G(dialogDDB));
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_G(dialogDDB) = nullptr;
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delete _G(windowBuffer);
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_G(windowBuffer) = nullptr;
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}
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void refresh_gui_screen() {
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_G(gfxDriver)->UpdateDDBFromBitmap(_G(dialogDDB), _G(windowBuffer), false);
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UpdateCursorAndDrawables();
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render_graphics(_G(dialogDDB), _G(windowPosX), _G(windowPosY));
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}
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int loadgamedialog() {
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const int wnd_width = 200;
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const int wnd_height = 120;
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const int boxleft = _G(myscrnwid) / 2 - wnd_width / 2;
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const int boxtop = _G(myscrnhit) / 2 - wnd_height / 2;
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const int buttonhit = _GP(usetup).textheight + 5;
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int handl = CSCIDrawWindow(boxleft, boxtop, wnd_width, wnd_height);
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int ctrlok =
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CSCICreateControl(CNT_PUSHBUTTON | CNF_DEFAULT, 135, 5, 60, 10, get_global_message(MSG_RESTORE));
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int ctrlcancel =
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CSCICreateControl(CNT_PUSHBUTTON | CNF_CANCEL, 135, 5 + buttonhit, 60, 10,
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get_global_message(MSG_CANCEL));
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int ctrllist = CSCICreateControl(CNT_LISTBOX, 10, 30, 120, 80, nullptr);
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int ctrltex1 = CSCICreateControl(CNT_LABEL, 10, 5, 120, 0, get_global_message(MSG_SELECTLOAD));
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CSCISendControlMessage(ctrllist, CLB_CLEAR, 0, 0);
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preparesavegamelist(ctrllist);
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CSCIMessage mes;
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_G(lpTemp) = nullptr;
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int toret = -1;
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while (1) {
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CSCIWaitMessage(&mes); //printf("mess: %d, id %d ",mes.code,mes.id);
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if (mes.code == CM_COMMAND) {
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if (mes.id == ctrlok) {
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int cursel = CSCISendControlMessage(ctrllist, CLB_GETCURSEL, 0, 0);
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if ((cursel >= _G(numsaves)) || (cursel < 0))
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_G(lpTemp) = nullptr;
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else {
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toret = _G(filenumbers)[cursel];
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String path = get_save_game_path(toret);
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Common::strcpy_s(_G(bufTemp), path.GetCStr());
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_G(lpTemp) = &_G(bufTemp)[0];
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}
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} else if (mes.id == ctrlcancel) {
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_G(lpTemp) = nullptr;
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}
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break;
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}
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}
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CSCIDeleteControl(ctrltex1);
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CSCIDeleteControl(ctrllist);
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CSCIDeleteControl(ctrlok);
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CSCIDeleteControl(ctrlcancel);
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CSCIEraseWindow(handl);
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return toret;
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}
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int savegamedialog() {
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char okbuttontext[50];
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Common::strcpy_s(okbuttontext, get_global_message(MSG_SAVEBUTTON));
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char labeltext[200];
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Common::strcpy_s(labeltext, get_global_message(MSG_SAVEDIALOG));
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const int wnd_width = 200;
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const int wnd_height = 120;
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const int boxleft = _G(myscrnwid) / 2 - wnd_width / 2;
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const int boxtop = _G(myscrnhit) / 2 - wnd_height / 2;
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const int buttonhit = _GP(usetup).textheight + 5;
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int labeltop = 5;
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int handl = CSCIDrawWindow(boxleft, boxtop, wnd_width, wnd_height);
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int ctrlcancel =
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CSCICreateControl(CNT_PUSHBUTTON | CNF_CANCEL, 135, 5 + buttonhit, 60, 10,
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get_global_message(MSG_CANCEL));
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int ctrllist = CSCICreateControl(CNT_LISTBOX, 10, 40, 120, 80, nullptr);
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int ctrltbox = 0;
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CSCISendControlMessage(ctrllist, CLB_CLEAR, 0, 0); // clear the list box
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preparesavegamelist(ctrllist);
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if (_G(toomanygames)) {
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Common::strcpy_s(okbuttontext, get_global_message(MSG_REPLACE));
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Common::strcpy_s(labeltext, get_global_message(MSG_MUSTREPLACE));
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labeltop = 2;
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} else
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ctrltbox = CSCICreateControl(CNT_TEXTBOX, 10, 29, 120, 0, nullptr);
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int ctrlok = CSCICreateControl(CNT_PUSHBUTTON | CNF_DEFAULT, 135, 5, 60, 10, okbuttontext);
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int ctrltex1 = CSCICreateControl(CNT_LABEL, 10, labeltop, 120, 0, labeltext);
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CSCIMessage mes;
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_G(lpTemp) = nullptr;
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if (_G(numsaves) > 0)
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CSCISendControlMessage(ctrllist, CLB_GETTEXT, 0, &_G(buffer2)[0]);
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else
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_G(buffer2)[0] = 0;
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CSCISendControlMessage(ctrltbox, CTB_SETTEXT, 0, &_G(buffer2)[0]);
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int toret = -1;
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while (1) {
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CSCIWaitMessage(&mes); //printf("mess: %d, id %d ",mes.code,mes.id);
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if (mes.code == CM_COMMAND) {
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if (mes.id == ctrlok) {
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int cursell = CSCISendControlMessage(ctrllist, CLB_GETCURSEL, 0, 0);
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CSCISendControlMessage(ctrltbox, CTB_GETTEXT, 0, &_G(buffer2)[0]);
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if (_G(numsaves) > 0)
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CSCISendControlMessage(ctrllist, CLB_GETTEXT, cursell, &_G(bufTemp)[0]);
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else
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Common::strcpy_s(_G(bufTemp), "_NOSAVEGAMENAME");
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if (_G(toomanygames)) {
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int nwhand = CSCIDrawWindow(boxleft + 5, boxtop + 20, 190, 65);
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int lbl1 =
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CSCICreateControl(CNT_LABEL, 15, 5, 160, 0, get_global_message(MSG_REPLACEWITH1));
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int lbl2 = CSCICreateControl(CNT_LABEL, 25, 14, 160, 0, _G(bufTemp));
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int lbl3 =
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CSCICreateControl(CNT_LABEL, 15, 25, 160, 0, get_global_message(MSG_REPLACEWITH2));
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int txt1 = CSCICreateControl(CNT_TEXTBOX, 15, 35, 160, 0, _G(bufTemp));
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int btnOk =
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CSCICreateControl(CNT_PUSHBUTTON | CNF_DEFAULT, 25, 50, 60, 10,
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get_global_message(MSG_REPLACE));
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int btnCancel =
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CSCICreateControl(CNT_PUSHBUTTON | CNF_CANCEL, 95, 50, 60, 10,
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get_global_message(MSG_CANCEL));
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CSCIMessage cmes;
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do {
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CSCIWaitMessage(&cmes);
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} while (cmes.code != CM_COMMAND);
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CSCISendControlMessage(txt1, CTB_GETTEXT, 0, &_G(buffer2)[0]);
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CSCIDeleteControl(btnCancel);
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CSCIDeleteControl(btnOk);
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CSCIDeleteControl(txt1);
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CSCIDeleteControl(lbl3);
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CSCIDeleteControl(lbl2);
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CSCIDeleteControl(lbl1);
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CSCIEraseWindow(nwhand);
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_G(bufTemp)[0] = 0;
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if (cmes.id == btnCancel) {
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_G(lpTemp) = nullptr;
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break;
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} else
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toret = _G(filenumbers)[cursell];
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} else if (strcmp(_G(buffer2), _G(bufTemp)) != 0) { // create a new game (description different)
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int highestnum = 0;
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for (int pp = 0; pp < _G(numsaves); pp++) {
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if (_G(filenumbers)[pp] > highestnum)
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highestnum = _G(filenumbers)[pp];
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}
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if (highestnum > 90)
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quit("Save game directory overflow");
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toret = highestnum + 1;
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String path = get_save_game_path(toret);
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Common::strcpy_s(_G(bufTemp), path.GetCStr());
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} else {
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toret = _G(filenumbers)[cursell];
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_G(bufTemp)[0] = 0;
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}
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if (_G(bufTemp)[0] == 0) {
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String path = get_save_game_path(toret);
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Common::strcpy_s(_G(bufTemp), path.GetCStr());
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}
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_G(lpTemp) = &_G(bufTemp)[0];
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_G(lpTemp2) = &_G(buffer2)[0];
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} else if (mes.id == ctrlcancel) {
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_G(lpTemp) = nullptr;
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}
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break;
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} else if (mes.code == CM_SELCHANGE) {
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int cursel = CSCISendControlMessage(ctrllist, CLB_GETCURSEL, 0, 0);
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if (cursel >= 0) {
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CSCISendControlMessage(ctrllist, CLB_GETTEXT, cursel, &_G(buffer2)[0]);
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CSCISendControlMessage(ctrltbox, CTB_SETTEXT, 0, &_G(buffer2)[0]);
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}
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}
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}
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CSCIDeleteControl(ctrltbox);
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CSCIDeleteControl(ctrltex1);
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CSCIDeleteControl(ctrllist);
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CSCIDeleteControl(ctrlok);
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CSCIDeleteControl(ctrlcancel);
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CSCIEraseWindow(handl);
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return toret;
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}
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void preparesavegamelist(int ctrllist) {
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// Get a list of savegames
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SaveStateList saveList = ::AGS::g_vm->listSaves();
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// The original AGS sorts the list from most recent to oldest.
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// We don't have the modification date in ScummVM though. We could try to
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// parse the date string, but for now, sort by decreasing slot number, which
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// should work better than the default sort by increasing slot.
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Common::sort(saveList.begin(), saveList.end(),
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[](const SaveStateDescriptor & x, const SaveStateDescriptor & y) {
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return x.getSaveSlot() > y.getSaveSlot();
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});
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// fill in the list box and global savegameindex[] array for backward compatibilty
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for (_G(numsaves) = 0; _G(numsaves) < (int)saveList.size(); ++_G(numsaves)) {
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CSCISendControlMessage(ctrllist, CLB_ADDITEM, 0,
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saveList[_G(numsaves)].getDescription().encode().c_str());
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_G(filenumbers)[_G(numsaves)] = saveList[_G(numsaves)].getSaveSlot();
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_G(filedates)[_G(numsaves)] = 0;
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//(long int)saveList[_G(numsaves)].FileTime;
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}
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_G(toomanygames) = (_G(numsaves) >= MAXSAVEGAMES) ? 1 : 0;
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// Select the first item
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CSCISendControlMessage(ctrllist, CLB_SETCURSEL, 0, 0);
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}
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void enterstringwindow(const char *prompttext, char *dst_buf, size_t dst_sz) {
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const int wnd_width = 200;
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const int wnd_height = 40;
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const int boxleft = 60, boxtop = 80;
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int wantCancel = 0;
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if (prompttext[0] == '!') {
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wantCancel = 1;
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prompttext++;
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}
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int handl = CSCIDrawWindow(boxleft, boxtop, wnd_width, wnd_height);
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int ctrlok = CSCICreateControl(CNT_PUSHBUTTON | CNF_DEFAULT, 135, 5, 60, 10, "OK");
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int ctrlcancel = -1;
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if (wantCancel)
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ctrlcancel = CSCICreateControl(CNT_PUSHBUTTON | CNF_CANCEL, 135, 20, 60, 10, get_global_message(MSG_CANCEL));
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int ctrltbox = CSCICreateControl(CNT_TEXTBOX, 10, 29, 120, 0, nullptr);
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int ctrltex1 = CSCICreateControl(CNT_LABEL, 10, 5, 120, 0, prompttext);
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CSCIMessage mes;
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while (1) {
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CSCIWaitMessage(&mes);
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if (mes.code == CM_COMMAND) {
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if (mes.id == ctrlcancel)
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_G(buffer2)[0] = 0;
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else
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CSCISendControlMessage(ctrltbox, CTB_GETTEXT, 0, &_G(buffer2)[0]);
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break;
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}
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}
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CSCIDeleteControl(ctrltex1);
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CSCIDeleteControl(ctrltbox);
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CSCIDeleteControl(ctrlok);
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if (wantCancel)
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CSCIDeleteControl(ctrlcancel);
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CSCIEraseWindow(handl);
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snprintf(dst_buf, dst_sz, "%s", _G(buffer2));
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}
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int enternumberwindow(char *prompttext) {
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char ourbuf[200];
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enterstringwindow(prompttext, ourbuf, sizeof(ourbuf));
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if (ourbuf[0] == 0)
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return -9999;
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return atoi(ourbuf);
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}
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int roomSelectorWindow(int currentRoom, int numRooms,
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const std::vector<int> &roomNumbers, const std::vector<String> &roomNames) {
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char labeltext[200];
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Common::strcpy_s(labeltext, get_global_message(MSG_SAVEDIALOG));
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const int wnd_width = 240;
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const int wnd_height = 160;
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const int boxleft = _G(myscrnwid) / 2 - wnd_width / 2;
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const int boxtop = _G(myscrnhit) / 2 - wnd_height / 2;
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const int labeltop = 5;
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int handl = CSCIDrawWindow(boxleft, boxtop, wnd_width, wnd_height);
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int ctrllist = CSCICreateControl(CNT_LISTBOX, 10, 40, 220, 100, nullptr);
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int ctrlcancel =
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CSCICreateControl(CNT_PUSHBUTTON | CNF_CANCEL, 80, 145, 60, 10, "Cancel");
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CSCISendControlMessage(ctrllist, CLB_CLEAR, 0, 0); // clear the list box
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for (int aa = 0; aa < numRooms; aa++) {
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snprintf(_G(buff), sizeof(_G(buff)), "%3d %s", roomNumbers[aa], roomNames[aa].GetCStr());
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CSCISendControlMessage(ctrllist, CLB_ADDITEM, 0, &_G(buff)[0]);
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if (roomNumbers[aa] == currentRoom) {
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CSCISendControlMessage(ctrllist, CLB_SETCURSEL, aa, 0);
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}
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}
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int ctrlok = CSCICreateControl(CNT_PUSHBUTTON | CNF_DEFAULT, 10, 145, 60, 10, "OK");
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int ctrltex1 = CSCICreateControl(CNT_LABEL, 10, labeltop, 180, 0, "Choose which room to go to:");
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CSCIMessage mes;
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_G(lpTemp) = nullptr;
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_G(buffer2)[0] = 0;
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int ctrltbox = CSCICreateControl(CNT_TEXTBOX, 10, 29, 120, 0, nullptr);
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CSCISendControlMessage(ctrltbox, CTB_SETTEXT, 0, &_G(buffer2)[0]);
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int toret = -1;
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while (1) {
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CSCIWaitMessage(&mes); //printf("mess: %d, id %d ",mes.code,mes.id);
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if (mes.code == CM_COMMAND) {
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if (mes.id == ctrlok) {
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CSCISendControlMessage(ctrltbox, CTB_GETTEXT, 0, &_G(buffer2)[0]);
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if (Common::isDigit(_G(buffer2)[0])) {
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toret = atoi(_G(buffer2));
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}
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} else if (mes.id == ctrlcancel) {
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}
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break;
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} else if (mes.code == CM_SELCHANGE) {
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int cursel = CSCISendControlMessage(ctrllist, CLB_GETCURSEL, 0, 0);
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if (cursel >= 0) {
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snprintf(_G(buffer2), sizeof(_G(buffer2)), "%d", roomNumbers[cursel]);
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CSCISendControlMessage(ctrltbox, CTB_SETTEXT, 0, &_G(buffer2)[0]);
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}
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}
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}
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CSCIDeleteControl(ctrltbox);
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CSCIDeleteControl(ctrltex1);
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CSCIDeleteControl(ctrllist);
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CSCIDeleteControl(ctrlok);
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CSCIDeleteControl(ctrlcancel);
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CSCIEraseWindow(handl);
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return toret;
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}
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int myscimessagebox(const char *lpprompt, char *btn1, char *btn2) {
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const int wnd_width = 240 - 80;
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const int wnd_height = 120 - 80;
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const int boxleft = 80;
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const int boxtop = 80;
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int windl = CSCIDrawWindow(boxleft, boxtop, wnd_width, wnd_height);
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int lbl1 = CSCICreateControl(CNT_LABEL, 10, 5, 150, 0, lpprompt);
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int btflag = CNT_PUSHBUTTON;
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if (btn2 == nullptr)
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btflag |= CNF_DEFAULT | CNF_CANCEL;
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else
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btflag |= CNF_DEFAULT;
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int btnQuit = CSCICreateControl(btflag, 10, 25, 60, 10, btn1);
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int btnPlay = 0;
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|
|
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if (btn2 != nullptr)
|
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btnPlay = CSCICreateControl(CNT_PUSHBUTTON | CNF_CANCEL, 85, 25, 60, 10, btn2);
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|
|
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_GP(smes).code = 0;
|
|
|
|
do {
|
|
if (SHOULD_QUIT)
|
|
return 1;
|
|
|
|
CSCIWaitMessage(&_GP(smes));
|
|
} while (_GP(smes).code != CM_COMMAND);
|
|
|
|
if (btnPlay)
|
|
CSCIDeleteControl(btnPlay);
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|
|
|
CSCIDeleteControl(btnQuit);
|
|
CSCIDeleteControl(lbl1);
|
|
CSCIEraseWindow(windl);
|
|
|
|
if (_GP(smes).id == btnQuit)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
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int quitdialog() {
|
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char quitbut[50], playbut[50];
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Common::strcpy_s(quitbut, get_global_message(MSG_QUITBUTTON));
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Common::strcpy_s(playbut, get_global_message(MSG_PLAYBUTTON));
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return myscimessagebox(get_global_message(MSG_QUITDIALOG), quitbut, playbut);
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}
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|
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} // namespace AGS3
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