Files
scummvm-cursorfix/engines/ags/engine/ac/label.cpp
2026-02-02 04:50:13 +01:00

167 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/label.h"
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/global_translation.h"
#include "ags/engine/ac/string.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
// ** LABEL FUNCTIONS
const char *Label_GetText_New(GUILabel *labl) {
return CreateNewScriptString(labl->GetText().GetCStr());
}
void Label_GetText(GUILabel *labl, char *buffer) {
snprintf(buffer, MAX_MAXSTRLEN, "%s", labl->GetText().GetCStr());
}
void Label_SetText(GUILabel *labl, const char *newtx) {
newtx = get_translation(newtx);
if (labl->GetText() != newtx) {
labl->SetText(newtx);
}
}
int Label_GetTextAlignment(GUILabel *labl) {
return (_G(loaded_game_file_version) >= kGameVersion_350) ?
(int)labl->TextAlignment :
(int)GetLegacyGUIAlignment(labl->TextAlignment);
}
void Label_SetTextAlignment(GUILabel *labl, int align) {
// NOTE: some custom engines supported Label.TextAlignment
// before 3.5.0 got this added officially
HorAlignment use_align =
(_G(loaded_game_file_version) >= kGameVersion_350) ?
(HorAlignment)align :
ConvertLegacyGUIAlignment((LegacyGUIAlignment)align);
if (labl->TextAlignment != use_align) {
labl->TextAlignment = use_align;
labl->MarkChanged();
}
}
int Label_GetColor(GUILabel *labl) {
return labl->TextColor;
}
void Label_SetColor(GUILabel *labl, int colr) {
if (labl->TextColor != colr) {
labl->TextColor = colr;
labl->MarkChanged();
}
}
int Label_GetFont(GUILabel *labl) {
return labl->Font;
}
void Label_SetFont(GUILabel *guil, int fontnum) {
if ((fontnum < 0) || (fontnum >= _GP(game).numfonts))
quit("!SetLabelFont: invalid font number.");
if (fontnum != guil->Font) {
guil->Font = fontnum;
guil->MarkChanged();
}
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
// void (GUILabel *labl, char *buffer)
RuntimeScriptValue Sc_Label_GetText(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_POBJ(GUILabel, Label_GetText, char);
}
// void (GUILabel *labl, const char *newtx)
RuntimeScriptValue Sc_Label_SetText(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_POBJ(GUILabel, Label_SetText, const char);
}
RuntimeScriptValue Sc_Label_GetTextAlignment(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(GUILabel, Label_GetTextAlignment);
}
RuntimeScriptValue Sc_Label_SetTextAlignment(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(GUILabel, Label_SetTextAlignment);
}
// int (GUILabel *labl)
RuntimeScriptValue Sc_Label_GetFont(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(GUILabel, Label_GetFont);
}
// void (GUILabel *guil, int fontnum)
RuntimeScriptValue Sc_Label_SetFont(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(GUILabel, Label_SetFont);
}
// const char* (GUILabel *labl)
RuntimeScriptValue Sc_Label_GetText_New(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ(GUILabel, const char, _GP(myScriptStringImpl), Label_GetText_New);
}
// int (GUILabel *labl)
RuntimeScriptValue Sc_Label_GetColor(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(GUILabel, Label_GetColor);
}
// void (GUILabel *labl, int colr)
RuntimeScriptValue Sc_Label_SetColor(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(GUILabel, Label_SetColor);
}
void RegisterLabelAPI() {
ScFnRegister label_api[] = {
{"Label::GetText^1", API_FN_PAIR(Label_GetText)},
{"Label::SetText^1", API_FN_PAIR(Label_SetText)},
{"Label::get_TextAlignment", API_FN_PAIR(Label_GetTextAlignment)},
{"Label::set_TextAlignment", API_FN_PAIR(Label_SetTextAlignment)},
{"Label::get_Font", API_FN_PAIR(Label_GetFont)},
{"Label::set_Font", API_FN_PAIR(Label_SetFont)},
{"Label::get_Text", API_FN_PAIR(Label_GetText_New)},
{"Label::set_Text", API_FN_PAIR(Label_SetText)},
{"Label::get_TextColor", API_FN_PAIR(Label_GetColor)},
{"Label::set_TextColor", API_FN_PAIR(Label_SetColor)},
};
ccAddExternalFunctions361(label_api);
}
} // namespace AGS3