80 lines
1.8 KiB
C++
80 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef _DCPACKAGE_H_
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#define _DCPACKAGE_H_
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#define PACKAGE_MAGIC_1 0xDEC0ADDE
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#define PACKAGE_MAGIC_2 0x4B4E554A // "JUNK"
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#define PACKAGE_VERSION 0x00000200
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#define PACKAGE_EXTENSION "dcp"
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#include "common/stream.h"
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namespace Wintermute {
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struct TPackageHeader {
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uint32 _magic1;
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uint32 _magic2;
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uint32 _packageVersion;
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uint32 _gameVersion;
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byte _priority;
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byte _cd;
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bool _masterIndex;
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uint32 _creationTime;
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char _desc[100];
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uint32 _numDirs;
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// base_package.cpp:
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void readFromStream(Common::ReadStream *stream);
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};
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/*
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v2: uint32 DirOffset
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Dir: byte NameLength
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char Name [NameLength]
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byte CD;
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uint32 NumEntries
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Entry: byte NameLength
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char Name [NameLength]
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uint32 Offset
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uint32 Length
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uint32 CompLength
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uint32 Flags
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v2: uint32 TimeDate1
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uint32 TimeDate2 // not used
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*/
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} // End of namespace Wintermute
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#endif
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