59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME.
|
|
* http://dead-code.org/redir.php?target=wme
|
|
* Copyright (c) 2003-2013 Jan Nedoma and contributors
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_CAMERA3D_H
|
|
#define WINTERMUTE_CAMERA3D_H
|
|
|
|
#include "common/memstream.h"
|
|
|
|
#include "engines/wintermute/base/base_named_object.h"
|
|
#include "engines/wintermute/base/gfx/xmath.h"
|
|
|
|
namespace Wintermute {
|
|
|
|
class Camera3D : public BaseNamedObject {
|
|
public:
|
|
void move(float speed);
|
|
void rotateView(float x, float y, float z);
|
|
void setupPos(DXVector3 pos, DXVector3 target, float bank = 0);
|
|
bool getViewMatrix(DXMatrix *viewMatrix);
|
|
Camera3D(BaseGame *inGame);
|
|
virtual ~Camera3D();
|
|
|
|
DXVector3 _position;
|
|
DXVector3 _target;
|
|
float _bank;
|
|
float _fov;
|
|
float _origFov;
|
|
float _nearClipPlane;
|
|
float _farClipPlane;
|
|
};
|
|
|
|
} // namespace Wintermute
|
|
|
|
#endif
|