Files
2026-02-02 04:50:13 +01:00

96 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_ENGINE_H
#define WINTERMUTE_BASE_ENGINE_H
#include "common/str.h"
#include "common/singleton.h"
#include "common/random.h"
#include "common/language.h"
#include "engines/wintermute/detection.h"
namespace Wintermute {
class BaseFileManager;
class BaseRegistry;
class BaseGame;
class BaseSoundMgr;
class BaseRenderer;
class SystemClassRegistry;
class Timer;
class BaseEngine : public Common::Singleton<Wintermute::BaseEngine> {
void init();
BaseFileManager *_fileManager;
Common::String _gameId;
Common::String _targetName;
BaseGame *_gameRef;
// We need random numbers
Common::RandomSource *_rnd;
SystemClassRegistry *_classReg;
Common::Language _language;
WMETargetExecutable _targetExecutable;
uint32 _flags;
public:
BaseEngine();
~BaseEngine() override;
static void createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang, WMETargetExecutable targetExecutable, uint32 flags);
void setGameRef(BaseGame *game) { _gameRef = game; }
Common::RandomSource *getRandomSource() { return _rnd; }
uint32 randInt(int from, int to);
SystemClassRegistry *getClassRegistry() { return _classReg; }
BaseGame *getGameRef() { return _gameRef; }
BaseFileManager *getFileManager() { return _fileManager; }
BaseSoundMgr *getSoundMgr();
static BaseRenderer *getRenderer();
static const Timer *getTimer();
static const Timer *getLiveTimer();
static void LOG(bool res, const char *fmt, ...);
Common::String getGameTargetName() const { return _targetName; }
Common::String getGameId() const { return _gameId; }
Common::Language getLanguage() const { return _language; }
uint32 getFlags() const { return _flags; }
WMETargetExecutable getTargetExecutable() const {
return _targetExecutable;
}
static bool isFoxTailCheck(WMETargetExecutable t, WMETargetExecutable v1=FOXTAIL_OLDEST_VERSION, WMETargetExecutable v2=FOXTAIL_LATEST_VERSION) {
return t >= v1 && t <= v2;
}
bool isFoxTail(WMETargetExecutable v1=FOXTAIL_OLDEST_VERSION, WMETargetExecutable v2=FOXTAIL_LATEST_VERSION) const {
return isFoxTailCheck(_targetExecutable, v1, v2);
}
void addFlags(uint32 flags) { _flags |= flags; }
};
} // End of namespace Wintermute
#endif