176 lines
5.0 KiB
C++
176 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME.
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* http://dead-code.org/redir.php?target=wme
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* Copyright (c) 2003-2013 Jan Nedoma and contributors
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*/
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_surface_storage.h"
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#include "engines/wintermute/base/gfx/base_surface.h"
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#include "engines/wintermute/base/gfx/xmaterial.h"
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#include "engines/wintermute/base/gfx/3deffect.h"
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#include "engines/wintermute/base/gfx/xfile_loader.h"
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/utils/path_util.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/video/video_theora_player.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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Material::Material(BaseGame *inGame) : BaseNamedObject(inGame) {
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memset(&_material, 0, sizeof(_material));
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_textureFilename = nullptr;
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_surface = nullptr;
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_ownedSurface = false;
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_sprite = nullptr;
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_theora = nullptr;
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_effect = nullptr;
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_params = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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Material::~Material() {
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SAFE_DELETE_ARRAY(_textureFilename);
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if (_surface && _ownedSurface) {
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_game->_surfaceStorage->removeSurface(_surface);
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}
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_sprite = nullptr; // ref only
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_theora = nullptr;
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_effect = nullptr;
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_params = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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bool Material::invalidateDeviceObjects() {
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if (_effect)
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return _effect->invalidateDeviceObjects();
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool Material::restoreDeviceObjects() {
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if (_effect)
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return _effect->restoreDeviceObjects();
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool Material::setTexture(const char *filename, bool adoptName) {
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if (adoptName) {
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setName(PathUtil::getFileNameWithoutExtension(filename).c_str());
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}
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BaseUtils::setString(&_textureFilename, filename);
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if (_surface && _ownedSurface) {
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_game->_surfaceStorage->removeSurface(_surface);
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}
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_surface = _game->_surfaceStorage->addSurface(_textureFilename, false);
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_ownedSurface = true;
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_sprite = nullptr;
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return _surface != nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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bool Material::setSprite(BaseSprite *sprite, bool adoptName) {
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if (adoptName) {
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setName(PathUtil::getFileNameWithoutExtension(sprite->_filename).c_str());
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}
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BaseUtils::setString(&_textureFilename, sprite->_filename);
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if (_surface && _ownedSurface) {
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_game->_surfaceStorage->removeSurface(_surface);
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}
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_surface = nullptr;
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_sprite = sprite;
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_ownedSurface = false;
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_theora = nullptr;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool Material::setTheora(VideoTheoraPlayer *theora, bool adoptName) {
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if (adoptName) {
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setName(PathUtil::getFileNameWithoutExtension(theora->_filename).c_str());
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}
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BaseUtils::setString(&_textureFilename, theora->_filename.c_str());
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if (_surface && _ownedSurface) {
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_game->_surfaceStorage->removeSurface(_surface);
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}
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_surface = nullptr;
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_theora = theora;
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_ownedSurface = false;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool Material::setEffect(Effect3D *effect, Effect3DParams *params, bool adoptName) {
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if (!effect) {
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_effect = nullptr;
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_params = nullptr;
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return true;
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}
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if (adoptName) {
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setName(PathUtil::getFileNameWithoutExtension(effect->getFileName()).c_str());
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}
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BaseUtils::setString(&_textureFilename, effect->getFileName());
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_effect = effect;
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_params = params;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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BaseSurface *Material::getSurface() {
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if (_theora) {
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_theora->update();
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return _theora->getTexture();
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} else if (_sprite) {
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_sprite->getCurrentFrame();
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return _sprite->getSurface();
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} else {
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return _surface;
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}
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}
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} // namespace Wintermute
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