379 lines
10 KiB
C++
379 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/algorithm.h"
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#include "common/endian.h"
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#include "common/rect.h"
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#include "common/textconsole.h"
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#include "common/system.h"
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#include "graphics/paletteman.h"
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#include "graphics/palette.h"
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#include "access/access.h"
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#include "access/screen.h"
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#include "access/resources.h"
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#include "access/martian/martian_resources.h"
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// for frame contents debugging
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//#define DEBUG_FRAME_DUMP 1
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#ifdef DEBUG_FRAME_DUMP
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#include "graphics/paletteman.h"
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#include "image/png.h"
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#include "common/path.h"
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#include "common/file.h"
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#endif
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namespace Access {
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ScreenSave::ScreenSave() : _clipWidth(0), _clipHeight(0), _windowXAdd(0), _windowYAdd(0), _scrollCol(0), _scrollRow(0), _screenYOff(0) {
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}
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Screen::Screen(AccessEngine *vm) : _vm(vm) {
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Graphics::Screen::create(320, 200);
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Common::fill(&_tempPalette[0], &_tempPalette[Graphics::PALETTE_SIZE], 0);
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Common::fill(&_manPal[0], &_manPal[0x60], 0);
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Common::fill(&_scaleTable1[0], &_scaleTable1[256], 0);
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Common::fill(&_scaleTable2[0], &_scaleTable2[256], 0);
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_savedPaletteCount = 0;
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if (_vm->isCD())
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_vesaMode = 0;
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else
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_vesaMode = 1;
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_vesaCurrentWin = 0;
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_currentPanel = 0;
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_hideFlag = true;
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_startColor = _numColors = 0;
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_windowXAdd = _windowYAdd = 0;
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_screenYOff = 0;
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_screenChangeFlag = false;
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_bufferBytesWide = _vWindowBytesWide = this->w;
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_vWindowLinesTall = this->h;
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_vWindowWidth = _vWindowHeight = 0;
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_clipWidth = _vWindowBytesWide - 1;
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_clipHeight = _vWindowLinesTall - 1;
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_startCycle = 0;
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_cycleStart = 0;
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_endCycle = 0;
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_fadeIn = false;
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for (int i = 0; i < Graphics::PALETTE_SIZE; ++i) {
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_rawPalette[i] = 0;
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_savedPalettes[0][i] = 0;
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_savedPalettes[1][i] = 0;
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_tempPalette[i] = 0;
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}
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}
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void Screen::clearScreen() {
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clearBuffer();
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if (_vesaMode)
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_vm->_clearSummaryFlag = true;
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}
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void Screen::setDisplayScan() {
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_clipWidth = this->w - 1;
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_clipHeight = this->h - 1;
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_windowXAdd = _windowYAdd = 0;
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_vm->_scrollX = _vm->_scrollY = 0;
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_vm->_scrollCol = _vm->_scrollRow = 0;
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_bufferStart.x = _bufferStart.y = 0;
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_screenYOff = 0;
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}
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void Screen::setPanel(int num) {
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assert(num < 4);
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_currentPanel = num;
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_msVirtualOffset = _virtualOffsetsTable[num];
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}
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void Screen::update() {
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if (_vm->_startup >= 0) {
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if (--_vm->_startup == -1)
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_fadeIn = true;
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return;
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}
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markAllDirty();//****DEBUG****
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Graphics::Screen::update();
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}
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void Screen::setInitialPalettte() {
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Common::copy(&INITIAL_PALETTE[0], &INITIAL_PALETTE[18 * 3], _rawPalette);
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Common::fill(&_rawPalette[18 * 3], &_rawPalette[Graphics::PALETTE_SIZE], 0);
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g_system->getPaletteManager()->setPalette(INITIAL_PALETTE, 0, 18);
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}
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void Screen::setManPalette() {
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// Player palette is colors 224~246
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for (int i = 0; i < 0x42; i++) {
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_rawPalette[672 + i] = PALETTE_6BIT_TO_8BIT(_manPal[i]);
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}
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}
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void Screen::setIconPalette() {
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// Icon palette is colors 247~255
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if (_vm->getGameID() == kGameMartianMemorandum) {
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for (int i = 0; i < 0x1B; i++) {
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_rawPalette[741 + i] = PALETTE_6BIT_TO_8BIT(Martian::ICON_PALETTE[i]);
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}
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}
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}
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void Screen::loadPalette(int fileNum, int subfile, int srcOffset) {
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Resource *res = _vm->_files->loadFile(fileNum, subfile);
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const byte *palette = res->data() + srcOffset;
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if (_vm->getGameID() == kGameMartianMemorandum) {
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for (int i = 0; i < _numColors * 3; i++)
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_rawPalette[_startColor * 3 + i] = PALETTE_6BIT_TO_8BIT(palette[i]);
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} else {
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// TODO: is this right for Amazon? Surely it should be converted? Maybe never used..
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Common::copy(palette, palette + (_numColors * 3), &_rawPalette[_startColor * 3]);
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}
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delete res;
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}
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void Screen::setPalette() {
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g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, Graphics::PALETTE_COUNT);
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}
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void Screen::loadRawPalette(Common::SeekableReadStream *stream) {
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stream->read(&_rawPalette[0], Graphics::PALETTE_SIZE);
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for (byte *p = &_rawPalette[0]; p < &_rawPalette[Graphics::PALETTE_SIZE]; ++p)
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*p = PALETTE_6BIT_TO_8BIT(*p);
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}
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void Screen::updatePalette() {
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g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, Graphics::PALETTE_COUNT);
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update();
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}
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void Screen::savePalette() {
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Common::copy(&_rawPalette[0], &_rawPalette[Graphics::PALETTE_SIZE],
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&_savedPalettes[_savedPaletteCount][0]);
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if (++_savedPaletteCount == 2)
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_savedPaletteCount = 1;
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}
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void Screen::restorePalette() {
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if (--_savedPaletteCount < 0)
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_savedPaletteCount = 0;
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Common::copy(&_savedPalettes[_savedPaletteCount][0],
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&_savedPalettes[_savedPaletteCount][Graphics::PALETTE_SIZE], &_rawPalette[0]);
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}
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void Screen::getPalette(byte *pal) {
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g_system->getPaletteManager()->grabPalette(pal, 0, 256);
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}
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void Screen::forceFadeOut() {
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const int FADE_AMOUNT = 2;
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bool repeatFlag;
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byte *srcP;
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int count;
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do {
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repeatFlag = false;
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for (srcP = &_tempPalette[0], count = 0; count < Graphics::PALETTE_SIZE; ++count, ++srcP) {
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int v = *srcP;
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if (v) {
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repeatFlag = true;
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*srcP = MAX((int)*srcP - FADE_AMOUNT, 0);
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}
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}
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updatePalette();
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_vm->_events->pollEventsAndWait();
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} while (repeatFlag && !_vm->shouldQuit());
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}
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void Screen::forceFadeIn() {
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Common::fill(&_tempPalette[0], &_tempPalette[Graphics::PALETTE_SIZE], 0);
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const int FADE_AMOUNT = 2;
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bool repeatFlag;
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do {
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repeatFlag = false;
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const byte *srcP = &_rawPalette[0];
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byte *destP = &_tempPalette[0];
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for (int idx = 0; idx < Graphics::PALETTE_SIZE; ++idx, ++srcP, ++destP) {
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if (*destP != *srcP) {
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repeatFlag = true;
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*destP = MIN((int)*destP + FADE_AMOUNT, (int)*srcP);
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}
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}
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updatePalette();
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_vm->_events->pollEventsAndWait();
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} while (repeatFlag);
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}
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void Screen::copyBuffer(const byte *data) {
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byte *destP = (byte *)getPixels();
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Common::copy(data, data + (h * w), destP);
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g_system->copyRectToScreen(destP, w, 0, 0, w, h);
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}
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void Screen::setBufferScan() {
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_clipWidth = _vWindowBytesWide - 1;
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_windowXAdd = (320 - _clipWidth) >> 1;
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_clipHeight = _vWindowLinesTall - 1;
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_windowYAdd = (176 - _clipHeight) >> 1;
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}
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void Screen::setScaleTable(int scale) {
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int total = 0;
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for (int idx = 0; idx < ARRAYSIZE(_scaleTable1); ++idx) {
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_scaleTable1[idx] = total >> 8;
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_scaleTable2[idx] = total & 0xff;
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total += scale;
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}
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}
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void Screen::saveScreen() {
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_screenSave._clipWidth = _clipWidth;
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_screenSave._clipHeight = _clipHeight;
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_screenSave._windowXAdd = _windowXAdd;
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_screenSave._windowYAdd = _windowYAdd;
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_screenSave._scroll.x = _vm->_scrollX;
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_screenSave._scroll.y = _vm->_scrollY;
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_screenSave._scrollCol = _vm->_scrollCol;
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_screenSave._scrollRow = _vm->_scrollRow;
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_screenSave._bufferStart.x = _bufferStart.x;
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_screenSave._bufferStart.y = _bufferStart.y;
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_screenSave._screenYOff = _screenYOff;
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}
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void Screen::restoreScreen() {
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_clipWidth = _screenSave._clipWidth;
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_clipHeight = _screenSave._clipHeight;
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_windowXAdd = _screenSave._windowXAdd;
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_windowYAdd = _screenSave._windowYAdd;
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_vm->_scrollX = _screenSave._scroll.x;
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_vm->_scrollY = _screenSave._scroll.y;
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_vm->_scrollCol = _screenSave._scrollCol;
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_vm->_scrollRow = _screenSave._scrollRow;
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_bufferStart.x = _screenSave._bufferStart.x;
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_bufferStart.y = _screenSave._bufferStart.y;
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_screenYOff = _screenSave._screenYOff;
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}
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void Screen::copyBlock(const BaseSurface *src, const Common::Rect &bounds) {
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Common::Rect destBounds = bounds;
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destBounds.translate(_windowXAdd, _windowYAdd + _screenYOff);
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copyRectToSurface(*src, destBounds.left, destBounds.top, bounds);
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addDirtyRect(destBounds);
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}
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void Screen::restoreBlock() {
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if (!_savedBounds.isEmpty())
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addDirtyRect(_savedBounds);
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BaseSurface::restoreBlock();
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}
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void Screen::drawRect() {
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addDirtyRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2));
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BaseSurface::drawRect();
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}
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void Screen::drawBox() {
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addDirtyRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2));
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BaseSurface::drawBox();
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}
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void Screen::copyBuffer(Graphics::ManagedSurface *src) {
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addDirtyRect(Common::Rect(0, 0, src->w, src->h));
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BaseSurface::copyBuffer(src);
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}
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void Screen::setPaletteCycle(int startCycle, int endCycle, int timer) {
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_startCycle = _cycleStart = startCycle;
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_endCycle = endCycle;
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TimerEntry &te = _vm->_timers[6];
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te._timer = te._initTm = timer;
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te._flag++;
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}
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void Screen::cyclePaletteForward() {
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cyclePaletteBackwards();
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}
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void Screen::cyclePaletteBackwards() {
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if (!_vm->_timers[6]._flag) {
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_vm->_timers[6]._flag++;
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byte *pStart = &_rawPalette[_cycleStart * 3];
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byte *pEnd = &_rawPalette[_endCycle * 3];
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for (int idx = _startCycle; idx < _endCycle; ++idx) {
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g_system->getPaletteManager()->setPalette(pStart, idx, 1);
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pStart += 3;
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if (pStart == pEnd)
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pStart = &_rawPalette[_cycleStart * 3];
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}
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if (--_cycleStart <= _startCycle)
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_cycleStart = _endCycle - 1;
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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}
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void Screen::flashPalette(int step) {
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// Note: Original parameter is for 64-level palette
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step *= 4;
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for (int i = 0; i < Graphics::PALETTE_SIZE; ++i) {
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_tempPalette[i] = (byte)MIN(_rawPalette[i] + step, 255);
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}
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updatePalette();
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_vm->_events->pollEventsAndWait();
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// Ensure at least 1 frame delay at 30FPS before resetting palette
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// to ensure the effect is perceptible and matches original.
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_vm->_events->delay(30);
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setPalette();
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_vm->_events->pollEventsAndWait();
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}
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void Screen::dump(const char *fname) const {
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#ifdef DEBUG_FRAME_DUMP
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// For debugging, dump the frame contents.
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::Common::DumpFile outf;
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uint32 now = g_system->getMillis();
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outf.open(::Common::Path(::Common::String::format("/tmp/%07d-%s.png", now, fname)));
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::Image::writePNG(outf, *this, _rawPalette);
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outf.close();
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#endif
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}
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} // End of namespace Access
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