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scummvm-cursorfix/audio/soundfont/vab/psxspu.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* VGMTrans (c) 2002-2019
* Licensed under the zlib license,
* refer to the included VGMTrans_LICENSE.txt file
*/
#ifndef AUDIO_SOUNDFONT_PSXSPU_H
#define AUDIO_SOUNDFONT_PSXSPU_H
#include "audio/soundfont/common.h"
#include "common/str.h"
#include "common/util.h"
#include "audio/soundfont/vgminstrset.h"
#include "audio/soundfont/vgmsamp.h"
#include "audio/soundfont/vgmitem.h"
// All of the ADSR calculations herein (except where inaccurate) are derived from Neill Corlett's
// work in reverse-engineering the Playstation 1/2 SPU unit.
//**************************************************************************************************
// Type Redefinitions
typedef void v0;
#ifdef __cplusplus
#if defined __BORLANDC__
typedef bool b8;
#else
typedef unsigned char b8;
#endif
#else
typedef char b8;
#endif
typedef float f32;
//***********************************************************************************************
static unsigned long RateTable[160];
static bool bRateTableInitialized = 0;
// VAG format -----------------------------------
// Sample Block
typedef struct _VAGBlk {
uint8 range;
uint8 filter;
struct {
b8 end: 1; // End block
b8 looping: 1; // VAG loops
b8 loop: 1; // Loop start point
} flag;
int8 brr[14]; // Compressed samples
} VAGBlk;
double LinAmpDecayTimeToLinDBDecayTime(double secondsToFullAtten, int linearVolumeRange);
// InitADSR is shamelessly ripped from P.E.Op.S
static inline void InitADSR() {
unsigned long r, rs, rd;
int i;
// build the rate table according to Neill's rules
memset(RateTable, 0, sizeof(unsigned long) * 160);
r = 3;
rs = 1;
rd = 0;
// we start at pos 32 with the real values... everything before is 0
for (i = 32; i < 160; i++) {
if (r < 0x3FFFFFFF) {
r += rs;
rd++;
if (rd == 5) {
rd = 1;
rs *= 2;
}
}
if (r > 0x3FFFFFFF)
r = 0x3FFFFFFF;
RateTable[i] = r;
}
}
inline int RoundToZero(int val) {
if (val < 0)
val = 0;
return val;
}
template<class T>
void PSXConvADSR(T *realADSR, unsigned short ADSR1, unsigned short ADSR2, bool bPS2) {
uint8 Am = (ADSR1 & 0x8000) >> 15; // if 1, then Exponential, else linear
uint8 Ar = (ADSR1 & 0x7F00) >> 8;
uint8 Dr = (ADSR1 & 0x00F0) >> 4;
uint8 Sl = ADSR1 & 0x000F;
uint8 Rm = (ADSR2 & 0x0020) >> 5;
uint8 Rr = ADSR2 & 0x001F;
// The following are unimplemented in conversion (because DLS and SF2 do not support Sustain
// Rate)
uint8 Sm = (ADSR2 & 0x8000) >> 15;
uint8 Sd = (ADSR2 & 0x4000) >> 14;
uint8 Sr = (ADSR2 >> 6) & 0x7F;
PSXConvADSR(realADSR, Am, Ar, Dr, Sl, Sm, Sd, Sr, Rm, Rr, bPS2);
}
template<class T>
void PSXConvADSR(T *realADSR, uint8 Am, uint8 Ar, uint8 Dr, uint8 Sl, uint8 Sm,
uint8 Sd, uint8 Sr, uint8 Rm, uint8 Rr, bool bPS2) {
// Make sure all the ADSR values are within the valid ranges
if (((Am & ~0x01) != 0) || ((Ar & ~0x7F) != 0) || ((Dr & ~0x0F) != 0) || ((Sl & ~0x0F) != 0) ||
((Rm & ~0x01) != 0) || ((Rr & ~0x1F) != 0) || ((Sm & ~0x01) != 0) || ((Sd & ~0x01) != 0) ||
((Sr & ~0x7F) != 0)) {
error("ADSR parameter(s) out of range");
}
// PS1 games use 44k, PS2 uses 48k
double sampleRate = bPS2 ? 48000 : 44100;
long envelope_level;
double samples = 0.0;
unsigned long rate;
unsigned long remainder;
double timeInSecs;
int l;
if (!bRateTableInitialized) {
InitADSR();
bRateTableInitialized = true;
}
// to get the dls 32 bit time cents, take log base 2 of number of seconds * 1200 * 65536
// (dls1v11a.pdf p25).
// if (RateTable[(Ar^0x7F)-0x10 + 32] == 0)
// realADSR->attack_time = 0;
// else
// {
if ((Ar ^ 0x7F) < 0x10)
Ar = 0;
// if linear Ar Mode
if (Am == 0) {
rate = RateTable[RoundToZero((Ar ^ 0x7F) - 0x10) + 32];
samples = ceil(0x7FFFFFFF / (double) rate);
} else if (Am == 1) {
rate = RateTable[RoundToZero((Ar ^ 0x7F) - 0x10) + 32];
samples = (unsigned long)(0x60000000 / rate);
remainder = 0x60000000 % rate;
rate = RateTable[RoundToZero((Ar ^ 0x7F) - 0x18) + 32];
samples += ceil(MAX<double>(0, 0x1FFFFFFF - (long) remainder) / (double) rate);
}
timeInSecs = samples / sampleRate;
realADSR->_attack_time = timeInSecs;
// }
// Decay Time
envelope_level = 0x7FFFFFFF;
bool bSustainLevFound = false;
uint32 realSustainLevel = 0x7FFFFFFF;
// DLS decay rate value is to -96db (silence) not the sustain level
for (l = 0; envelope_level > 0; l++) {
if (4 * (Dr ^ 0x1F) < 0x18)
Dr = 0;
switch ((envelope_level >> 28) & 0x7) {
case 0:
envelope_level -= RateTable[RoundToZero((4 * (Dr ^ 0x1F)) - 0x18 + 0) + 32];
break;
case 1:
envelope_level -= RateTable[RoundToZero((4 * (Dr ^ 0x1F)) - 0x18 + 4) + 32];
break;
case 2:
envelope_level -= RateTable[RoundToZero((4 * (Dr ^ 0x1F)) - 0x18 + 6) + 32];
break;
case 3:
envelope_level -= RateTable[RoundToZero((4 * (Dr ^ 0x1F)) - 0x18 + 8) + 32];
break;
case 4:
envelope_level -= RateTable[RoundToZero((4 * (Dr ^ 0x1F)) - 0x18 + 9) + 32];
break;
case 5:
envelope_level -= RateTable[RoundToZero((4 * (Dr ^ 0x1F)) - 0x18 + 10) + 32];
break;
case 6:
envelope_level -= RateTable[RoundToZero((4 * (Dr ^ 0x1F)) - 0x18 + 11) + 32];
break;
case 7:
envelope_level -= RateTable[RoundToZero((4 * (Dr ^ 0x1F)) - 0x18 + 12) + 32];
break;
}
if (!bSustainLevFound && ((envelope_level >> 27) & 0xF) <= Sl) {
realSustainLevel = envelope_level;
bSustainLevFound = true;
}
}
samples = l;
timeInSecs = samples / sampleRate;
realADSR->_decay_time = timeInSecs;
// Sustain Rate
envelope_level = 0x7FFFFFFF;
// increasing... we won't even bother
if (Sd == 0) {
realADSR->_sustain_time = -1;
} else {
if (Sr == 0x7F)
realADSR->_sustain_time = -1; // this is actually infinite
else {
// linear
if (Sm == 0) {
rate = RateTable[RoundToZero((Sr ^ 0x7F) - 0x0F) + 32];
samples = ceil(0x7FFFFFFF / (double) rate);
} else {
l = 0;
// DLS decay rate value is to -96db (silence) not the sustain level
while (envelope_level > 0) {
long envelope_level_diff;
long envelope_level_target;
switch ((envelope_level >> 28) & 0x7) {
case 0:
default:
envelope_level_target = 0x00000000;
envelope_level_diff =
RateTable[RoundToZero((Sr ^ 0x7F) - 0x1B + 0) + 32];
break;
case 1:
envelope_level_target = 0x0fffffff;
envelope_level_diff =
RateTable[RoundToZero((Sr ^ 0x7F) - 0x1B + 4) + 32];
break;
case 2:
envelope_level_target = 0x1fffffff;
envelope_level_diff =
RateTable[RoundToZero((Sr ^ 0x7F) - 0x1B + 6) + 32];
break;
case 3:
envelope_level_target = 0x2fffffff;
envelope_level_diff =
RateTable[RoundToZero((Sr ^ 0x7F) - 0x1B + 8) + 32];
break;
case 4:
envelope_level_target = 0x3fffffff;
envelope_level_diff =
RateTable[RoundToZero((Sr ^ 0x7F) - 0x1B + 9) + 32];
break;
case 5:
envelope_level_target = 0x4fffffff;
envelope_level_diff =
RateTable[RoundToZero((Sr ^ 0x7F) - 0x1B + 10) + 32];
break;
case 6:
envelope_level_target = 0x5fffffff;
envelope_level_diff =
RateTable[RoundToZero((Sr ^ 0x7F) - 0x1B + 11) + 32];
break;
case 7:
envelope_level_target = 0x6fffffff;
envelope_level_diff =
RateTable[RoundToZero((Sr ^ 0x7F) - 0x1B + 12) + 32];
break;
}
long steps =
(envelope_level - envelope_level_target + (envelope_level_diff - 1)) /
envelope_level_diff;
envelope_level -= (envelope_level_diff * steps);
l += steps;
}
samples = l;
}
timeInSecs = samples / sampleRate;
realADSR->_sustain_time =
/*Sm ? timeInSecs : */ LinAmpDecayTimeToLinDBDecayTime(timeInSecs, 0x800);
}
}
// Sustain Level
// realADSR->sustain_level =
// (double)envelope_level/(double)0x7FFFFFFF;//(long)ceil((double)envelope_level *
// 0.030517578139210854); //in DLS, sustain level is measured as a percentage
if (Sl == 0)
realSustainLevel = 0x07FFFFFF;
realADSR->_sustain_level = realSustainLevel / (double) 0x7FFFFFFF;
// If decay is going unused, and there's a sustain rate with sustain level close to max...
// we'll put the sustain_rate in place of the decay rate.
if ((realADSR->_decay_time < 2 || (Dr == 0x0F && Sl >= 0x0C)) && Sr < 0x7E && Sd == 1) {
realADSR->_sustain_level = 0;
realADSR->_decay_time = realADSR->_sustain_time;
// realADSR->decay_time = 0.5;
}
// Release Time
// sustain_envelope_level = envelope_level;
// We do this because we measure release time from max volume to 0, not from sustain level to 0
envelope_level = 0x7FFFFFFF;
// if linear Rr Mode
if (Rm == 0) {
rate = RateTable[RoundToZero((4 * (Rr ^ 0x1F)) - 0x0C) + 32];
if (rate != 0)
samples = ceil((double) envelope_level / (double) rate);
else
samples = 0;
} else if (Rm == 1) {
if ((Rr ^ 0x1F) * 4 < 0x18)
Rr = 0;
for (l = 0; envelope_level > 0; l++) {
switch ((envelope_level >> 28) & 0x7) {
case 0:
envelope_level -= RateTable[RoundToZero((4 * (Rr ^ 0x1F)) - 0x18 + 0) + 32];
break;
case 1:
envelope_level -= RateTable[RoundToZero((4 * (Rr ^ 0x1F)) - 0x18 + 4) + 32];
break;
case 2:
envelope_level -= RateTable[RoundToZero((4 * (Rr ^ 0x1F)) - 0x18 + 6) + 32];
break;
case 3:
envelope_level -= RateTable[RoundToZero((4 * (Rr ^ 0x1F)) - 0x18 + 8) + 32];
break;
case 4:
envelope_level -= RateTable[RoundToZero((4 * (Rr ^ 0x1F)) - 0x18 + 9) + 32];
break;
case 5:
envelope_level -= RateTable[RoundToZero((4 * (Rr ^ 0x1F)) - 0x18 + 10) + 32];
break;
case 6:
envelope_level -= RateTable[RoundToZero((4 * (Rr ^ 0x1F)) - 0x18 + 11) + 32];
break;
case 7:
envelope_level -= RateTable[RoundToZero((4 * (Rr ^ 0x1F)) - 0x18 + 12) + 32];
break;
}
}
samples = l;
}
timeInSecs = samples / sampleRate;
// theRate = timeInSecs / sustain_envelope_level;
// timeInSecs = 0x7FFFFFFF * theRate; //the release time value is more like a rate. It is the
// time from max value to 0, not from sustain level. if (Rm == 0) // if it's linear timeInSecs *=
//LINEAR_RELEASE_COMPENSATION;
realADSR->_release_time =
/*Rm ? timeInSecs : */ LinAmpDecayTimeToLinDBDecayTime(timeInSecs, 0x800);
// We need to compensate the decay and release times to represent them as the time from full vol
// to -100db where the drop in db is a fixed amount per time unit (SoundFont2 spec for vol
// envelopes, pg44.)
// We assume the psx envelope is using a linear scale wherein envelope_level / 2 == half
// loudness. For a linear release mode (Rm == 0), the time to reach half volume is simply half
// the time to reach 0.
// Half perceived loudness is -10db. Therefore, time_to_half_vol * 10 == full_time * 5 == the
// correct SF2 time
// realADSR->decay_time = LinAmpDecayTimeToLinDBDecayTime(realADSR->decay_time, 0x800);
// realADSR->sustain_time = LinAmpDecayTimeToLinDBDecayTime(realADSR->sustain_time, 0x800);
// realADSR->release_time = LinAmpDecayTimeToLinDBDecayTime(realADSR->release_time, 0x800);
// Calculations are done, so now add the articulation data
// artic->AddADSR(attack_time, Am, decay_time, sustain_lev, release_time, 0);
}
class PSXSampColl : public VGMSampColl {
public:
PSXSampColl(VGMInstrSet *instrset, uint32 offset, uint32 length,
const Common::Array<SizeOffsetPair> &vagLocations);
virtual bool
GetSampleInfo(); // retrieve sample info, including pointers to data, # channels, rate, etc.
protected:
Common::Array<SizeOffsetPair> _vagLocations;
};
class PSXSamp : public VGMSamp {
public:
PSXSamp(VGMSampColl *sampColl, uint32 offset, uint32 length, uint32 dataOffset,
uint32 dataLen, uint8 nChannels, uint16 theBPS, uint32 theRate,
Common::String name, bool bSetLoopOnConversion = true);
~PSXSamp() override {}
// ratio of space conserved. should generally be > 1
// used to calculate both uncompressed sample size and loopOff after conversion
double GetCompressionRatio() override;
void ConvertToStdWave(uint8 *buf) override;
private:
void DecompVAGBlk(int16 *pSmp, VAGBlk *pVBlk, f32 *prev1, f32 *prev2);
public:
bool _setLoopOnConversion;
};
#endif // AUDIO_SOUNDFONT_PSXSPU_H