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scummvm-cursorfix/engines/ags/engine/ac/route_finder_impl_legacy.cpp
2026-02-02 04:50:13 +01:00

919 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// PathFinder v2.00 (AC2 customized version)
// (c) 1998-99 Chris Jones
//
//=============================================================================
#include "ags/engine/ac/route_finder_impl_legacy.h"
#include "ags/shared/ac/common.h" // quit()
#include "ags/shared/ac/common_defines.h"
#include "ags/shared/game/room_struct.h"
#include "ags/engine/ac/move_list.h" // MoveList
#include "ags/shared/gfx/bitmap.h"
#include "ags/shared/debugging/out.h"
#include "ags/globals.h"
namespace AGS3 {
using AGS::Shared::Bitmap;
namespace BitmapHelper = AGS::Shared::BitmapHelper;
// #define DEBUG_PATHFINDER
#ifdef DEBUG_PATHFINDER
// extern Bitmap *mousecurs[10];
#endif
namespace AGS {
namespace Engine {
namespace RouteFinderLegacy {
#define MANOBJNUM 99
#define MAXPATHBACK 1000
static int *pathbackx = nullptr;
static int *pathbacky = nullptr;
static int waspossible = 1;
static int suggestx;
static int suggesty;
static int line_failed = 0;
// Configuration for the pathfinder
struct PathfinderConfig {
const int MaxGranularity = 3;
// Short sweep is performed in certain radius around requested destination,
// when searching for a nearest walkable area in the vicinity
const int ShortSweepRadius = 50;
int ShortSweepGranularity = 3; // variable, depending on loaded game version
// Full sweep is performed over a whole walkable area
const int FullSweepGranularity = 5;
};
void init_pathfinder() {
pathbackx = (int *)malloc(sizeof(int) * MAXPATHBACK);
pathbacky = (int *)malloc(sizeof(int) * MAXPATHBACK);
}
void set_wallscreen(Bitmap *wallscreen_) {
_G(wallscreen) = wallscreen_;
}
// TODO: find a way to reimpl this with Bitmap
static void line_callback(BITMAP *bmpp, int x, int y, int /*d*/) {
/* if ((x>=320) | (y>=200) | (x<0) | (y<0)) line_failed=1;
else */ if (getpixel(bmpp, x, y) < 1)
line_failed = 1;
else if (line_failed == 0) {
_G(lastcx) = x;
_G(lastcy) = y;
}
}
int can_see_from(int x1, int y1, int x2, int y2) {
assert(_G(wallscreen) != nullptr);
line_failed = 0;
_G(lastcx) = x1;
_G(lastcy) = y1;
if ((x1 == x2) && (y1 == y2))
return 1;
// TODO: need some way to use Bitmap with callback
do_line((BITMAP *)_G(wallscreen)->GetAllegroBitmap(), x1, y1, x2, y2, 0, line_callback);
if (line_failed == 0)
return 1;
return 0;
}
void get_lastcpos(int &lastcx_, int &lastcy_) {
lastcx_ = _G(lastcx);
lastcy_ = _G(lastcy);
}
int find_nearest_walkable_area(Bitmap *tempw, int fromX, int fromY, int toX, int toY, int destX, int destY, int granularity) {
assert(tempw != nullptr);
if (fromX < 0) fromX = 0;
if (fromY < 0) fromY = 0;
if (toX >= tempw->GetWidth()) toX = tempw->GetWidth() - 1;
if (toY >= tempw->GetHeight()) toY = tempw->GetHeight() - 1;
int nearest = 99999, nearx = -1, neary = -1;
for (int ex = fromX; ex < toX; ex += granularity) {
for (int ey = fromY; ey < toY; ey += granularity) {
if (tempw->GetScanLine(ey)[ex] != 232)
continue;
int thisis = (int)::sqrt((double)((ex - destX) * (ex - destX) + (ey - destY) * (ey - destY)));
if (thisis < nearest) {
nearest = thisis;
nearx = ex;
neary = ey;
}
}
}
if (nearest < 90000) {
suggestx = nearx;
suggesty = neary;
return 1;
}
return 0;
}
static int walk_area_granularity[MAX_WALK_AREAS];
static int is_route_possible(int fromx, int fromy, int tox, int toy, Bitmap *wss, const PathfinderConfig &pfc) {
_G(wallscreen) = wss;
suggestx = -1;
// ensure it's a memory bitmap, so we can use direct access to line[] array
if ((wss == nullptr) || (wss->GetColorDepth() != 8))
quit("is_route_possible: invalid walkable areas bitmap supplied");
if (_G(wallscreen)->GetPixel(fromx, fromy) < 1)
return 0;
Bitmap *tempw = BitmapHelper::CreateBitmapCopy(_G(wallscreen), 8);
if (tempw == nullptr)
quit("no memory for route calculation");
int dd, ff;
// initialize array for finding widths of walkable areas
int thisar, inarow = 0, lastarea = 0;
int walk_area_times[MAX_WALK_AREAS];
for (dd = 0; dd < MAX_WALK_AREAS; dd++) {
walk_area_times[dd] = 0;
walk_area_granularity[dd] = 0;
}
for (ff = 0; ff < tempw->GetHeight(); ff++) {
const uint8_t *tempw_scanline = tempw->GetScanLine(ff);
for (dd = 0; dd < tempw->GetWidth(); dd++) {
thisar = tempw_scanline[dd];
// count how high the area is at this point
if ((thisar == lastarea) && (thisar > 0))
inarow++;
else if (lastarea >= MAX_WALK_AREAS)
quit("!Calculate_Route: invalid colours in walkable area mask");
else if (lastarea != 0) {
walk_area_granularity[lastarea] += inarow;
walk_area_times[lastarea]++;
inarow = 0;
}
lastarea = thisar;
}
}
for (dd = 0; dd < tempw->GetWidth(); dd++) {
for (ff = 0; ff < tempw->GetHeight(); ff++) {
uint8_t *tempw_scanline = tempw->GetScanLineForWriting(ff);
thisar = tempw_scanline[dd];
if (thisar > 0)
tempw_scanline[dd] = 1;
// count how high the area is at this point
if ((thisar == lastarea) && (thisar > 0))
inarow++;
else if (lastarea != 0) {
walk_area_granularity[lastarea] += inarow;
walk_area_times[lastarea]++;
inarow = 0;
}
lastarea = thisar;
}
}
// find the average "width" of a path in this walkable area
for (dd = 1; dd < MAX_WALK_AREAS; dd++) {
if (walk_area_times[dd] == 0) {
walk_area_granularity[dd] = pfc.MaxGranularity;
continue;
}
walk_area_granularity[dd] /= walk_area_times[dd];
if (walk_area_granularity[dd] <= 4)
walk_area_granularity[dd] = 2;
// NB: Since pfc.MaxGranularity is 3, the following code is redundant causing compiler warnings
#if 0
else if (walk_area_granularity[dd] <= 15)
walk_area_granularity[dd] = 3;
#endif
else
walk_area_granularity[dd] = pfc.MaxGranularity;
#ifdef DEBUG_PATHFINDER
AGS::Shared::Debug::Printf("area %d: Gran %d", dd, walk_area_granularity[dd]);
#endif
}
walk_area_granularity[0] = pfc.MaxGranularity;
tempw->FloodFill(fromx, fromy, 232);
if (tempw->GetPixel(tox, toy) != 232) {
// Destination pixel is not walkable
// Try the N x N square around the target first at 3-pixel granularity
int tryFirstX = tox - pfc.ShortSweepRadius, tryToX = tox + pfc.ShortSweepRadius;
int tryFirstY = toy - pfc.ShortSweepRadius, tryToY = toy + pfc.ShortSweepRadius;
if (!find_nearest_walkable_area(tempw, tryFirstX, tryFirstY, tryToX, tryToY, tox, toy, pfc.ShortSweepGranularity)) {
// Nothing found, sweep the whole room at 5 pixel granularity
find_nearest_walkable_area(tempw, 0, 0, tempw->GetWidth(), tempw->GetHeight(), tox, toy, pfc.FullSweepGranularity);
}
delete tempw;
return 0;
}
delete tempw;
return 1;
}
static int leftorright = 0;
static int nesting = 0;
static int pathbackstage = 0;
static int finalpartx = 0;
static int finalparty = 0;
static short **beenhere = nullptr; //[200][320];
static int beenhere_array_size = 0;
static const int BEENHERE_SIZE = 2;
#define DIR_LEFT 0
#define DIR_RIGHT 2
#define DIR_UP 1
#define DIR_DOWN 3
static int try_this_square(int srcx, int srcy, int tox, int toy) {
assert(pathbackx != nullptr);
assert(pathbacky != nullptr);
assert(beenhere != nullptr);
if (beenhere[srcy][srcx] & 0x80)
return 0;
// nesting of 8040 leads to stack overflow
if (nesting > 7000)
return 0;
nesting++;
if (can_see_from(srcx, srcy, tox, toy)) {
finalpartx = srcx;
finalparty = srcy;
nesting--;
pathbackstage = 0;
return 2;
}
#ifdef DEBUG_PATHFINDER
// wputblock(_G(lastcx), _G(lastcy), mousecurs[C_CROSS], 1);
#endif
int trydir = DIR_UP;
int xdiff = abs(srcx - tox), ydiff = abs(srcy - toy);
if (ydiff > xdiff) {
if (srcy > toy)
trydir = DIR_UP;
else
trydir = DIR_DOWN;
} else if (srcx > tox)
trydir = DIR_LEFT;
else if (srcx < tox)
trydir = DIR_RIGHT;
int iterations = 0;
try_again:
int nextx = srcx, nexty = srcy;
if (trydir == DIR_LEFT)
nextx--;
else if (trydir == DIR_RIGHT)
nextx++;
else if (trydir == DIR_DOWN)
nexty++;
else if (trydir == DIR_UP)
nexty--;
iterations++;
if (iterations > 5) {
#ifdef DEBUG_PATHFINDER
AGS::Shared::Debug::Printf("not found: %d,%d beenhere 0x%X\n", srcx, srcy, beenhere[srcy][srcx]);
#endif
nesting--;
return 0;
}
if (((nextx < 0) || (nextx >= _G(wallscreen)->GetWidth()) || (nexty < 0) || (nexty >= _G(wallscreen)->GetHeight())) ||
(_G(wallscreen)->GetPixel(nextx, nexty) == 0) || ((beenhere[srcy][srcx] & (1 << trydir)) != 0)) {
if (leftorright == 0) {
trydir++;
if (trydir > 3)
trydir = 0;
} else {
trydir--;
if (trydir < 0)
trydir = 3;
}
goto try_again;
}
beenhere[srcy][srcx] |= (1 << trydir);
// srcx=nextx; srcy=nexty;
beenhere[srcy][srcx] |= 0x80; // being processed
int retcod = try_this_square(nextx, nexty, tox, toy);
if (retcod == 0)
goto try_again;
nesting--;
beenhere[srcy][srcx] &= 0x7f;
if (retcod == 2) {
pathbackx[pathbackstage] = srcx;
pathbacky[pathbackstage] = srcy;
pathbackstage++;
if (pathbackstage >= MAXPATHBACK - 1)
return 0;
return 2;
}
return 1;
}
#define CHECK_MIN(cellx, celly) { \
if (beenhere[celly][cellx] == -1) {\
adjcount = 0; \
if ((_G(wallscreen)->GetScanLine(celly)[cellx] != 0) && (beenhere[j][i]+modifier <= min)) {\
if (beenhere[j][i]+modifier < min) { \
min = beenhere[j][i]+modifier; \
numfound = 0; } \
if (numfound < 40) { \
newcell[numfound] = (celly) * _G(wallscreen)->GetWidth() + (cellx);\
cheapest[numfound] = j * _G(wallscreen)->GetWidth() + i;\
numfound++; \
}\
} \
}}
#define MAX_TRAIL_LENGTH 5000
// Round down the supplied co-ordinates to the area granularity,
// and move a bit if this causes them to become non-walkable
static void round_down_coords(int &tmpx, int &tmpy) {
assert(_G(wallscreen) != nullptr);
int startgran = walk_area_granularity[_G(wallscreen)->GetPixel(tmpx, tmpy)];
tmpy = tmpy - tmpy % startgran;
if (tmpy < 0)
tmpy = 0;
tmpx = tmpx - tmpx % startgran;
if (tmpx < 0)
tmpx = 0;
if (_G(wallscreen)->GetPixel(tmpx, tmpy) == 0) {
tmpx += startgran;
if ((_G(wallscreen)->GetPixel(tmpx, tmpy) == 0) && (tmpy < _G(wallscreen)->GetHeight() - startgran)) {
tmpy += startgran;
if (_G(wallscreen)->GetPixel(tmpx, tmpy) == 0)
tmpx -= startgran;
}
}
}
static int find_route_dijkstra(int fromx, int fromy, int destx, int desty, const PathfinderConfig &pfc) {
int i, j;
assert(_G(wallscreen) != nullptr);
assert(pathbackx != nullptr);
assert(pathbacky != nullptr);
assert(beenhere != nullptr);
// This algorithm doesn't behave differently the second time, so ignore
if (leftorright == 1)
return 0;
for (i = 0; i < _G(wallscreen)->GetHeight(); i++)
memset(&beenhere[i][0], 0xff, _G(wallscreen)->GetWidth() * BEENHERE_SIZE);
round_down_coords(fromx, fromy);
beenhere[fromy][fromx] = 0;
int temprd = destx, tempry = desty;
round_down_coords(temprd, tempry);
if ((temprd == fromx) && (tempry == fromy)) {
// already at destination
pathbackstage = 0;
return 1;
}
int allocsize = int(_G(wallscreen)->GetWidth()) * int(_G(wallscreen)->GetHeight()) * sizeof(int);
int *parent = (int *)malloc(allocsize);
int min = 999999, cheapest[40], newcell[40], replace[40];
int *visited = (int *)malloc(MAX_TRAIL_LENGTH * sizeof(int));
int iteration = 1;
visited[0] = fromy * _G(wallscreen)->GetWidth() + fromx;
parent[visited[0]] = -1;
int granularity = 3, newx = -1, newy, foundAnswer = -1, numreplace;
int changeiter, numfound, adjcount;
int destxlow = destx - pfc.MaxGranularity;
int destylow = desty - pfc.MaxGranularity;
int destxhi = destxlow + pfc.MaxGranularity * 2;
int destyhi = destylow + pfc.MaxGranularity * 2;
int modifier = 0;
int totalfound = 0;
int DIRECTION_BONUS = 0;
while (foundAnswer < 0) {
min = 29999;
changeiter = iteration;
numfound = 0;
numreplace = 0;
for (int n = 0; n < iteration; n++) {
if (visited[n] == -1)
continue;
i = visited[n] % _G(wallscreen)->GetWidth();
j = visited[n] / _G(wallscreen)->GetWidth();
granularity = walk_area_granularity[_G(wallscreen)->GetScanLine(j)[i]];
adjcount = 1;
if (i >= granularity) {
modifier = (destx < i) ? DIRECTION_BONUS : 0;
CHECK_MIN(i - granularity, j)
}
if (j >= granularity) {
modifier = (desty < j) ? DIRECTION_BONUS : 0;
CHECK_MIN(i, j - granularity)
}
if (i < _G(wallscreen)->GetWidth() - granularity) {
modifier = (destx > i) ? DIRECTION_BONUS : 0;
CHECK_MIN(i + granularity, j)
}
if (j < _G(wallscreen)->GetHeight() - granularity) {
modifier = (desty > j) ? DIRECTION_BONUS : 0;
CHECK_MIN(i, j + granularity)
}
// If all the adjacent cells have been done, stop checking this one
if (adjcount) {
if (numreplace < 40) {
visited[numreplace] = -1;
replace[numreplace] = n;
numreplace++;
}
}
}
if (numfound == 0) {
free(visited);
free(parent);
return 0;
}
totalfound += numfound;
for (int p = 0; p < numfound; p++) {
newx = newcell[p] % _G(wallscreen)->GetWidth();
newy = newcell[p] / _G(wallscreen)->GetWidth();
beenhere[newy][newx] = beenhere[cheapest[p] / _G(wallscreen)->GetWidth()][cheapest[p] % _G(wallscreen)->GetWidth()] + 1;
// int wal = walk_area_granularity[->GetPixel(_G(wallscreen), newx, newy)];
// beenhere[newy - newy%wal][newx - newx%wal] = beenhere[newy][newx];
parent[newcell[p]] = cheapest[p];
// edges of screen pose a problem, so if current and dest are within
// certain distance of the edge, say we've got it
if ((newx >= _G(wallscreen)->GetWidth() - pfc.MaxGranularity) && (destx >= _G(wallscreen)->GetWidth() - pfc.MaxGranularity))
newx = destx;
if ((newy >= _G(wallscreen)->GetHeight() - pfc.MaxGranularity) && (desty >= _G(wallscreen)->GetHeight() - pfc.MaxGranularity))
newy = desty;
// Found the desination, abort loop
if ((newx >= destxlow) && (newx <= destxhi) && (newy >= destylow)
&& (newy <= destyhi)) {
foundAnswer = newcell[p];
break;
}
if (totalfound >= 1000) {
//Doesn't work cos it can see the destination from the point that's
//not nearest
// every so often, check if we can see the destination
if (can_see_from(newx, newy, destx, desty)) {
DIRECTION_BONUS -= 50;
totalfound = 0;
}
}
if (numreplace > 0) {
numreplace--;
changeiter = replace[numreplace];
} else
changeiter = iteration;
visited[changeiter] = newcell[p];
if (changeiter == iteration)
iteration++;
changeiter = iteration;
if (iteration >= MAX_TRAIL_LENGTH) {
free(visited);
free(parent);
return 0;
}
}
if (totalfound >= 1000) {
totalfound = 0;
}
}
free(visited);
int on;
pathbackstage = 0;
pathbackx[pathbackstage] = destx;
pathbacky[pathbackstage] = desty;
pathbackstage++;
for (on = parent[foundAnswer];; on = parent[on]) {
if (on == -1)
break;
newx = on % _G(wallscreen)->GetWidth();
newy = on / _G(wallscreen)->GetWidth();
if ((newx >= destxlow) && (newx <= destxhi) && (newy >= destylow)
&& (newy <= destyhi))
break;
pathbackx[pathbackstage] = on % _G(wallscreen)->GetWidth();
pathbacky[pathbackstage] = on / _G(wallscreen)->GetWidth();
pathbackstage++;
if (pathbackstage >= MAXPATHBACK) {
free(parent);
return 0;
}
}
free(parent);
return 1;
}
static int __find_route(int srcx, int srcy, short *tox, short *toy, int noredx, const PathfinderConfig &pfc) {
assert(_G(wallscreen) != nullptr);
assert(beenhere != nullptr);
assert(tox != nullptr);
assert(toy != nullptr);
if ((noredx == 0) && (_G(wallscreen)->GetPixel(tox[0], toy[0]) == 0))
return 0; // clicked on a wall
pathbackstage = 0;
if (leftorright == 0) {
waspossible = 1;
findroutebk:
if ((srcx == tox[0]) && (srcy == toy[0])) {
pathbackstage = 0;
return 1;
}
if ((waspossible = is_route_possible(srcx, srcy, tox[0], toy[0], _G(wallscreen), pfc)) == 0) {
if (suggestx >= 0) {
tox[0] = suggestx;
toy[0] = suggesty;
goto findroutebk;
}
return 0;
}
}
if (leftorright == 1) {
if (waspossible == 0)
return 0;
}
// Try the new pathfinding algorithm
if (find_route_dijkstra(srcx, srcy, tox[0], toy[0], pfc)) {
return 1;
}
// if the new pathfinder failed, try the old one
pathbackstage = 0;
memset(&beenhere[0][0], 0, _G(wallscreen)->GetWidth() * _G(wallscreen)->GetHeight() * BEENHERE_SIZE);
if (try_this_square(srcx, srcy, tox[0], toy[0]) == 0)
return 0;
return 1;
}
inline fixed input_speed_to_fixed(int speed_val) {
// negative move speeds like -2 get converted to 1/2
if (speed_val < 0) {
return itofix(1) / (-speed_val);
} else {
return itofix(speed_val);
}
}
void set_route_move_speed(int speed_x, int speed_y) {
_G(move_speed_x) = input_speed_to_fixed(speed_x);
_G(move_speed_y) = input_speed_to_fixed(speed_y);
}
// Calculates the X and Y per game loop, for this stage of the movelist
void calculate_move_stage(MoveList *mlsp, int aaa, fixed move_speed_x, fixed move_speed_y) {
assert(mlsp != nullptr);
// work out the x & y per move. First, opp/adj=tan, so work out the angle
if (mlsp->pos[aaa] == mlsp->pos[aaa + 1]) {
mlsp->xpermove[aaa] = 0;
mlsp->ypermove[aaa] = 0;
return;
}
short ourx = mlsp->pos[aaa].X;
short oury = mlsp->pos[aaa].Y;
short destx = mlsp->pos[aaa + 1].X;
short desty = mlsp->pos[aaa + 1].Y;
// Special case for vertical and horizontal movements
if (ourx == destx) {
mlsp->xpermove[aaa] = 0;
mlsp->ypermove[aaa] = move_speed_y;
if (desty < oury)
mlsp->ypermove[aaa] = -mlsp->ypermove[aaa];
return;
}
if (oury == desty) {
mlsp->xpermove[aaa] = move_speed_x;
mlsp->ypermove[aaa] = 0;
if (destx < ourx)
mlsp->xpermove[aaa] = -mlsp->xpermove[aaa];
return;
}
fixed xdist = itofix(abs(ourx - destx));
fixed ydist = itofix(abs(oury - desty));
fixed useMoveSpeed;
if (move_speed_x == move_speed_y) {
useMoveSpeed = move_speed_x;
} else {
// different X and Y move speeds
// the X proportion of the movement is (x / (x + y))
fixed xproportion = fixdiv(xdist, (xdist + ydist));
if (move_speed_x > move_speed_y) {
// speed = y + ((1 - xproportion) * (x - y))
useMoveSpeed = move_speed_y + fixmul(xproportion, move_speed_x - move_speed_y);
} else {
// speed = x + (xproportion * (y - x))
useMoveSpeed = move_speed_x + fixmul(itofix(1) - xproportion, move_speed_y - move_speed_x);
}
}
fixed angl = fixatan(fixdiv(ydist, xdist));
// now, since new opp=hyp*sin, work out the Y step size
//fixed newymove = useMoveSpeed * fsin(angl);
fixed newymove = fixmul(useMoveSpeed, fixsin(angl));
// since adj=hyp*cos, work out X step size
//fixed newxmove = useMoveSpeed * fcos(angl);
fixed newxmove = fixmul(useMoveSpeed, fixcos(angl));
if (destx < ourx)
newxmove = -newxmove;
if (desty < oury)
newymove = -newymove;
mlsp->xpermove[aaa] = newxmove;
mlsp->ypermove[aaa] = newymove;
#ifdef DEBUG_PATHFINDER
AGS::Shared::Debug::Printf("stage %d from %d,%d to %d,%d Xpermove:%X Ypm:%X", aaa, ourx, oury, destx, desty, newxmove, newymove);
// wtextcolor(14);
// wgtprintf((reallyneed[aaa] >> 16) & 0x000ffff, reallyneed[aaa] & 0x000ffff, _G(cbuttfont), "%d", aaa);
#endif
}
int find_route(short srcx, short srcy, short xx, short yy, int move_speed_x, int move_speed_y, Bitmap *onscreen, int move_id, int nocross, int ignore_walls) {
assert(onscreen != nullptr);
assert((int)_GP(mls).size() > move_id);
assert(pathbackx != nullptr);
assert(pathbacky != nullptr);
// Setup pathfinder configuration, depending on the loaded game version;
// sweep granularity has changed between 3.0.0 and 3.0.1; see issue #663
PathfinderConfig pfc;
pfc.ShortSweepGranularity = (_G(loaded_game_file_version) > kGameVersion_300) ? 3 : 1;
#ifdef DEBUG_PATHFINDER
// __wnormscreen();
#endif
_G(wallscreen) = onscreen;
leftorright = 0;
int aaa;
if (_G(wallscreen)->GetHeight() > beenhere_array_size) {
beenhere = (short **)realloc(beenhere, sizeof(short *) * _G(wallscreen)->GetHeight());
beenhere_array_size = _G(wallscreen)->GetHeight();
if (beenhere == nullptr)
quit("insufficient memory to allocate pathfinder beenhere buffer");
for (aaa = 0; aaa < _G(wallscreen)->GetHeight(); aaa++) {
beenhere[aaa] = nullptr;
}
}
int orisrcx = srcx, orisrcy = srcy;
finalpartx = -1;
if (ignore_walls) {
pathbackstage = 0;
} else if (can_see_from(srcx, srcy, xx, yy)) {
pathbackstage = 0;
} else {
beenhere[0] = (short *)malloc((_G(wallscreen)->GetWidth()) * (_G(wallscreen)->GetHeight()) * BEENHERE_SIZE);
for (aaa = 1; aaa < _G(wallscreen)->GetHeight(); aaa++)
beenhere[aaa] = beenhere[0] + aaa * (_G(wallscreen)->GetWidth());
if (__find_route(srcx, srcy, &xx, &yy, nocross, pfc) == 0) {
leftorright = 1;
if (__find_route(srcx, srcy, &xx, &yy, nocross, pfc) == 0)
pathbackstage = -1;
}
free(beenhere[0]);
for (aaa = 0; aaa < _G(wallscreen)->GetHeight(); aaa++) {
beenhere[aaa] = nullptr;
}
}
if (pathbackstage >= 0) {
Point nearestpos;
int nearestindx;
Point reallyneed[MAXNEEDSTAGES];
int numstages = 0;
reallyneed[numstages] = {srcx, srcy};
numstages++;
nearestindx = -1;
stage_again:
nearestpos = {};
aaa = 1;
// find the furthest point that can be seen from this stage
for (aaa = pathbackstage - 1; aaa >= 0; aaa--) {
#ifdef DEBUG_PATHFINDER
AGS::Shared::Debug::Printf("stage %2d: %2d,%2d\n", aaa, pathbackx[aaa], pathbacky[aaa]);
#endif
if (can_see_from(srcx, srcy, pathbackx[aaa], pathbacky[aaa])) {
nearestpos = {pathbackx[aaa], pathbacky[aaa]};
nearestindx = aaa;
}
}
if ((nearestpos.Equals(0,0)) && (can_see_from(srcx, srcy, xx, yy) == 0) &&
(srcx >= 0) && (srcy >= 0) && (srcx < _G(wallscreen)->GetWidth()) && (srcy < _G(wallscreen)->GetHeight()) && (pathbackstage > 0)) {
// If we couldn't see anything, we're stuck in a corner so advance
// to the next square anyway (but only if they're on the screen)
nearestindx = pathbackstage - 1;
nearestpos = {pathbackx[nearestindx], pathbacky[nearestindx]};
}
if ((nearestpos.X + nearestpos.Y) > 0) { // NOTE: we only deal with positive coordinates here
reallyneed[numstages] = nearestpos;
numstages++;
if (numstages >= MAXNEEDSTAGES - 1)
quit("too many stages for auto-walk");
srcx = nearestpos.X;
srcy = nearestpos.Y;
#ifdef DEBUG_PATHFINDER
AGS::Shared::Debug::Printf("Added: %d, %d pbs:%d", srcx, srcy, pathbackstage);
#endif
pathbackstage = nearestindx;
goto stage_again;
}
if (finalpartx >= 0) {
reallyneed[numstages] = {finalpartx, finalparty};
numstages++;
}
// Make sure the end co-ord is in there
if (reallyneed[numstages - 1] != Point(xx, yy)) {
reallyneed[numstages] = {xx, yy};
numstages++;
}
if ((numstages == 1) && (xx == orisrcx) && (yy == orisrcy)) {
return 0;
}
#ifdef DEBUG_PATHFINDER
AGS::Shared::Debug::Printf("Route from %d,%d to %d,%d - %d stage, %d stages", orisrcx, orisrcy, xx, yy, pathbackstage, numstages);
#endif
MoveList mlist;
mlist.numstage = numstages;
memcpy(&mlist.pos[0], &reallyneed[0], sizeof(Point) * numstages);
#ifdef DEBUG_PATHFINDER
AGS::Shared::Debug::Printf("stages: %d\n", numstages);
#endif
const fixed fix_speed_x = input_speed_to_fixed(move_speed_x);
const fixed fix_speed_y = input_speed_to_fixed(move_speed_y);
for (aaa = 0; aaa < numstages - 1; aaa++) {
calculate_move_stage(&mlist, aaa, fix_speed_x, fix_speed_y);
}
mlist.from = {orisrcx, orisrcy};
_GP(mls)[move_id] = mlist;
#ifdef DEBUG_PATHFINDER
// getch();
#endif
return move_id;
} else {
return 0;
}
#ifdef DEBUG_PATHFINDER
// __unnormscreen();
#endif
}
bool add_waypoint_direct(MoveList *mlsp, short x, short y, int move_speed_x, int move_speed_y) {
if (mlsp->numstage >= MAXNEEDSTAGES)
return false;
const fixed fix_speed_x = input_speed_to_fixed(move_speed_x);
const fixed fix_speed_y = input_speed_to_fixed(move_speed_y);
mlsp->pos[mlsp->numstage] = {x, y};
calculate_move_stage(mlsp, mlsp->numstage - 1, fix_speed_x, fix_speed_y);
mlsp->numstage++;
return true;
}
void shutdown_pathfinder() {
if (pathbackx != nullptr) {
free(pathbackx);
}
if (pathbacky != nullptr) {
free(pathbacky);
}
if (beenhere != nullptr) {
if (beenhere[0] != nullptr) {
free(beenhere[0]);
}
free(beenhere);
}
pathbackx = nullptr;
pathbacky = nullptr;
beenhere = nullptr;
beenhere_array_size = 0;
}
} // namespace RouteFinderLegacy
} // namespace Engine
} // namespace AGS
} // namespace AGS3