47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "common/path.h"
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#include "zvision/zvision.h"
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#ifndef ZVISION_FILE_MANAGER
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#define ZVISION_FILE_MANAGER
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namespace ZVision {
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class FileManager {
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public:
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FileManager(ZVision *engine);
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~FileManager() {};
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bool loadZix(const Common::Path &zixPath, const Common::FSNode &gameDataDir);
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Common::File *open(const Common::Path &fileName, bool allowSrc=true); // Wrapper to automatically handle loading of files which may be empty & have an alternate .src file
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bool exists(Common::Path filePath, bool allowSrc=true); // Wrapper to automatically handle checking existence of files which may be empty & have an alternate .src file
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private:
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Common::Path srcPath(Common::Path filePath);
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};
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} // End of namespace ZVision
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#endif
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