Files
scummvm-cursorfix/engines/agos/dialogs.cpp
2026-02-02 04:50:13 +01:00

177 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "common/file.h"
#include "common/hashmap.h"
#include "common/ptr.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "agos/detection.h"
#include "agos/dialogs.h"
namespace AGOS {
const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_COPY_PROTECTION,
{
_s("Enable copy protection"),
_s("Enable any copy protection that would otherwise be bypassed by default."),
"copy_protection",
false,
0,
0
},
},
{
GAMEOPTION_OPL3_MODE,
{
_s("AdLib OPL3 mode"),
_s("When AdLib is selected, OPL3 features will be used. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo."),
"opl3_mode",
false,
0,
0
}
},
{
GAMEOPTION_DOS_TEMPOS,
{
_s("Use DOS version music tempos"),
_s("Selecting this option will play the music using the tempos used by the DOS version of the game. Otherwise, the faster tempos of the Windows version will be used."),
"dos_music_tempos",
true,
0,
0
}
},
{
GAMEOPTION_PREFER_DIGITAL_SFX,
{
_s("Prefer digital sound effects"),
_s("Prefer digital sound effects instead of synthesized ones"),
"prefer_digitalsfx",
true,
0,
0
}
},
{
GAMEOPTION_DISABLE_FADE_EFFECTS,
{
_s("Disable fade-out effects"),
_s("Don't fade every screen to black when leaving a room."),
"disable_fade_effects",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
const PopUpOptionsMap popUpOptionsList[] = {
{
GAMEOPTION_MIDI_MODE,
_s("MIDI mode:"),
_s("When using external MIDI devices (e.g. through USB-MIDI), select your device here"),
"midi_mode",
kMidiModeStandard,
{
{
_s("Standard (GM / MT-32)"),
kMidiModeStandard
},
{
_s("Casio MT-540"),
kMidiModeMT540
},
{
_s("Casio CT-460 / CSM-1"),
kMidiModeCT460
},
POPUP_OPTIONS_ITEMS_TERMINATOR
}
},
POPUP_OPTIONS_TERMINATOR
};
OptionsWidget::OptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) : OptionsContainerWidget(boss, name, "AgosGameOptionsDialog", domain) {
_guiOptions = ConfMan.get("guioptions", domain);
for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
if (checkGameGUIOption(entry->guioFlag, _guiOptions))
_checkboxes[entry->option.configOption] = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + "." + entry->option.configOption, _(entry->option.label), _(entry->option.tooltip));
for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
if (checkGameGUIOption(entry->guioFlag, _guiOptions)) {
GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + "." + entry->configOption + "_desc", _(entry->label), _(entry->tooltip));
textWidget->setAlign(Graphics::kTextAlignRight);
_popUps[entry->configOption] = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + "." + entry->configOption);
for (uint i = 0; entry->items[i].label; ++i)
_popUps[entry->configOption]->appendEntry(_(entry->items[i].label), entry->items[i].configValue);
}
}
void OptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
layouts.addDialog(layoutName, overlayedLayout);
layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(0, 0, 0, 0);
for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
layouts.addWidget(entry->option.configOption, "Checkbox");
for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry) {
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0);
layouts.addWidget(Common::String(entry->configOption) + "_desc", "OptionsLabel");
layouts.addWidget(entry->configOption, "PopUp").closeLayout();
}
layouts.closeLayout().closeDialog();
}
void OptionsWidget::load() {
for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
if (checkGameGUIOption(entry->guioFlag, _guiOptions))
_checkboxes[entry->option.configOption]->setState(ConfMan.getBool(entry->option.configOption, _domain));
for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
if (checkGameGUIOption(entry->guioFlag, _guiOptions))
_popUps[entry->configOption]->setSelectedTag(ConfMan.getInt(entry->configOption, _domain));
}
bool OptionsWidget::save() {
for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
if (checkGameGUIOption(entry->guioFlag, _guiOptions))
ConfMan.setBool(entry->option.configOption, _checkboxes[entry->option.configOption]->getState(), _domain);
for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
if (checkGameGUIOption(entry->guioFlag, _guiOptions))
ConfMan.setInt(entry->configOption, _popUps[entry->configOption]->getSelectedTag(), _domain);
return true;
}
} // End of namespace AGOS