87 lines
3.2 KiB
C++
87 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef AGS_ENGINE_AC_GLOBALOBJECT_H
|
|
#define AGS_ENGINE_AC_GLOBALOBJECT_H
|
|
|
|
namespace AGS3 {
|
|
|
|
namespace AGS {
|
|
namespace Shared {
|
|
class Bitmap;
|
|
}
|
|
}
|
|
using namespace AGS; // FIXME later
|
|
|
|
// TODO: merge with other Rect declared in bitmap unit
|
|
struct _Rect {
|
|
int x1, y1, x2, y2;
|
|
};
|
|
|
|
// Get object at the given screen coordinates
|
|
int GetObjectIDAtScreen(int xx, int yy);
|
|
// Get object at the given room coordinates
|
|
int GetObjectIDAtRoom(int roomx, int roomy);
|
|
void SetObjectTint(int obj, int red, int green, int blue, int opacity, int luminance);
|
|
void RemoveObjectTint(int obj);
|
|
void SetObjectView(int obn, int vii);
|
|
// Assigns given object to the view's frame, and activates frame (plays linked sound, etc)
|
|
void SetObjectFrame(int obn, int viw, int lop, int fra);
|
|
// Assigns given object to the view's frame
|
|
bool SetObjectFrameSimple(int obn, int viw, int lop, int fra);
|
|
// pass trans=0 for fully solid, trans=100 for fully transparent
|
|
void SetObjectTransparency(int obn, int trans);
|
|
void SetObjectBaseline(int obn, int basel);
|
|
int GetObjectBaseline(int obn);
|
|
void AnimateObject6(int obn, int loopn, int spdd, int rept, int direction, int blocking);
|
|
void AnimateObject4(int obn, int loopn, int spdd, int rept);
|
|
void AnimateObjectImpl(int obn, int loopn, int spdd, int rept, int direction, int blocking, int sframe, int volume = 100);
|
|
void MergeObject(int obn);
|
|
void StopObjectMoving(int objj);
|
|
void ObjectOff(int obn);
|
|
void ObjectOn(int obn);
|
|
int IsObjectOn(int objj);
|
|
void SetObjectGraphic(int obn, int slott);
|
|
int GetObjectGraphic(int obn);
|
|
int GetObjectX(int objj);
|
|
int GetObjectY(int objj);
|
|
int IsObjectAnimating(int objj);
|
|
int IsObjectMoving(int objj);
|
|
void SetObjectPosition(int objj, int tox, int toy);
|
|
void GetObjectName(int obj, char *buffer);
|
|
void MoveObject(int objj, int xx, int yy, int spp);
|
|
void MoveObjectDirect(int objj, int xx, int yy, int spp);
|
|
void SetObjectClickable(int cha, int clik);
|
|
void SetObjectIgnoreWalkbehinds(int cha, int clik);
|
|
void RunObjectInteraction(int aa, int mood);
|
|
int AreObjectsColliding(int obj1, int obj2);
|
|
int GetThingRect(int thing, _Rect *rect);
|
|
int AreThingsOverlapping(int thing1, int thing2);
|
|
|
|
int GetObjectProperty(int hss, const char *property);
|
|
void GetObjectPropertyText(int item, const char *property, char *bufer);
|
|
|
|
Shared::Bitmap *GetObjectImage(int obj, bool *is_original = nullptr);
|
|
|
|
} // namespace AGS3
|
|
|
|
#endif
|