272 lines
7.2 KiB
C++
272 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME.
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* http://dead-code.org/redir.php?target=wme
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* Copyright (c) 2003-2013 Jan Nedoma and contributors
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*/
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#ifndef WINTERMUTE_XMODEL_H
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#define WINTERMUTE_XMODEL_H
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#include "engines/wintermute/base/base_object.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/gfx/xmath.h"
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#include "engines/wintermute/base/gfx/3deffect.h"
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#include "engines/wintermute/base/gfx/3deffect_params.h"
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#include "engines/wintermute/coll_templ.h"
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#include "engines/wintermute/video/video_theora_player.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/dcgf.h"
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namespace Wintermute {
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class AnimationChannel;
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class AnimationSet;
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class FrameNode;
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class Material;
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class ShadowVolume;
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class XFileData;
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class Effect3D;
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class Effect3DParams;
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#define X_NUM_ANIMATION_CHANNELS 10
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class XModel : public BaseObject {
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private:
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class XModelMatSprite {
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public:
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char *_matName;
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char *_effectFile;
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BaseSprite *_sprite;
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VideoTheoraPlayer *_theora;
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Effect3D *_effect;
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Effect3DParams *_effectParams;
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XModelMatSprite() {
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_matName = nullptr;
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_sprite = nullptr;
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_theora = nullptr;
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_effect = nullptr;
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_effectFile = nullptr;
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_effectParams = nullptr;
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}
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XModelMatSprite(const char *matName, BaseSprite *sprite) {
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_theora = nullptr;
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_matName = nullptr;
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_effect = nullptr;
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BaseUtils::setString(&_matName, matName);
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_sprite = sprite;
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_effectFile = nullptr;
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_effectParams = nullptr;
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}
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XModelMatSprite(const char *matName, VideoTheoraPlayer *theora) {
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_sprite = nullptr;
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_matName = nullptr;
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_effect = nullptr;
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BaseUtils::setString(&_matName, matName);
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_theora = theora;
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_effectFile = nullptr;
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_effectParams = nullptr;
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}
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XModelMatSprite(const char *matName, Effect3D *effect) {
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_sprite = nullptr;
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_matName = nullptr;
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_theora = nullptr;
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BaseUtils::setString(&_matName, matName);
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_effect = effect;
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_effectFile = nullptr;
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_effectParams = new Effect3DParams();
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}
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~XModelMatSprite() {
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SAFE_DELETE_ARRAY(_matName);
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SAFE_DELETE_ARRAY(_effectFile);
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SAFE_DELETE(_sprite);
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SAFE_DELETE(_theora);
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SAFE_DELETE(_effect);
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SAFE_DELETE(_effectParams);
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}
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bool setSprite(BaseSprite *sprite) {
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SAFE_DELETE(_theora);
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SAFE_DELETE(_sprite);
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_sprite = sprite;
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return true;
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}
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bool setTheora(VideoTheoraPlayer *theora) {
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SAFE_DELETE(_theora);
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SAFE_DELETE(_sprite);
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_theora = theora;
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return true;
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}
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bool setEffect(Effect3D *effect) {
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SAFE_DELETE(_effect);
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_effect = effect;
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if (!_effectParams)
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_effectParams = new Effect3DParams();
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else
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_effectParams->clear();
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return true;
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}
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bool persist(BasePersistenceManager *persistMgr) {
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persistMgr->transferCharPtr(TMEMBER(_matName));
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persistMgr->transferPtr(TMEMBER(_sprite));
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persistMgr->transferPtr(TMEMBER(_theora));
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if (persistMgr->getIsSaving()) {
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char *effectFileName = nullptr;
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if (_effect)
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BaseUtils::setString(&effectFileName, _effect->getFileName());
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else
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effectFileName = nullptr;
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persistMgr->transferCharPtr(TMEMBER(effectFileName));
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SAFE_DELETE_ARRAY(effectFileName);
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} else {
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persistMgr->transferCharPtr(TMEMBER(_effectFile));
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}
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if (persistMgr->getIsSaving()) {
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bool hasParams = _effectParams != nullptr;
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persistMgr->transferBool(TMEMBER(hasParams));
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if (hasParams)
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_effectParams->persist(persistMgr);
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} else {
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bool hasParams;
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persistMgr->transferBool(TMEMBER(hasParams));
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if (hasParams) {
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_effectParams = new Effect3DParams();
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_effectParams->persist(persistMgr);
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} else
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_effectParams = nullptr;
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}
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return true;
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}
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};
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public:
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const static int kDefaultTicksPerSecond = 4800;
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DECLARE_PERSISTENT(XModel, BaseObject)
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XModel(BaseGame *inGame, BaseObject *owner);
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virtual ~XModel();
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XModel *_parentModel{};
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bool loadFromFile(const char *filename, XModel *parentModel = nullptr);
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bool mergeFromFile(const char *filename);
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bool loadAnimationSet(const char *filename, XFileData *xobj);
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bool loadAnimation(const char *filename, XFileData *xobj, AnimationSet *parentAnimSet = nullptr);
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bool update() override;
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bool render();
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bool renderFlatShadowModel(uint32 shadowColor);
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bool reset();
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bool updateShadowVol(ShadowVolume *shadow, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth);
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bool playAnim(int channel, const char *anim, uint32 transitionTime = 0, bool forceReset = false, uint32 stopTransitionTime = 0);
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bool isAnimPending(char *animName = nullptr);
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bool isAnimPending(int channel, const char *animName = nullptr);
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bool isTransparentAt(int x, int y);
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static bool loadName(BaseNamedObject *obj, XFileData *data);
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static bool loadName(Common::String &targetStr, XFileData *data);
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Common::Rect32 _boundingRect;
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BaseObject *_owner{};
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bool parseAnim(char *buffer);
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bool parseEvent(AnimationSet *anim, char *buffer);
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AnimationSet *getAnimationSetByName(const char *name);
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bool stopAnim(int channel, uint32 transitionTime);
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bool stopAnim(uint32 transitionTime);
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DXMatrix *getBoneMatrix(const char *boneName);
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FrameNode *getRootFrame();
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bool setMaterialSprite(const char *materialName, const char *spriteFilename);
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bool setMaterialTheora(const char *materialName, const char *theoraFilename);
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bool setMaterialEffect(const char *materialName, const char *effectFilename);
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bool removeMaterialEffect(const char *materialName);
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bool setMaterialEffectParam(const char *materialName, const char *paramName, ScValue *val);
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bool setMaterialEffectParam(const char *materialName, const char *paramName, DXVector4 val);
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bool initializeSimple();
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bool invalidateDeviceObjects() override;
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bool restoreDeviceObjects() override;
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bool unloadAnimation(const char *animName);
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uint32 _ticksPerSecond{};
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BaseArray<AnimationSet *> _animationSets;
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private:
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void cleanup(bool complete = true);
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bool findBones(bool animOnly = false, XModel *parentModel = nullptr);
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void updateBoundingRect();
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void static inline updateRect(Common::Rect32 *rc, DXVector3 *vec);
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DXViewport _drawingViewport{};
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DXMatrix _lastWorldMat;
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DXMatrix _lastViewMat;
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DXMatrix _lastProjMat;
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int32 _lastOffsetX{};
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int32 _lastOffsetY{};
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DXVector3 _BBoxStart;
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DXVector3 _BBoxEnd;
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protected:
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BaseArray<const char*> _mergedModels;
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AnimationChannel *_channels[X_NUM_ANIMATION_CHANNELS]{};
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FrameNode *_rootFrame{};
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BaseArray<XModelMatSprite *> _matSprites;
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};
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} // namespace Wintermute
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#endif
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