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scummvm-cursorfix/engines/wintermute/base/base_animation_transition_time.cpp
2026-02-02 04:50:13 +01:00

69 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#include "engines/wintermute/base/base_animation_transition_time.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/dcgf.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseAnimationTransitionTime::BaseAnimationTransitionTime(const char *from, const char *to, uint32 time) {
_animFrom = nullptr;
_animTo = nullptr;
BaseUtils::setString(&_animFrom, from);
BaseUtils::setString(&_animTo, to);
_time = time;
}
//////////////////////////////////////////////////////////////////////////
BaseAnimationTransitionTime::BaseAnimationTransitionTime() {
_animFrom = nullptr;
_animTo = nullptr;
_time = 0;
}
//////////////////////////////////////////////////////////////////////////
BaseAnimationTransitionTime::~BaseAnimationTransitionTime() {
SAFE_DELETE_ARRAY(_animFrom);
SAFE_DELETE_ARRAY(_animTo);
}
//////////////////////////////////////////////////////////////////////////
bool BaseAnimationTransitionTime::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferCharPtr(TMEMBER(_animFrom));
persistMgr->transferCharPtr(TMEMBER(_animTo));
persistMgr->transferUint32(TMEMBER(_time));
return true;
}
}