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2026-02-02 04:50:13 +01:00

176 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/base/base_surface_storage.h"
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/gfx/xmaterial.h"
#include "engines/wintermute/base/gfx/3deffect.h"
#include "engines/wintermute/base/gfx/xfile_loader.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/utils/path_util.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/video/video_theora_player.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
Material::Material(BaseGame *inGame) : BaseNamedObject(inGame) {
memset(&_material, 0, sizeof(_material));
_textureFilename = nullptr;
_surface = nullptr;
_ownedSurface = false;
_sprite = nullptr;
_theora = nullptr;
_effect = nullptr;
_params = nullptr;
}
//////////////////////////////////////////////////////////////////////////
Material::~Material() {
SAFE_DELETE_ARRAY(_textureFilename);
if (_surface && _ownedSurface) {
_game->_surfaceStorage->removeSurface(_surface);
}
_sprite = nullptr; // ref only
_theora = nullptr;
_effect = nullptr;
_params = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool Material::invalidateDeviceObjects() {
if (_effect)
return _effect->invalidateDeviceObjects();
return true;
}
//////////////////////////////////////////////////////////////////////////
bool Material::restoreDeviceObjects() {
if (_effect)
return _effect->restoreDeviceObjects();
return true;
}
//////////////////////////////////////////////////////////////////////////
bool Material::setTexture(const char *filename, bool adoptName) {
if (adoptName) {
setName(PathUtil::getFileNameWithoutExtension(filename).c_str());
}
BaseUtils::setString(&_textureFilename, filename);
if (_surface && _ownedSurface) {
_game->_surfaceStorage->removeSurface(_surface);
}
_surface = _game->_surfaceStorage->addSurface(_textureFilename, false);
_ownedSurface = true;
_sprite = nullptr;
return _surface != nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool Material::setSprite(BaseSprite *sprite, bool adoptName) {
if (adoptName) {
setName(PathUtil::getFileNameWithoutExtension(sprite->_filename).c_str());
}
BaseUtils::setString(&_textureFilename, sprite->_filename);
if (_surface && _ownedSurface) {
_game->_surfaceStorage->removeSurface(_surface);
}
_surface = nullptr;
_sprite = sprite;
_ownedSurface = false;
_theora = nullptr;
return true;
}
//////////////////////////////////////////////////////////////////////////
bool Material::setTheora(VideoTheoraPlayer *theora, bool adoptName) {
if (adoptName) {
setName(PathUtil::getFileNameWithoutExtension(theora->_filename).c_str());
}
BaseUtils::setString(&_textureFilename, theora->_filename.c_str());
if (_surface && _ownedSurface) {
_game->_surfaceStorage->removeSurface(_surface);
}
_surface = nullptr;
_theora = theora;
_ownedSurface = false;
return true;
}
//////////////////////////////////////////////////////////////////////////
bool Material::setEffect(Effect3D *effect, Effect3DParams *params, bool adoptName) {
if (!effect) {
_effect = nullptr;
_params = nullptr;
return true;
}
if (adoptName) {
setName(PathUtil::getFileNameWithoutExtension(effect->getFileName()).c_str());
}
BaseUtils::setString(&_textureFilename, effect->getFileName());
_effect = effect;
_params = params;
return true;
}
//////////////////////////////////////////////////////////////////////////
BaseSurface *Material::getSurface() {
if (_theora) {
_theora->update();
return _theora->getTexture();
} else if (_sprite) {
_sprite->getCurrentFrame();
return _sprite->getSurface();
} else {
return _surface;
}
}
} // namespace Wintermute