353 lines
8.7 KiB
C++
353 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_sprite_set.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/dcgf.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdSpriteSet, false)
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//////////////////////////////////////////////////////////////////////////
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AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGame) {
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_owner = owner;
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for (int i = 0; i < NUM_DIRECTIONS; i++) {
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_sprites[i] = nullptr;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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AdSpriteSet::~AdSpriteSet() {
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for (int i = 0; i < NUM_DIRECTIONS; i++) {
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SAFE_DELETE(_sprites[i]);
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}
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_owner = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
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char *buffer = (char *)_game->_fileManager->readWholeFile(filename);
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if (buffer == nullptr) {
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_game->LOG(0, "AdSpriteSet::loadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_game->LOG(0, "Error parsing SPRITESET file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(SPRITESET)
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TOKEN_DEF(NAME)
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TOKEN_DEF(UP_LEFT)
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TOKEN_DEF(DOWN_LEFT)
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TOKEN_DEF(LEFT)
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TOKEN_DEF(UP_RIGHT)
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TOKEN_DEF(DOWN_RIGHT)
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TOKEN_DEF(RIGHT)
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TOKEN_DEF(UP)
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TOKEN_DEF(DOWN)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdSpriteSet::loadBuffer(char *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(SPRITESET)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(UP_LEFT)
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TOKEN_TABLE(DOWN_LEFT)
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TOKEN_TABLE(LEFT)
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TOKEN_TABLE(UP_RIGHT)
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TOKEN_TABLE(DOWN_RIGHT)
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TOKEN_TABLE(RIGHT)
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TOKEN_TABLE(UP)
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TOKEN_TABLE(DOWN)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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char *params;
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int cmd;
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BaseParser parser(_game);
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if (complete) {
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if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_SPRITESET) {
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_game->LOG(0, "'SPRITESET' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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BaseSprite *spr = nullptr;
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while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile(params, lifeTime, cacheType))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_NAME:
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setName(params);
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break;
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case TOKEN_LEFT:
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SAFE_DELETE(_sprites[DI_LEFT]);
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spr = new BaseSprite(_game, _owner);
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if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprites[DI_LEFT] = spr;
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}
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break;
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case TOKEN_RIGHT:
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SAFE_DELETE(_sprites[DI_RIGHT]);
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spr = new BaseSprite(_game, _owner);
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if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprites[DI_RIGHT] = spr;
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}
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break;
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case TOKEN_UP:
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SAFE_DELETE(_sprites[DI_UP]);
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spr = new BaseSprite(_game, _owner);
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if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprites[DI_UP] = spr;
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}
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break;
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case TOKEN_DOWN:
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SAFE_DELETE(_sprites[DI_DOWN]);
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spr = new BaseSprite(_game, _owner);
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if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprites[DI_DOWN] = spr;
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}
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break;
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case TOKEN_UP_LEFT:
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SAFE_DELETE(_sprites[DI_UPLEFT]);
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spr = new BaseSprite(_game, _owner);
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if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprites[DI_UPLEFT] = spr;
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}
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break;
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case TOKEN_UP_RIGHT:
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SAFE_DELETE(_sprites[DI_UPRIGHT]);
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spr = new BaseSprite(_game, _owner);
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if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprites[DI_UPRIGHT] = spr;
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}
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break;
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case TOKEN_DOWN_LEFT:
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SAFE_DELETE(_sprites[DI_DOWNLEFT]);
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spr = new BaseSprite(_game, _owner);
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if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprites[DI_DOWNLEFT] = spr;
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}
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break;
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case TOKEN_DOWN_RIGHT:
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SAFE_DELETE(_sprites[DI_DOWNRIGHT]);
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spr = new BaseSprite(_game, _owner);
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if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprites[DI_DOWNRIGHT] = spr;
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}
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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default:
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_game->LOG(0, "Syntax error in SPRITESET definition");
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return STATUS_FAILED;
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}
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if (cmd == PARSERR_GENERIC) {
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_game->LOG(0, "Error loading SPRITESET definition");
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if (spr) {
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delete spr;
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}
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdSpriteSet::persist(BasePersistenceManager *persistMgr) {
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BaseObject::persist(persistMgr);
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persistMgr->transferPtr(TMEMBER_PTR(_owner));
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for (int i = 0; i < NUM_DIRECTIONS; i++) {
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persistMgr->transferPtr("", &_sprites[i]);
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
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int dir = (int)direction;
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if (dir < 0) {
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dir = 0;
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}
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if (dir >= NUM_DIRECTIONS) {
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dir = NUM_DIRECTIONS - 1;
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}
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BaseSprite *ret = nullptr;
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// find nearest set sprite
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int numSteps = 0;
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for (int i = dir; i >= 0; i--) {
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if (_sprites[i] != nullptr) {
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ret = _sprites[i];
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numSteps = dir - i;
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break;
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}
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}
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for (int i = dir; i < NUM_DIRECTIONS; i++) {
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if (_sprites[i] != nullptr) {
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if (ret == nullptr || numSteps > i - dir) {
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return _sprites[i];
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} else {
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return ret;
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}
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}
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}
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return ret;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "SPRITESET {\n");
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if (_name && _name[0]) {
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
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}
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for (int i = 0; i < NUM_DIRECTIONS; i++) {
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if (_sprites[i]) {
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switch (i) {
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case DI_UP:
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buffer->putTextIndent(indent + 2, "UP=\"%s\"\n", _sprites[i]->_filename);
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break;
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case DI_UPRIGHT:
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buffer->putTextIndent(indent + 2, "UP_RIGHT=\"%s\"\n", _sprites[i]->_filename);
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break;
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case DI_RIGHT:
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buffer->putTextIndent(indent + 2, "RIGHT=\"%s\"\n", _sprites[i]->_filename);
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break;
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case DI_DOWNRIGHT:
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buffer->putTextIndent(indent + 2, "DOWN_RIGHT=\"%s\"\n", _sprites[i]->_filename);
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break;
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case DI_DOWN:
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buffer->putTextIndent(indent + 2, "DOWN=\"%s\"\n", _sprites[i]->_filename);
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break;
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case DI_DOWNLEFT:
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buffer->putTextIndent(indent + 2, "DOWN_LEFT=\"%s\"\n", _sprites[i]->_filename);
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break;
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case DI_LEFT:
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buffer->putTextIndent(indent + 2, "LEFT=\"%s\"\n", _sprites[i]->_filename);
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break;
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case DI_UPLEFT:
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buffer->putTextIndent(indent + 2, "UP_LEFT=\"%s\"\n", _sprites[i]->_filename);
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break;
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default:
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break;
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}
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}
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}
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BaseClass::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdSpriteSet::containsSprite(BaseSprite *sprite) {
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if (!sprite) {
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return false;
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}
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for (int i = 0; i < NUM_DIRECTIONS; i++) {
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if (_sprites[i] == sprite) {
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return true;
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}
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}
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return false;
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}
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} // End of namespace Wintermute
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