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2026-02-02 04:50:13 +01:00

141 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/font/base_font.h"
#include "engines/wintermute/base/font/base_font_bitmap.h"
#include "engines/wintermute/base/font/base_font_truetype.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
IMPLEMENT_PERSISTENT(BaseFont, false)
//////////////////////////////////////////////////////////////////////
BaseFont::BaseFont(BaseGame *inGame) : BaseObject(inGame) {
}
//////////////////////////////////////////////////////////////////////
BaseFont::~BaseFont() {
}
//////////////////////////////////////////////////////////////////////
void BaseFont::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
}
//////////////////////////////////////////////////////////////////////
int BaseFont::getTextHeight(const byte *text, int width) {
return 0;
}
//////////////////////////////////////////////////////////////////////
int BaseFont::getTextWidth(const byte *text, int maxLength) {
return 0;
}
//////////////////////////////////////////////////////////////////////////
int BaseFont::getLetterHeight() {
return 0;
}
//////////////////////////////////////////////////////////////////////////
bool BaseFont::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
BaseFont *BaseFont::createFromFile(BaseGame *game, const char *filename) {
if (isTrueType(game, filename)) {
BaseFontTT *font = new BaseFontTT(game);
if (font) {
if (DID_FAIL(font->loadFile(filename))) {
delete font;
return nullptr;
}
}
return font;
} else {
BaseFontBitmap *font = new BaseFontBitmap(game);
if (font) {
if (DID_FAIL(font->loadFile(filename))) {
delete font;
return nullptr;
}
}
return font;
}
}
TOKEN_DEF_START
TOKEN_DEF(FONT)
TOKEN_DEF(TTFONT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool BaseFont::isTrueType(BaseGame *game, const char *filename) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(FONT)
TOKEN_TABLE(TTFONT)
TOKEN_TABLE_END
char *buffer = (char *)game->_fileManager->readWholeFile(filename);
if (buffer == nullptr) {
return false;
}
char *workBuffer = buffer;
char *params;
BaseParser parser(game);
bool ret = false;
if (parser.getCommand(&workBuffer, commands, &params) == TOKEN_TTFONT) {
ret = true;
}
delete[] buffer;
return ret;
}
} // End of namespace Wintermute