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scummvm-cursorfix/engines/ags/engine/ac/dynobj/script_drawing_surface.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPT_DRAWING_SURFACE_H
#define AGS_ENGINE_AC_DYNOBJ_SCRIPT_DRAWING_SURFACE_H
#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
#include "ags/shared/game/room_struct.h"
#include "ags/shared/gfx/bitmap.h"
#include "ags/shared/util/stream.h"
namespace AGS3 {
struct ScriptDrawingSurface final : AGSCCDynamicObject {
// These numbers and types are used to determine the source of this drawing surface;
// only one of them can be valid for this surface.
int roomBackgroundNumber;
RoomAreaMask roomMaskType;
int dynamicSpriteNumber;
int dynamicSurfaceNumber;
bool isLinkedBitmapOnly;
AGS::Shared::Bitmap *linkedBitmapOnly;
int currentColour;
int currentColourScript;
int highResCoordinates;
int modified;
int hasAlphaChannel;
//Shared::Bitmap* abufBackup;
int Dispose(void *address, bool force) override;
const char *GetType() override;
void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
AGS::Shared::Bitmap *GetBitmapSurface();
AGS::Shared::Bitmap *StartDrawing();
void PointToGameResolution(int *xcoord, int *ycoord);
void SizeToGameResolution(int *width, int *height);
void SizeToGameResolution(int *adjustValue);
void SizeToDataResolution(int *adjustValue);
void FinishedDrawing();
void FinishedDrawingReadOnly();
ScriptDrawingSurface();
protected:
// Calculate and return required space for serialization, in bytes
size_t CalcSerializeSize(const void *address) override;
// Write object data into the provided stream
void Serialize(const void *address, AGS::Shared::Stream *out) override;
};
} // namespace AGS3
#endif