Files
2026-02-02 04:50:13 +01:00

78 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#ifndef WINTERMUTE_3D_MESH_H
#define WINTERMUTE_3D_MESH_H
#include "common/memstream.h"
#include "engines/wintermute/base/base_named_object.h"
#include "engines/wintermute/base/gfx/xmath.h"
#include "engines/wintermute/base/gfx/xbuffer.h"
#include "engines/wintermute/base/gfx/3dface.h"
#include "engines/wintermute/base/gfx/3dvertex.h"
namespace Wintermute {
#if defined(SCUMMVM_USE_PRAGMA_PACK)
#pragma pack(4)
#endif
struct Mesh3DSVertex {
float _x, _y, _z;
float _nx, _ny, _nz;
float _r, _g, _b, _a;
};
#if defined(SCUMMVM_USE_PRAGMA_PACK)
#pragma pack()
#endif
class Mesh3DS : public BaseNamedObject {
public:
bool persist(BasePersistenceManager *persistMgr);
bool createVertexBuffer();
void computeNormals();
void cleanup();
Mesh3DS(BaseGame *inGame);
virtual ~Mesh3DS();
virtual void fillVertexBuffer() = 0;
bool fillVertexBuffer(uint32 color);
virtual void render(bool color = false) = 0;
Face3D *_faces;
uint16 _numFaces;
uint16 _numVertices;
Vertex3D *_vertices;
DXBuffer _vb;
bool _visible;
};
} // namespace Wintermute
#endif