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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef _DCPACKAGE_H_
#define _DCPACKAGE_H_
#define PACKAGE_MAGIC_1 0xDEC0ADDE
#define PACKAGE_MAGIC_2 0x4B4E554A // "JUNK"
#define PACKAGE_VERSION 0x00000200
#define PACKAGE_EXTENSION "dcp"
#include "common/stream.h"
namespace Wintermute {
struct TPackageHeader {
uint32 _magic1;
uint32 _magic2;
uint32 _packageVersion;
uint32 _gameVersion;
byte _priority;
byte _cd;
bool _masterIndex;
uint32 _creationTime;
char _desc[100];
uint32 _numDirs;
// base_package.cpp:
void readFromStream(Common::ReadStream *stream);
};
/*
v2: uint32 DirOffset
Dir: byte NameLength
char Name [NameLength]
byte CD;
uint32 NumEntries
Entry: byte NameLength
char Name [NameLength]
uint32 Offset
uint32 Length
uint32 CompLength
uint32 Flags
v2: uint32 TimeDate1
uint32 TimeDate2 // not used
*/
} // End of namespace Wintermute
#endif