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2026-02-02 04:50:13 +01:00

452 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/mixer.h"
#include "backends/keymapper/keymap.h"
#include "backends/keymapper/keymapper.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/file.h"
#include "common/scummsys.h"
#include "common/str.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/timer.h"
#include "common/translation.h"
#include "engines/util.h"
#include "gui/message.h"
#include "zvision/zvision.h"
#include "zvision/core/console.h"
#include "zvision/file/file_manager.h"
#include "zvision/file/save_manager.h"
#include "zvision/file/zfs_archive.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/graphics/cursors/cursor_manager.h"
#include "zvision/scripting/menu.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/sound/midi.h"
#include "zvision/sound/volume_manager.h"
#include "zvision/text/string_manager.h"
#include "zvision/text/subtitle_manager.h"
#include "zvision/text/text.h"
#include "zvision/text/truetype_font.h"
namespace ZVision {
#define ZVISION_SETTINGS_KEYS_COUNT 15
struct ZvisionIniSettings {
const char *name;
int16 slot;
int16 defaultValue; // -1: use the bool value
bool defaultBoolValue;
bool allowEditing;
} settingsKeys[ZVISION_SETTINGS_KEYS_COUNT] = {
// Hardcoded settings
{"countrycode", StateKey_CountryCode, 0, false, false}, // always 0 = US, subtitles are shown for codes 0 - 4, unused
{"lineskipvideo", StateKey_VideoLineSkip, 0, false, false}, // video line skip, 0 = default, 1 = always, 2 = pixel double when possible, unused
{"installlevel", StateKey_InstallLevel, 0, false, false}, // 0 = full, checked by universe.scr
{"debugcheats", StateKey_DebugCheats, -1, true, false}, // always start with the GOxxxx cheat enabled
{"Pentium", StateKey_CPU, 1, true, false}, // !1 = 486, 1 = i586/Pentium
{"LowMemory", StateKey_WIN958, 0, false, false}, // 0 = high system RAM, !0 = low system RAM (<8MB)
{"DOS", StateKey_Platform, 0, false, false}, // 0 = Windows, !0 = DOS
// Editable settings
{"qsoundenabled", StateKey_Qsound, -1, true, true}, // 1 = enable generic directional audio and non-linear volume scaling. Genuine Qsound is copyright & unlikely to be implemented.
{"keyboardturnspeed", StateKey_KbdRotateSpeed, 5, false, true},
{"panarotatespeed", StateKey_RotateSpeed, 540, false, true}, // checked by universe.scr
{"noanimwhileturning", StateKey_NoTurnAnim, -1, false, true}, // toggle playing animations during pana rotation
{"highquality", StateKey_HighQuality, -1, true, false}, // high panorama quality; enables bilinear filtering in RenderTable
{"venusenabled", StateKey_VenusEnable, -1, true, true},
{"subtitles", StateKey_Subtitles, -1, true, true},
{"mpegmovies", StateKey_MPEGMovies, -1, true, true} // Zork: Grand Inquisitor DVD hi-res MPEG movies (0 = normal, 1 = hires, 2 = disable option)
};
const char *mainKeymapId = "zvision";
const char *gameKeymapId = "zvision-game";
const char *cutscenesKeymapId = "zvision-cutscenes";
ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
_resourcePixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), /* RGB 555 */
_screenPixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /* RGB 565 */
_clock(_system),
_scriptManager(nullptr),
_renderManager(nullptr),
_fileManager(nullptr),
_saveManager(nullptr),
_stringManager(nullptr),
_cursorManager(nullptr),
_midiManager(nullptr),
_rnd(nullptr),
_menu(nullptr),
_subtitleManager(nullptr),
_volumeManager(nullptr),
_textRenderer(nullptr),
_doubleFPS(false),
_widescreen(false),
_audioId(0),
_frameRenderDelay(2),
_keyboardVelocity(0),
_mouseVelocity(0),
_videoIsPlaying(false),
_renderedFrameCount(0),
_fps(0) {
debugC(1, kDebugLoop, "ZVision::ZVision");
memset(_cheatBuffer, 0, sizeof(_cheatBuffer));
}
ZVision::~ZVision() {
debugC(1, kDebugLoop, "ZVision::~ZVision");
// Dispose of resources
delete _cursorManager;
delete _stringManager;
delete _fileManager;
delete _saveManager;
delete _scriptManager;
delete _renderManager; // should be deleted after the script manager
delete _subtitleManager;
delete _rnd;
delete _midiManager;
delete _volumeManager;
getTimerManager()->removeTimerProc(&fpsTimerCallback);
}
void ZVision::registerDefaultSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) {
if (settingsKeys[i].allowEditing) {
if (settingsKeys[i].defaultValue >= 0)
ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].defaultValue);
else
ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].defaultBoolValue);
}
}
}
void ZVision::loadSettings() {
int16 value = 0;
bool boolValue = false;
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) {
if (settingsKeys[i].defaultValue >= 0) {
value = (settingsKeys[i].allowEditing) ? ConfMan.getInt(settingsKeys[i].name) : settingsKeys[i].defaultValue;
} else {
boolValue = (settingsKeys[i].allowEditing) ? ConfMan.getBool(settingsKeys[i].name) : settingsKeys[i].defaultBoolValue;
value = (boolValue) ? 1 : 0;
}
_scriptManager->setStateValue(settingsKeys[i].slot, value);
}
if (getGameId() == GID_NEMESIS)
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 1);
else
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 0);
}
void ZVision::saveSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) {
if (settingsKeys[i].allowEditing) {
if (settingsKeys[i].defaultValue >= 0)
ConfMan.setInt(settingsKeys[i].name, _scriptManager->getStateValue(settingsKeys[i].slot));
else
ConfMan.setBool(settingsKeys[i].name, (_scriptManager->getStateValue(settingsKeys[i].slot) == 1));
}
}
ConfMan.flushToDisk();
}
void ZVision::initialize() {
// Graphics
_widescreen = ConfMan.getBool("widescreen");
_doubleFPS = ConfMan.getBool("doublefps");
// Keymaps
Common::Keymapper *keymapper = _system->getEventManager()->getKeymapper();
_gameKeymap = keymapper->getKeymap(gameKeymapId);
_gameKeymap->setEnabled(true);
_cutscenesKeymap = keymapper->getKeymap(cutscenesKeymapId);
_cutscenesKeymap->setEnabled(false);
// Register random source
_rnd = new Common::RandomSource("zvision");
// Create managers
switch (getGameId()) {
case GID_NEMESIS:
_renderManager = new RenderManager(this, nemesisLayout, _resourcePixelFormat, _doubleFPS, _widescreen);
_menu = new MenuNemesis(this, _renderManager->getMenuArea());
_subtitleManager = new SubtitleManager(this, nemesisLayout, _resourcePixelFormat, _doubleFPS);
_volumeManager = new VolumeManager(this, kVolumePowerLaw);
break;
case GID_GRANDINQUISITOR:
_renderManager = new RenderManager(this, zgiLayout, _resourcePixelFormat, _doubleFPS, _widescreen);
_menu = new MenuZGI(this, _renderManager->getMenuArea());
_subtitleManager = new SubtitleManager(this, zgiLayout, _resourcePixelFormat, _doubleFPS);
_volumeManager = new VolumeManager(this, kVolumeLogAmplitude);
break;
case GID_NONE:
default:
error("Unknown/unspecified GameId");
break;
}
_scriptManager = new ScriptManager(this);
_fileManager = new FileManager(this);
_saveManager = new SaveManager(this);
_stringManager = new StringManager(this);
_cursorManager = new CursorManager(this, _resourcePixelFormat);
_textRenderer = new TextRenderer(this);
_midiManager = new MidiManager();
// Initialize the managers
_renderManager->initialize();
_cursorManager->initialize();
_scriptManager->initialize();
_stringManager->initialize(getGameId());
registerDefaultSettings();
loadSettings();
#if !defined(USE_MPEG2) || !defined(USE_A52)
// libmpeg2 or liba52 not loaded, disable the MPEG2 movies option
_scriptManager->setStateValue(StateKey_MPEGMovies, 2);
#endif
// Create debugger console. It requires GFX to be initialized
setDebugger(new Console(this));
// Initialize FPS timer callback
getTimerManager()->installTimerProc(&fpsTimerCallback, 1000000, this, "zvisionFPS");
// Ensure a new game is launched with correct panorama quality setting
_scriptManager->setStateValue(StateKey_HighQuality, ConfMan.getBool("highquality"));
}
extern const FontStyle getSystemFont(int fontIndex);
Common::Error ZVision::run() {
initialize();
// Check if a saved game is to be loaded from the launcher
if (ConfMan.hasKey("save_slot"))
_saveManager->loadGame(ConfMan.getInt("save_slot"));
bool foundAllFonts = true;
// Before starting, make absolutely sure that the user has copied the needed fonts
for (int i = 0; i < FONT_COUNT; i++) {
FontStyle curFont = getSystemFont(i);
const char *fontSuffixes[4] = { "", "bd", "i", "bi" };
const char *liberationFontSuffixes[4] = { "-Regular", "-Bold", "-Italic", "-BoldItalic" };
for (int j = 0; j < 4; j++) {
Common::String fontName = curFont.fontBase;
if (fontName == "censcbk" && j > 0)
fontName = "schlbk";
fontName += fontSuffixes[j];
fontName += ".ttf";
if (fontName == "schlbkbd.ttf")
fontName = "schlbkb.ttf";
if (fontName == "garabi.ttf")
continue;
if (fontName == "garai.ttf")
fontName = "garait.ttf";
Common::String liberationFontName = curFont.liberationFontBase;
liberationFontName += liberationFontSuffixes[j];
liberationFontName += ".ttf";
if (!Common::File::exists(Common::Path(fontName)) && !SearchMan.hasFile(Common::Path(fontName)) &&
!Common::File::exists(Common::Path(liberationFontName)) && !SearchMan.hasFile(Common::Path(liberationFontName)) &&
!Common::File::exists("fonts.dat") && !SearchMan.hasFile("fonts.dat")) {
foundAllFonts = false;
break;
}
}
if (!foundAllFonts)
break;
}
if (!foundAllFonts) {
GUI::MessageDialog dialog(_(
"Before playing this game, you'll need to copy the required "
"fonts into ScummVM's extras directory, or into the game directory. "
"On Windows, you'll need the following font files from the Windows "
"font directory: Times New Roman, Century Schoolbook, Garamond, "
"Courier New and Arial. Alternatively, you can download the "
"Liberation Fonts package. You'll need all the fonts from the "
"font package you choose, i.e., LiberationMono, LiberationSans "
"and LiberationSerif."
));
dialog.runModal();
quitGame();
return Common::kUnknownError;
}
if (getGameId() == GID_NEMESIS && !_midiManager->isAvailable()) {
GUI::MessageDialog MIDIdialog(_(
"MIDI playback is not available, or else improperly configured. "
"Zork Nemesis contains several music puzzles which require "
"MIDI audio in order to be solved. These puzzles may alternatively "
"be solved using subtitles, if supported. Continue launching game?"
),
_("Yes"),
_("No")
);
if (MIDIdialog.runModal() != GUI::kMessageOK)
quitGame();
}
// Main loop
while (!shouldQuit() && !_breakMainLoop) {
debugC(1, kDebugLoop, "\nInitiating new game cycle");
debugC(5, kDebugLoop, "Timers");
// Timers
_clock.update();
uint32 deltaTime = _clock.getDeltaTime();
debugC(5, kDebugLoop, "Logic");
// Process game logic & update backbuffers as necessary
debugC(5, kDebugLoop, "Cursor");
_cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem));
debugC(5, kDebugLoop, "Events");
processEvents(); // NB rotateTo or playVideo event will pause clock & call renderSceneToScreen() directly.
debugC(5, kDebugLoop, "Rotation");
_renderManager->updateRotation();
debugC(5, kDebugLoop, "Scripts");
_scriptManager->process(deltaTime);
debugC(5, kDebugLoop, "Menu");
_menu->process(deltaTime);
debugC(5, kDebugLoop, "Subtitles");
_subtitleManager->process(deltaTime);
debugC(5, kDebugLoop, "Render");
// Render the backBuffer to the screen
_renderManager->prepareBackground();
if (_renderManager->renderSceneToScreen()) {
_renderedFrameCount++;
} else {
_frameRenderDelay--;
}
}
return Common::kNoError;
}
void ZVision::pauseEngineIntern(bool pause) {
_mixer->pauseAll(pause);
if (pause) {
_clock.stop();
} else {
_clock.start();
}
}
void ZVision::setRenderDelay(uint delay) {
debugC(2, kDebugGraphics, "Setting framerenderdelay to %d", delay);
_frameRenderDelay = delay;
}
bool ZVision::canRender() {
return _frameRenderDelay <= 0;
}
void ZVision::syncSoundSettings() {
Engine::syncSoundSettings();
_scriptManager->setStateValue(StateKey_Subtitles, ConfMan.getBool("subtitles") ? 1 : 0);
}
void ZVision::fpsTimerCallback(void *refCon) {
((ZVision *)refCon)->fpsTimer();
}
void ZVision::fpsTimer() {
_fps = _renderedFrameCount;
_renderedFrameCount = 0;
}
void ZVision::initializePath(const Common::FSNode &gamePath) {
// File Paths
const Common::FSNode gameDataDir(gamePath);
SearchMan.setIgnoreClashes(true);
SearchMan.addDirectory(gamePath, 0, 1, true);
// Ensure addons (game patches) take search priority over files listed in .zix files
SearchMan.addSubDirectoryMatching(gameDataDir, "addon");
Common::ArchiveMemberList listAddon;
SearchMan.listMatchingMembers(listAddon,"*.zfs");
for (auto &member : listAddon) {
Common::Path path(member->getPathInArchive());
ZfsArchive *archive = new ZfsArchive(path);
SearchMan.add(path.toString(), archive);
}
switch (getGameId()) {
case GID_GRANDINQUISITOR:
break;
case GID_NEMESIS:
SearchMan.addSubDirectoriesMatching(gameDataDir, "znemscr", true); // Add directory that may contain .zix file in some versions of the game
break;
case GID_NONE:
default:
break;
}
SearchMan.addSubDirectoryMatching(gameDataDir, "FONTS");
// Ensure extras take first search priority
if (ConfMan.hasKey("extrapath")) {
Common::Path gameExtraPath = ConfMan.getPath("extrapath");
const Common::FSNode gameExtraDir(gameExtraPath);
SearchMan.addSubDirectoryMatching(gameExtraDir, "auxvid");
SearchMan.addSubDirectoryMatching(gameExtraDir, "auxscr");
}
switch (getGameId()) {
case GID_GRANDINQUISITOR:
if (!_fileManager->loadZix("INQUIS.ZIX", gameDataDir))
error("Unable to load file INQUIS.ZIX");
break;
case GID_NEMESIS:
if (!_fileManager->loadZix("NEMESIS.ZIX", gameDataDir)) // GOG version or used original game installer
if (!_fileManager->loadZix("MEDIUM.ZIX", gameDataDir)) // Manual installation from CD or ZGI DVD according to wiki.scummvm.org
error("Unable to load file NEMESIS.ZIX or MEDIUM.ZIX");
break;
case GID_NONE:
default:
error("Unknown/unspecified GameId");
break;
}
}
} // End of namespace ZVision