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scummvm-cursorfix/engines/zvision/text/subtitle_manager.h
2026-02-02 04:50:13 +01:00

129 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_SUBTITLES_H
#define ZVISION_SUBTITLES_H
#include "audio/mixer.h"
#include "zvision/zvision.h"
#include "zvision/common/focus_list.h"
namespace ZVision {
class ZVision;
class Subtitle {
friend class SubtitleManager;
public:
Subtitle(ZVision *engine, const Common::Path &subname, bool vob = false); // For scripted subtitles
Subtitle(ZVision *engine, const Common::String &str, const Common::Rect &textArea); // For other text messages
virtual ~Subtitle();
bool update(int32 count); // Return true if necessary to redraw
virtual bool selfUpdate() {
return false;
}
protected:
virtual bool process(int32 deltatime); // Return true if to be deleted
ZVision *_engine;
Common::Rect _textArea;
int16 _timer; // Always in milliseconds; countdown to deletion
bool _toDelete;
bool _redraw;
int16 _lineId;
struct Line {
int start;
int stop;
Common::String subStr;
};
// NB: start & stop do not always use the same units between different instances of this struct!
// Sound effect & music subtitles use milliseconds
// Video subtitle timings are specified in video frames at 15fps, i.e. in multiples of 66.6' milliseconds!
// AVI videos run at 15fps and can have frames counted directly
// DVD videos in VOB format run at 29.97 fps and must be converted to work with the subtitle files, which were made for AVI.
Common::Array<Line> _lines;
};
class AutomaticSubtitle : public Subtitle {
public:
AutomaticSubtitle(ZVision *engine, const Common::Path &subname, Audio::SoundHandle handle); // For scripted audio subtitles
~AutomaticSubtitle() {}
private:
bool process(int32 deltatime); // Return true if to be deleted
bool selfUpdate(); // Return true if necessary to redraw
Audio::SoundHandle _handle;
};
class SubtitleManager {
public:
SubtitleManager(ZVision *engine, const ScreenLayout layout, const Graphics::PixelFormat pixelFormat, bool doubleFPS);
~SubtitleManager();
private:
ZVision *_engine;
OSystem *_system;
RenderManager *_renderManager;
const Graphics::PixelFormat _pixelFormat;
const Common::Point _textOffset; // Position vector of text area origin relative to working window origin
const Common::Rect _textArea;
bool _redraw;
bool _doubleFPS;
// Internal subtitle ID counter
uint16 _subId;
typedef Common::HashMap<uint16, Subtitle *> SubtitleMap;
// Subtitle list
SubtitleMap _subsList;
// Subtitle focus history
FocusList<uint16> _subsFocus;
public:
// Update all subtitle objects' deletion timers, delete expired subtitles, & redraw most recent. Does NOT update any subtitle's count value or displayed string!
void process(int32 deltatime); // deltatime is always milliseconds
// Update counter value of referenced subtitle id & set current line to display, if any.
void update(int32 count, uint16 subid); // Count is milliseconds for sound & music; frames for video playback.
const Common::Point &getTextOffset() const {
return _textOffset;
}
// Create subtitle object and return ID
uint16 create(const Common::Path &subname, bool vob = false);
uint16 create(const Common::Path &subname, Audio::SoundHandle handle); // NB this creates an automatic subtitle
uint16 create(const Common::String &str);
// Delete subtitle object by ID
void destroy(uint16 id);
void destroy(uint16 id, int16 delay);
bool askQuestion(const Common::String &str, bool streaming = false, bool safeDefault = false);
void delayedMessage(const Common::String &str, uint16 milsecs);
void timedMessage(const Common::String &str, uint16 milsecs);
void showDebugMsg(const Common::String &msg, int16 delay = 3000);
};
}
#endif