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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_SPRITE_H
#define WINTERMUTE_BASE_SPRITE_H
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/base/base_script_holder.h"
#include "graphics/transform_tools.h"
namespace Wintermute {
class BaseFrame;
class BaseSurface;
class BaseObject;
class BaseSprite : public BaseScriptHolder {
public:
bool killAllSounds();
BaseSurface *getSurface();
char *_editorBgFile;
int32 _editorBgOffsetX;
int32 _editorBgOffsetY;
int32 _editorBgAlpha;
bool _streamed;
bool _streamedKeepLoaded;
void cleanup();
void setDefaults();
bool _precise;
DECLARE_PERSISTENT(BaseSprite, BaseScriptHolder)
bool _editorAllFrames;
bool getBoundingRect(Common::Rect32 *rect, int x, int y, float scaleX = Graphics::kDefaultZoomX, float scaleY = Graphics::kDefaultZoomY);
int32 _moveY;
int32 _moveX;
bool display(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = Graphics::kDefaultZoomX, float zoomY = Graphics::kDefaultZoomY, uint32 alpha = Graphics::kDefaultRgbaMod, float rotate = Graphics::kDefaultAngle, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL);
bool getCurrentFrame(float zoomX = Graphics::kDefaultZoomX, float zoomY = Graphics::kDefaultZoomY);
bool _canBreak{};
bool _editorMuted;
bool _continuous;
void reset();
BaseObject *_owner;
bool _changed;
bool _paused;
bool _finished;
bool loadBuffer(char *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
uint32 _lastFrameTime;
bool draw(int x, int y, BaseObject *registerVal = nullptr, float zoomX = Graphics::kDefaultZoomX, float zoomY = Graphics::kDefaultZoomY, uint32 alpha = Graphics::kDefaultRgbaMod);
bool _looping;
int32 _currentFrame;
bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Common::Rect32 *rect = nullptr);
BaseSprite(BaseGame *inGame, BaseObject *owner = nullptr);
~BaseSprite() override;
BaseArray<BaseFrame *> _frames;
bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
// scripting interface
ScValue *scGetProperty(const char *name) override;
bool scSetProperty(const char *name, ScValue *value) override;
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
const char *scToString() override;
Common::String debuggerToString() const override;
};
} // End of namespace Wintermute
#endif