Files
scummvm-cursorfix/engines/wintermute/ext/wme_displacement.cpp
2026-02-02 04:50:13 +01:00

244 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/metaengine.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/ext/wme_displacement.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(SXDisplacement, false)
BaseScriptable *makeSXDisplacement(BaseGame *inGame, ScStack *stack) {
return new SXDisplacement(inGame, stack);
}
//////////////////////////////////////////////////////////////////////////
SXDisplacement::SXDisplacement(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
stack->correctParams(5);
_subFrameSrc = static_cast<BaseSubFrame *>(stack->pop()->getNative());
_subFrameDst = static_cast<BaseSubFrame *>(stack->pop()->getNative());
_forceX = stack->pop()->getInt();
_forceY = stack->pop()->getInt();
_speed = stack->pop()->getInt();
_animIndex = 0;
for (int32 i = 0; i < 1024; i++) {
_tableX[i] = sin(i * 6.283 / 128.0);
_tableY[i] = cos(i * 6.283 / 128.0);
}
int32 width = _subFrameSrc->getWidth();
int32 height = _subFrameSrc->getHeight();
_subFrameSrc->startPixelOperations();
_subFrameDst->startPixelOperations();
for (int32 y = 0; y < height; y++) {
for (int32 x = 0; x < width; x++) {
uint32 pixel = _subFrameSrc->getPixel(x, y);
_subFrameDst->putPixel(x, y, pixel);
}
}
_subFrameSrc->endPixelOperations();
_subFrameDst->endPixelOperations();
}
//////////////////////////////////////////////////////////////////////////
SXDisplacement::~SXDisplacement() {
}
//////////////////////////////////////////////////////////////////////////
const char *SXDisplacement::scToString() {
return "[displacement object]";
}
//////////////////////////////////////////////////////////////////////////
bool SXDisplacement::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetMe()
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SetMe") == 0) {
stack->correctParams(2);
_subFrameSrc = static_cast<BaseSubFrame *>(stack->pop()->getNative());
_subFrameDst = static_cast<BaseSubFrame *>(stack->pop()->getNative());
stack->pushBool(false);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Setforces()
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Setforces") == 0) {
stack->correctParams(3);
_forceX = stack->pop()->getInt();
_forceY = stack->pop()->getInt();
_speed = stack->pop()->getInt();
stack->pushBool(false);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Animate()
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Animate") == 0) {
stack->correctParams(0);
if (_subFrameSrc) {
int32 width = _subFrameSrc->getWidth();
int32 height = _subFrameSrc->getHeight();
_subFrameSrc->startPixelOperations();
_subFrameDst->startPixelOperations();
for (int32 y = 0; y < height; y++) {
for (int32 x = 0; x < width; x++) {
uint32 pixel = _subFrameSrc->getPixel(x, y);
_subFrameDst->putPixel(x, y, pixel);
}
}
_animIndex += _speed;
if (_animIndex > 128)
_animIndex = 0;
for (int32 y = 0; y < height; y++) {
for (int32 x = 0; x < width; x++) {
uint32 pixel = _subFrameSrc->getPixel(x, y);
int32 offsetX = (int32)(_forceX * _tableX[_animIndex + x]);
int32 offsetY = (int32)(_forceY * _tableY[_animIndex + y]);
if (width > (x + offsetX) &&
height > (y + offsetY) &&
(x + offsetX) >= 0 &&
(y + offsetY) >= 0) {
_subFrameDst->putPixel(x + offsetX, y + offsetY, pixel);
}
}
}
_subFrameSrc->endPixelOperations();
_subFrameDst->endPixelOperations();
stack->pushBool(true);
return STATUS_OK;
} else {
stack->pushBool(false);
}
}
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
ScValue *SXDisplacement::scGetProperty(const char *name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// ForceX
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "ForceX") == 0) {
_scValue->setInt(_forceX);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// ForceY
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "ForceY") == 0) {
_scValue->setInt(_forceY);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Speed
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Speed") == 0) {
_scValue->setInt(_speed);
return _scValue;
}
else {
return _scValue;
}
}
//////////////////////////////////////////////////////////////////////////
bool SXDisplacement::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// ForceX
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "ForceX") == 0) {
_forceX = _scValue->getInt();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// ForceY
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "ForceY") == 0) {
_forceY = _scValue->getInt();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Speed
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Speed") == 0) {
_speed = _scValue->getInt();
return STATUS_OK;
}
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool SXDisplacement::persist(BasePersistenceManager *persistMgr) {
BaseScriptable::persist(persistMgr);
persistMgr->transferPtr(TMEMBER_PTR(_subFrameSrc));
persistMgr->transferPtr(TMEMBER_PTR(_subFrameDst));
persistMgr->transferSint32(TMEMBER(_forceX));
persistMgr->transferSint32(TMEMBER(_forceY));
persistMgr->transferSint32(TMEMBER(_speed));
persistMgr->transferSint32(TMEMBER(_animIndex));
if (!persistMgr->getIsSaving()) {
for (int32 i = 0; i < 1024; i++) {
_tableX[i] = sin(i * 6.283 / 128.0);
_tableY[i] = cos(i * 6.283 / 128.0);
}
}
return STATUS_OK;
}
} // End of namespace Wintermute