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scummvm-cursorfix/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
2026-02-02 04:50:13 +01:00

581 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
#include "engines/wintermute/base/gfx/osystem/render_ticket.h"
#include "engines/wintermute/base/base_surface_storage.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/math/math_util.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/util.h"
#include "common/system.h"
#include "common/queue.h"
#include "common/config-manager.h"
#define DIRTY_RECT_LIMIT 800
namespace Wintermute {
BaseRenderer *makeOSystemRenderer(BaseGame *inGame) {
return new BaseRenderOSystem(inGame);
}
//////////////////////////////////////////////////////////////////////////
BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) {
_renderSurface = new Graphics::ManagedSurface();
_lastFrameIter = _renderQueue.end();
_needsFlip = true;
_skipThisFrame = false;
_borderLeft = _borderRight = _borderTop = _borderBottom = 0;
_ratioX = _ratioY = 1.0f;
_dirtyRect = nullptr;
_disableDirtyRects = false;
if (ConfMan.hasKey("dirty_rects")) {
_disableDirtyRects = !ConfMan.getBool("dirty_rects");
}
_lastScreenChangeID = g_system->getScreenChangeID();
}
//////////////////////////////////////////////////////////////////////////
BaseRenderOSystem::~BaseRenderOSystem() {
RenderQueueIterator it = _renderQueue.begin();
while (it != _renderQueue.end()) {
RenderTicket *ticket = *it;
it = _renderQueue.erase(it);
delete ticket;
}
delete _dirtyRect;
_renderSurface->free();
delete _renderSurface;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
_width = width;
_height = height;
_renderRect.setWidth(_width);
_renderRect.setHeight(_height);
_realWidth = width;
_realHeight = height;
float origAspect = (float)_width / (float)_height;
float realAspect = (float)_realWidth / (float)_realHeight;
float ratio;
if (origAspect < realAspect) {
// normal to wide
ratio = (float)_realHeight / (float)_height;
} else {
// wide to normal
ratio = (float)_realWidth / (float)_width;
}
_borderLeft = (int)((_realWidth - (_width * ratio)) / 2);
_borderRight = (int)(_realWidth - (_width * ratio) - _borderLeft);
_borderTop = (int)((_realHeight - (_height * ratio)) / 2);
_borderBottom = (int)(_realHeight - (_height * ratio) - _borderTop);
_ratioX = (float)(_realWidth - _borderLeft - _borderRight) / (float)_width;
_ratioY = (float)(_realHeight - _borderTop - _borderBottom) / (float)_height;
_windowed = !ConfMan.getBool("fullscreen");
Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
initGraphics(_width, _height, &format);
if (g_system->getScreenFormat() != format) {
warning("Couldn't setup GFX-backend for %dx%dx%d", _width, _height, format.bytesPerPixel * 8);
return STATUS_FAILED;
}
g_system->showMouse(false);
_renderSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
_active = true;
_clearColor = _renderSurface->format.ARGBToColor(255, 0, 0, 0);
return STATUS_OK;
}
bool BaseRenderOSystem::indicatorFlip(int32 x, int32 y, int32 width, int32 height) {
if (width > 0 && height > 0) {
g_system->copyRectToScreen(_renderSurface->getBasePtr(x, y), _renderSurface->pitch, x, y, width, height);
g_system->updateScreen();
}
return STATUS_OK;
}
bool BaseRenderOSystem::forcedFlip() {
g_system->copyRectToScreen(_renderSurface->getPixels(), _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
g_system->updateScreen();
return STATUS_OK;
}
bool BaseRenderOSystem::flip() {
if (_skipThisFrame) {
_skipThisFrame = false;
delete _dirtyRect;
_dirtyRect = nullptr;
g_system->updateScreen();
_needsFlip = false;
// Reset ticketing state
_lastFrameIter = _renderQueue.end();
RenderQueueIterator it;
for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
(*it)->_wantsDraw = false;
}
addDirtyRect(_renderRect);
return true;
}
if (!_disableDirtyRects) {
drawTickets();
} else {
// Clear the scale-buffered tickets that wasn't reused.
RenderQueueIterator it = _renderQueue.begin();
while (it != _renderQueue.end()) {
if ((*it)->_wantsDraw == false) {
RenderTicket *ticket = *it;
it = _renderQueue.erase(it);
delete ticket;
} else {
(*it)->_wantsDraw = false;
++it;
}
}
}
int oldScreenChangeID = _lastScreenChangeID;
_lastScreenChangeID = g_system->getScreenChangeID();
bool screenChanged = _lastScreenChangeID != oldScreenChangeID;
if (_needsFlip || _disableDirtyRects || screenChanged) {
if (_disableDirtyRects || screenChanged) {
g_system->copyRectToScreen(_renderSurface->getPixels(), _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
}
delete _dirtyRect;
_dirtyRect = nullptr;
_needsFlip = false;
}
_lastFrameIter = _renderQueue.end();
g_system->updateScreen();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::onWindowChange() {
_windowed = !g_system->getFeatureState(OSystem::kFeatureFullscreenMode);
}
//////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::setWindowed(bool windowed) {
ConfMan.setBool("fullscreen", !windowed);
g_system->beginGFXTransaction();
g_system->setFeatureState(OSystem::kFeatureFullscreenMode, !windowed);
g_system->endGFXTransaction();
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::clear() {
if (!_disableDirtyRects) {
return STATUS_OK;
}
// TODO: This doesn't work with dirty rects
_renderSurface->fillRect(_renderRect, _clearColor);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::fade(uint16 alpha) {
byte dwAlpha = (byte)(255 - alpha);
return fadeToColor(0, 0, 0, dwAlpha);
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a) {
Common::Rect fillRect;
Common::Rect32 rc;
_game->getCurrentViewportRect(&rc);
fillRect.left = (int16)rc.left;
fillRect.top = (int16)rc.top;
fillRect.setWidth((int16)(rc.right - rc.left));
fillRect.setHeight((int16)(rc.bottom - rc.top));
modTargetRect(&fillRect);
Common::Rect sizeRect(fillRect.width(), fillRect.height());
Graphics::TransformStruct temp = Graphics::TransformStruct();
temp._rgbaMod = MS_ARGB(a, r, g, b);
temp._alphaDisable = (a == 0xff);
drawSurface(nullptr, nullptr, &sizeRect, &fillRect, temp);
return true;
}
Graphics::PixelFormat BaseRenderOSystem::getPixelFormat() const {
return _renderSurface->format;
}
void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf,
Common::Rect *srcRect, Common::Rect *dstRect, Graphics::TransformStruct &transform) {
if (_disableDirtyRects) {
RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, transform);
ticket->_wantsDraw = true;
_renderQueue.push_back(ticket);
drawFromSurface(ticket);
return;
}
// Skip rects that are completely outside the screen:
if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) {
return;
}
if (owner) { // Fade-tickets are owner-less
RenderTicket compare(owner, nullptr, srcRect, dstRect, transform);
RenderQueueIterator it = _lastFrameIter;
++it;
// Avoid calling end() and operator* every time, when potentially going through
// LOTS of tickets.
RenderQueueIterator endIterator = _renderQueue.end();
RenderTicket *compareTicket = nullptr;
for (; it != endIterator; ++it) {
compareTicket = *it;
if (*(compareTicket) == compare && compareTicket->_isValid) {
if (_disableDirtyRects) {
drawFromSurface(compareTicket);
} else {
drawFromQueuedTicket(it);
}
return;
}
}
}
RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, transform);
if (!_disableDirtyRects) {
drawFromTicket(ticket);
} else {
ticket->_wantsDraw = true;
_renderQueue.push_back(ticket);
drawFromSurface(ticket);
}
}
void BaseRenderOSystem::invalidateTicket(RenderTicket *renderTicket) {
addDirtyRect(renderTicket->_dstRect);
renderTicket->_isValid = false;
// renderTicket->_canDelete = true; // TODO: Maybe readd this, to avoid even more duplicates.
}
void BaseRenderOSystem::invalidateTicketsFromSurface(BaseSurfaceOSystem *surf) {
RenderQueueIterator it;
for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
if ((*it)->_owner == surf) {
invalidateTicket(*it);
}
}
}
void BaseRenderOSystem::drawFromTicket(RenderTicket *renderTicket) {
renderTicket->_wantsDraw = true;
++_lastFrameIter;
// In-order
if (_renderQueue.empty() || _lastFrameIter == _renderQueue.end()) {
_lastFrameIter--;
_renderQueue.push_back(renderTicket);
++_lastFrameIter;
addDirtyRect(renderTicket->_dstRect);
} else {
// Before something
RenderQueueIterator pos = _lastFrameIter;
_renderQueue.insert(pos, renderTicket);
--_lastFrameIter;
addDirtyRect(renderTicket->_dstRect);
}
}
void BaseRenderOSystem::drawFromQueuedTicket(const RenderQueueIterator &ticket) {
RenderTicket *renderTicket = *ticket;
assert(!renderTicket->_wantsDraw);
renderTicket->_wantsDraw = true;
++_lastFrameIter;
// Not in the same order?
if (*_lastFrameIter != renderTicket) {
--_lastFrameIter;
// Remove the ticket from the list
assert(*_lastFrameIter != renderTicket);
_renderQueue.erase(ticket);
// Is not in order, so readd it as if it was a new ticket
drawFromTicket(renderTicket);
}
}
void BaseRenderOSystem::addDirtyRect(const Common::Rect &rect) {
if (!_dirtyRect) {
_dirtyRect = new Common::Rect(rect);
} else {
_dirtyRect->extend(rect);
}
_dirtyRect->clip(_renderRect);
}
void BaseRenderOSystem::drawTickets() {
RenderQueueIterator it = _renderQueue.begin();
// Clean out the old tickets
// Note: We draw invalid tickets too, otherwise we wouldn't be honoring
// the draw request they obviously made BEFORE becoming invalid, either way
// we have a copy of their data, so their invalidness won't affect us.
while (it != _renderQueue.end()) {
if ((*it)->_wantsDraw == false) {
RenderTicket *ticket = *it;
addDirtyRect((*it)->_dstRect);
it = _renderQueue.erase(it);
delete ticket;
} else {
++it;
}
}
if (!_dirtyRect || _dirtyRect->width() == 0 || _dirtyRect->height() == 0) {
it = _renderQueue.begin();
while (it != _renderQueue.end()) {
RenderTicket *ticket = *it;
ticket->_wantsDraw = false;
++it;
}
return;
}
it = _renderQueue.begin();
_lastFrameIter = _renderQueue.end();
// A special case: If the screen has one giant OPAQUE rect to be drawn, then we skip filling
// the background color. Typical use-case: Fullscreen FMVs.
// Caveat: The FPS-counter will invalidate this.
if (it != _lastFrameIter && _renderQueue.front() == _renderQueue.back() && (*it)->_transform._alphaDisable == true) {
// If our single opaque rect fills the dirty rect, we can skip filling.
if (*_dirtyRect != (*it)->_dstRect) {
// Apply the clear-color to the dirty rect.
_renderSurface->fillRect(*_dirtyRect, _clearColor);
}
// Otherwise Do NOT fill.
} else {
// Apply the clear-color to the dirty rect.
_renderSurface->fillRect(*_dirtyRect, _clearColor);
}
for (; it != _renderQueue.end(); ++it) {
RenderTicket *ticket = *it;
if (ticket->_dstRect.intersects(*_dirtyRect)) {
// dstClip is the area we want redrawn.
Common::Rect dstClip(ticket->_dstRect);
// reduce it to the dirty rect
dstClip.clip(*_dirtyRect);
// we need to keep track of the position to redraw the dirty rect
Common::Rect pos(dstClip);
int16 offsetX = ticket->_dstRect.left;
int16 offsetY = ticket->_dstRect.top;
// convert from screen-coords to surface-coords.
dstClip.translate(-offsetX, -offsetY);
drawFromSurface(ticket, &pos, &dstClip);
_needsFlip = true;
}
// Some tickets want redraw but don't actually clip the dirty area (typically the ones that shouldn't become clear-color)
ticket->_wantsDraw = false;
}
g_system->copyRectToScreen(_renderSurface->getBasePtr(_dirtyRect->left, _dirtyRect->top), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
it = _renderQueue.begin();
// Clean out the old tickets
while (it != _renderQueue.end()) {
if ((*it)->_isValid == false) {
RenderTicket *ticket = *it;
addDirtyRect((*it)->_dstRect);
it = _renderQueue.erase(it);
delete ticket;
} else {
++it;
}
}
}
// Replacement for SDL2's SDL_RenderCopy
void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket) {
ticket->drawToSurface(_renderSurface);
}
void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect) {
ticket->drawToSurface(_renderSurface, dstRect, clipRect);
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
#if 0
byte r = RGBCOLGetR(color);
byte g = RGBCOLGetG(color);
byte b = RGBCOLGetB(color);
byte a = RGBCOLGetA(color);
#endif
Common::Point32 point1, point2;
point1.x = x1;
point1.y = y1;
pointToScreen(&point1);
point2.x = x2;
point2.y = y2;
pointToScreen(&point2);
// TODO
#if 0
uint32 colorVal = _renderSurface->format.ARGBToColor(a, r, g, b);
_renderSurface->drawLine(point1.x, point1.y, point2.x + 1, point2.y + 1, colorVal);
#endif
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::fillRect(int x, int y, int w, int h, uint32 color) {
// This function isn't used outside of indicator-displaying, and thus quite unused in
// BaseRenderOSystem when dirty-rects are enabled.
if (!_disableDirtyRects && !_game->_indicatorDisplay) {
error("BaseRenderOSystem::fillRect - doesn't work for dirty rects yet");
}
byte r = RGBCOLGetR(color);
byte g = RGBCOLGetG(color);
byte b = RGBCOLGetB(color);
byte a = RGBCOLGetA(color);
Common::Rect fillRect(x, y, x + w, y + w);
modTargetRect(&fillRect);
uint32 colorVal = _renderSurface->format.ARGBToColor(a, r, g, b);
_renderSurface->fillRect(fillRect, colorVal);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
BaseImage *BaseRenderOSystem::takeScreenshot(int newWidth, int newHeight) {
// TODO: Clip by viewport.
BaseImage *screenshot = new BaseImage();
screenshot->copyFrom(_renderSurface->surfacePtr(), newWidth, newHeight);
return screenshot;
}
//////////////////////////////////////////////////////////////////////////
Common::String BaseRenderOSystem::getName() const {
return "ScummVM-OSystem-renderer";
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::setViewport(int left, int top, int right, int bottom) {
Common::Rect rect;
rect.left = (int16)(left + _borderLeft);
rect.top = (int16)(top + _borderTop);
rect.setWidth((int16)((right - left) * _ratioX));
rect.setHeight((int16)((bottom - top) * _ratioY));
_renderRect = rect;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::modTargetRect(Common::Rect *rect) {
return;
int newWidth = (int16)MathUtil::roundUp(rect->width() * _ratioX);
int newHeight = (int16)MathUtil::roundUp(rect->height() * _ratioY);
rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft);
rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop);
rect->setWidth(newWidth);
rect->setHeight(newHeight);
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::pointFromScreen(Common::Point32 *point) {
point->x = (int16)(point->x / _ratioX - _borderLeft / _ratioX + _renderRect.left);
point->y = (int16)(point->y / _ratioY - _borderTop / _ratioY + _renderRect.top);
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::pointToScreen(Common::Point32 *point) {
point->x = (int16)MathUtil::roundUp(point->x * _ratioX) + _borderLeft - _renderRect.left;
point->y = (int16)MathUtil::roundUp(point->y * _ratioY) + _borderTop - _renderRect.top;
}
BaseSurface *BaseRenderOSystem::createSurface() {
return new BaseSurfaceOSystem(_game);
}
void BaseRenderOSystem::endSaveLoad() {
BaseRenderer::endSaveLoad();
// Clear the scale-buffered tickets as we just loaded.
RenderQueueIterator it = _renderQueue.begin();
while (it != _renderQueue.end()) {
RenderTicket *ticket = *it;
it = _renderQueue.erase(it);
delete ticket;
}
// HACK: After a save the buffer will be drawn before the scripts get to update it,
// so just skip this single frame.
_skipThisFrame = true;
_lastFrameIter = _renderQueue.end();
_renderSurface->fillRect(Common::Rect(0, 0, _renderSurface->w, _renderSurface->h), _renderSurface->format.ARGBToColor(255, 0, 0, 0));
g_system->fillScreen(Common::Rect(0, 0, _renderSurface->w, _renderSurface->h), _renderSurface->format.ARGBToColor(255, 0, 0, 0));
g_system->updateScreen();
}
bool BaseRenderOSystem::startSpriteBatch() {
return STATUS_OK;
}
bool BaseRenderOSystem::endSpriteBatch() {
return STATUS_OK;
}
} // End of namespace Wintermute