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2026-02-02 04:50:13 +01:00

1286 lines
34 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_entity.h"
#include "engines/wintermute/ad/ad_game.h"
#include "engines/wintermute/ad/ad_layer.h"
#include "engines/wintermute/ad/ad_scene.h"
#include "engines/wintermute/ad/ad_scene_node.h"
#include "engines/wintermute/ad/ad_waypoint_group.h"
#include "engines/wintermute/ad/ad_sentence.h"
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_region.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/base/base_surface_storage.h"
#include "engines/wintermute/base/base_access_mgr.h"
#include "engines/wintermute/base/font/base_font_storage.h"
#include "engines/wintermute/base/font/base_font.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/particles/part_emitter.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/base/sound/base_sound.h"
#include "engines/wintermute/video/video_theora_player.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/dcgf.h"
#include "common/str.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdEntity, false)
//////////////////////////////////////////////////////////////////////////
AdEntity::AdEntity(BaseGame *inGame) : AdTalkHolder(inGame) {
_type = OBJECT_ENTITY;
_subtype = ENTITY_NORMAL;
_region = nullptr;
_item = nullptr;
_walkToX = _walkToY = 0;
_walkToDir = DI_NONE;
#ifdef ENABLE_FOXTAIL
_hintX = _hintY = -1;
#endif
_theora = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdEntity::~AdEntity() {
_game->unregisterObject(_region);
SAFE_DELETE(_theora);
SAFE_DELETE_ARRAY(_item);
}
#ifdef ENABLE_FOXTAIL
int32 AdEntity::getHintX() const {
return _hintX;
}
int32 AdEntity::getHintY() const {
return _hintY;
}
#endif
//////////////////////////////////////////////////////////////////////////
bool AdEntity::loadFile(const char *filename) {
char *buffer = (char *)_game->_fileManager->readWholeFile(filename);
if (buffer == nullptr) {
_game->LOG(0, "AdEntity::loadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_game->LOG(0, "Error parsing ENTITY file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(ENTITY)
TOKEN_DEF(SPRITE)
TOKEN_DEF(X)
TOKEN_DEF(Y)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(NAME)
TOKEN_DEF(SCALABLE)
TOKEN_DEF(REGISTRABLE)
TOKEN_DEF(INTERACTIVE)
TOKEN_DEF(SHADOWABLE)
TOKEN_DEF(COLORABLE)
TOKEN_DEF(ACTIVE)
TOKEN_DEF(EVENTS)
TOKEN_DEF(FONT)
TOKEN_DEF(TALK_SPECIAL)
TOKEN_DEF(TALK)
TOKEN_DEF(CURSOR)
TOKEN_DEF(REGION)
TOKEN_DEF(BLOCKED_REGION)
TOKEN_DEF(EDITOR_SELECTED)
TOKEN_DEF(SCRIPT)
TOKEN_DEF(SOUND_START_TIME)
TOKEN_DEF(SOUND_VOLUME)
TOKEN_DEF(SOUND_PANNING)
TOKEN_DEF(SOUND)
TOKEN_DEF(SUBTYPE)
TOKEN_DEF(CAPTION)
TOKEN_DEF(PROPERTY)
TOKEN_DEF(WAYPOINTS)
TOKEN_DEF(IGNORE_ITEMS)
TOKEN_DEF(ROTABLE)
TOKEN_DEF(ROTATABLE)
TOKEN_DEF(ALPHA_COLOR)
TOKEN_DEF(SCALE)
TOKEN_DEF(RELATIVE_SCALE)
TOKEN_DEF(ALPHA)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(ITEM)
TOKEN_DEF(WALK_TO_X)
TOKEN_DEF(WALK_TO_Y)
TOKEN_DEF(WALK_TO_DIR)
TOKEN_DEF(SAVE_STATE)
#ifdef ENABLE_FOXTAIL
TOKEN_DEF(HINT_X)
TOKEN_DEF(HINT_Y)
#endif
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdEntity::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ENTITY)
TOKEN_TABLE(SPRITE)
TOKEN_TABLE(X)
TOKEN_TABLE(Y)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(NAME)
TOKEN_TABLE(SCALABLE)
TOKEN_TABLE(REGISTRABLE)
TOKEN_TABLE(INTERACTIVE)
TOKEN_TABLE(SHADOWABLE)
TOKEN_TABLE(COLORABLE)
TOKEN_TABLE(ACTIVE)
TOKEN_TABLE(EVENTS)
TOKEN_TABLE(FONT)
TOKEN_TABLE(TALK_SPECIAL)
TOKEN_TABLE(TALK)
TOKEN_TABLE(CURSOR)
TOKEN_TABLE(REGION)
TOKEN_TABLE(BLOCKED_REGION)
TOKEN_TABLE(EDITOR_SELECTED)
TOKEN_TABLE(SCRIPT)
TOKEN_TABLE(SOUND_START_TIME)
TOKEN_TABLE(SOUND_VOLUME)
TOKEN_TABLE(SOUND_PANNING)
TOKEN_TABLE(SOUND)
TOKEN_TABLE(SUBTYPE)
TOKEN_TABLE(CAPTION)
TOKEN_TABLE(PROPERTY)
TOKEN_TABLE(WAYPOINTS)
TOKEN_TABLE(IGNORE_ITEMS)
TOKEN_TABLE(ROTABLE)
TOKEN_TABLE(ROTATABLE)
TOKEN_TABLE(ALPHA_COLOR)
TOKEN_TABLE(SCALE)
TOKEN_TABLE(RELATIVE_SCALE)
TOKEN_TABLE(ALPHA)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE(ITEM)
TOKEN_TABLE(WALK_TO_X)
TOKEN_TABLE(WALK_TO_Y)
TOKEN_TABLE(WALK_TO_DIR)
TOKEN_TABLE(SAVE_STATE)
#ifdef ENABLE_FOXTAIL
TOKEN_TABLE(HINT_X)
TOKEN_TABLE(HINT_Y)
#endif
TOKEN_TABLE_END
char *params;
int cmd;
BaseParser parser(_game);
if (complete) {
if (parser.getCommand(&buffer, commands, &params) != TOKEN_ENTITY) {
_game->LOG(0, "'ENTITY' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
AdGame *adGame = (AdGame *)_game;
BaseSprite *spr = nullptr;
int ar = 0, ag = 0, ab = 0, alpha = 0;
while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_X:
parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_SPRITE: {
SAFE_DELETE(_sprite);
spr = new BaseSprite(_game, this);
if (!spr || DID_FAIL(spr->loadFile(params))) {
cmd = PARSERR_GENERIC;
} else {
_sprite = spr;
}
}
break;
case TOKEN_TALK: {
spr = new BaseSprite(_game, this);
if (!spr || DID_FAIL(spr->loadFile(params, adGame->_texTalkLifeTime))) {
cmd = PARSERR_GENERIC;
} else {
_talkSprites.add(spr);
}
}
break;
case TOKEN_TALK_SPECIAL: {
spr = new BaseSprite(_game, this);
if (!spr || DID_FAIL(spr->loadFile(params, adGame->_texTalkLifeTime))) {
cmd = PARSERR_GENERIC;
} else {
_talkSpritesEx.add(spr);
}
}
break;
case TOKEN_NAME:
setName(params);
break;
case TOKEN_ITEM:
setItem(params);
break;
case TOKEN_CAPTION:
setCaption(params);
break;
case TOKEN_FONT:
setFont(params);
break;
case TOKEN_SCALABLE:
parser.scanStr(params, "%b", &_zoomable);
break;
case TOKEN_SCALE: {
int s;
parser.scanStr(params, "%d", &s);
_scale = (float)s;
}
break;
case TOKEN_RELATIVE_SCALE: {
int s;
parser.scanStr(params, "%d", &s);
_relativeScale = (float)s;
}
break;
case TOKEN_ROTABLE:
case TOKEN_ROTATABLE:
parser.scanStr(params, "%b", &_rotatable);
break;
case TOKEN_REGISTRABLE:
case TOKEN_INTERACTIVE:
parser.scanStr(params, "%b", &_registrable);
break;
case TOKEN_SHADOWABLE:
case TOKEN_COLORABLE:
parser.scanStr(params, "%b", &_shadowable);
break;
case TOKEN_ACTIVE:
parser.scanStr(params, "%b", &_active);
break;
case TOKEN_CURSOR:
SAFE_DELETE(_cursor);
_cursor = new BaseSprite(_game);
if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
SAFE_DELETE(_cursor);
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_EDITOR_SELECTED:
parser.scanStr(params, "%b", &_editorSelected);
break;
case TOKEN_REGION: {
if (_region) {
_game->unregisterObject(_region);
}
_region = nullptr;
BaseRegion *rgn = new BaseRegion(_game);
if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
} else {
_region = rgn;
_game->registerObject(_region);
}
}
break;
case TOKEN_BLOCKED_REGION: {
SAFE_DELETE(_blockRegion);
SAFE_DELETE(_currentBlockRegion);
BaseRegion *rgn = new BaseRegion(_game);
BaseRegion *crgn = new BaseRegion(_game);
if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
SAFE_DELETE(_blockRegion);
SAFE_DELETE(_currentBlockRegion);
cmd = PARSERR_GENERIC;
} else {
_blockRegion = rgn;
_currentBlockRegion = crgn;
_currentBlockRegion->mimic(_blockRegion);
}
}
break;
case TOKEN_WAYPOINTS: {
SAFE_DELETE(_wptGroup);
SAFE_DELETE(_currentWptGroup);
AdWaypointGroup *wpt = new AdWaypointGroup(_game);
AdWaypointGroup *cwpt = new AdWaypointGroup(_game);
if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
SAFE_DELETE(_wptGroup);
SAFE_DELETE(_currentWptGroup);
cmd = PARSERR_GENERIC;
} else {
_wptGroup = wpt;
_currentWptGroup = cwpt;
_currentWptGroup->mimic(_wptGroup);
}
}
break;
case TOKEN_SCRIPT:
addScript(params);
break;
case TOKEN_SUBTYPE: {
if (scumm_stricmp(params, "sound") == 0) {
SAFE_DELETE(_sprite);
if (_game->_editorMode) {
spr = new BaseSprite(_game, this);
if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) {
cmd = PARSERR_GENERIC;
} else {
_sprite = spr;
}
}
if (_game->_editorMode) {
_editorOnly = true;
}
_zoomable = false;
_rotatable = false;
_registrable = _game->_editorMode;
_shadowable = false;
_subtype = ENTITY_SOUND;
}
}
break;
case TOKEN_SOUND:
playSFX(params, false, false);
break;
case TOKEN_SOUND_START_TIME:
parser.scanStr(params, "%d", &_sFXStart);
break;
case TOKEN_SOUND_VOLUME:
parser.scanStr(params, "%d", &_sFXVolume);
break;
case TOKEN_SOUND_PANNING:
parser.scanStr(params, "%b", &_autoSoundPanning);
break;
case TOKEN_SAVE_STATE:
parser.scanStr(params, "%b", &_saveState);
break;
case TOKEN_PROPERTY:
parseProperty(params, false);
break;
case TOKEN_IGNORE_ITEMS:
parser.scanStr(params, "%b", &_ignoreItems);
break;
case TOKEN_ALPHA_COLOR:
parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
parser.scanStr(params, "%d", &alpha);
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
case TOKEN_WALK_TO_X:
parser.scanStr(params, "%d", &_walkToX);
break;
case TOKEN_WALK_TO_Y:
parser.scanStr(params, "%d", &_walkToY);
break;
case TOKEN_WALK_TO_DIR: {
int i;
parser.scanStr(params, "%d", &i);
if (i < 0) {
i = 0;
}
if (i >= NUM_DIRECTIONS) {
i = DI_NONE;
}
_walkToDir = (TDirection)i;
break;
#ifdef ENABLE_FOXTAIL
case TOKEN_HINT_X:
parser.scanStr(params, "%d", &_hintX);
break;
case TOKEN_HINT_Y:
parser.scanStr(params, "%d", &_hintY);
break;
#endif
}
default:
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_game->LOG(0, "Syntax error in ENTITY definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
_game->LOG(0, "Error loading ENTITY definition");
if (spr) {
delete spr;
}
return STATUS_FAILED;
}
if (_region && _sprite) {
_game->LOG(0, "Warning: Entity '%s' has both sprite and region.", _name);
}
updatePosition();
if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
ar = ag = ab = 255;
}
_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
_state = STATE_READY;
if (_item && _item[0] && ((AdGame *)_game)->isItemTaken(_item)) {
_active = false;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdEntity::display() {
if (_active) {
updateSounds();
uint32 alpha;
if (_alphaColor != 0) {
alpha = _alphaColor;
} else {
alpha = _shadowable ? ((AdGame *)_game)->_scene->getAlphaAt(_posX, _posY) : 0xFFFFFFFF;
}
float scaleX, scaleY;
getScale(&scaleX, &scaleY);
float rotate;
if (_rotatable) {
if (_rotateValid) {
rotate = _rotate;
} else {
rotate = ((AdGame *)_game)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
}
} else {
rotate = 0.0f;
}
bool reg = _registrable;
if (_ignoreItems && ((AdGame *)_game)->_selectedItem) {
reg = false;
}
if (_region && (reg || _editorAlwaysRegister)) {
_game->_renderer->_rectList.add(new BaseActiveRect(_game, _registerAlias, _region, _game->_offsetX, _game->_offsetY));
}
displaySpriteAttachments(true);
if (_theora && (_theora->isPlaying() || _theora->isPaused())) {
_theora->display(alpha);
} else if (_currentSprite) {
_currentSprite->display(_posX,
_posY,
(reg || _editorAlwaysRegister) ? _registerAlias : nullptr,
scaleX,
scaleY,
alpha,
rotate,
_blendMode);
}
displaySpriteAttachments(false);
if (_partEmitter) {
_partEmitter->display(_region);
}
// accessibility
if (_game->_accessMgr->getActiveObject() == this) {
getScale(&scaleX, &scaleY);
Common::Rect32 rc;
BasePlatform::setRectEmpty(&rc);
if (_currentSprite) {
_currentSprite->getBoundingRect(&rc, _posX - _game->_offsetX, _posY - _game->_offsetY, scaleX, scaleY);
} else if (_region) {
_region->getBoundingRect(&rc);
BasePlatform::offsetRect(&rc, -_game->_offsetX, -_game->_offsetY);
}
_game->_accessMgr->setHintRect(&rc);
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdEntity::update() {
_currentSprite = nullptr;
if (_state == STATE_READY && _animSprite) {
SAFE_DELETE(_animSprite);
}
// finished playing animation?
if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr && _animSprite->_finished) {
_state = STATE_READY;
_currentSprite = _animSprite;
}
if (_sentence && _state != STATE_TALKING) {
_sentence->finish();
}
// default: stand animation
if (!_currentSprite) {
_currentSprite = _sprite;
}
switch (_state) {
//////////////////////////////////////////////////////////////////////////
case STATE_PLAYING_ANIM:
_currentSprite = _animSprite;
break;
//////////////////////////////////////////////////////////////////////////
case STATE_READY:
if (!_animSprite) {
_currentSprite = _sprite;
}
break;
//////////////////////////////////////////////////////////////////////////
case STATE_TALKING: {
_sentence->update();
if (_sentence->_currentSprite) {
_tempSprite2 = _sentence->_currentSprite;
}
bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _game->_timer - _sentence->_startTime);
if (_tempSprite2 == nullptr || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
_tempSprite2 = nullptr;
_state = STATE_READY;
} else {
_tempSprite2 = getTalkStance(_sentence->getNextStance());
if (_tempSprite2) {
_tempSprite2->reset();
_currentSprite = _tempSprite2;
}
((AdGame *)_game)->addSentence(_sentence);
}
} else {
_currentSprite = _tempSprite2;
((AdGame *)_game)->addSentence(_sentence);
}
}
break;
default: // Silence unhandled enum-warning
break;
}
if (_currentSprite) {
_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_game)->_scene->getZoomAt(_posX, _posY) : 100);
if (_currentSprite->_changed) {
_posX += _currentSprite->_moveX;
_posY += _currentSprite->_moveY;
}
}
updateBlockRegion();
_ready = (_state == STATE_READY);
if (_theora) {
int offsetX, offsetY;
_game->getOffset(&offsetX, &offsetY);
_theora->_posX = _posX - offsetX;
_theora->_posY = _posY - offsetY;
_theora->update();
if (_theora->isFinished()) {
_theora->stop();
SAFE_DELETE(_theora);
}
}
updatePartEmitter();
updateSpriteAttachments();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// StopSound
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "StopSound") == 0 && _subtype == ENTITY_SOUND) {
stack->correctParams(0);
if (DID_FAIL(stopSFX(false))) {
stack->pushBool(false);
} else {
stack->pushBool(true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// PlayTheora
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PlayTheora") == 0) {
stack->correctParams(4);
const char *filename = stack->pop()->getString();
bool looping = stack->pop()->getBool(false);
ScValue *valAlpha = stack->pop();
int startTime = stack->pop()->getInt();
SAFE_DELETE(_theora);
_theora = new VideoTheoraPlayer(_game);
if (_theora && DID_SUCCEED(_theora->initialize(filename))) {
if (!valAlpha->isNULL()) {
_theora->setAlphaImage(valAlpha->getString());
}
_theora->play(VID_PLAY_POS, 0, 0, false, false, looping, startTime, _scale >= 0.0f ? _scale : -1.0f, _sFXVolume);
//if (_scale>=0) _theora->_playZoom = _scale;
stack->pushBool(true);
} else {
script->runtimeError("Entity.PlayTheora - error playing video '%s'", filename);
stack->pushBool(false);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// StopTheora
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "StopTheora") == 0) {
stack->correctParams(0);
if (_theora) {
_theora->stop();
SAFE_DELETE(_theora);
stack->pushBool(true);
} else {
stack->pushBool(false);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// IsTheoraPlaying
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IsTheoraPlaying") == 0) {
stack->correctParams(0);
if (_theora && _theora->isPlaying()) {
stack->pushBool(true);
} else {
stack->pushBool(false);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// PauseTheora
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PauseTheora") == 0) {
stack->correctParams(0);
if (_theora && _theora->isPlaying()) {
_theora->pause();
stack->pushBool(true);
} else {
stack->pushBool(false);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// ResumeTheora
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ResumeTheora") == 0) {
stack->correctParams(0);
if (_theora && _theora->isPaused()) {
_theora->resume();
stack->pushBool(true);
} else {
stack->pushBool(false);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// IsTheoraPaused
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IsTheoraPaused") == 0) {
stack->correctParams(0);
if (_theora && _theora->isPaused()) {
stack->pushBool(true);
} else {
stack->pushBool(false);
}
return STATUS_OK;
}
#if defined(ENABLE_KINJAL) || defined(ENABLE_HEROCRAFT)
//////////////////////////////////////////////////////////////////////////
// [WME Kinjal 1.4] SetBeforeEntity / SetAfterEntity
// Usage at HeroCraft games: ent.SetBeforeEntity("redDuskaEntity")
// Look for target entity (entity with given name, on the same layer as source entity)
// If target entity is not found, do nothing
// Else shift nodes of the layer to put current entity behind/after target entity
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetBeforeEntity") == 0 || strcmp(name, "SetAfterEntity") == 0) {
stack->correctParams(1);
const char *nodeName = stack->pop()->getString();
if (strcmp(_name, nodeName) == 0) {
warning("%s(%s): source and target have the same name", name, nodeName);
stack->pushBool(false);
return STATUS_OK;
}
for (int32 i = 0; i < ((AdGame *)_game)->_scene->_layers.getSize(); i++) {
AdLayer *layer = ((AdGame *)_game)->_scene->_layers[i];
for (int32 j = 0; j < layer->_nodes.getSize(); j++) {
if (layer->_nodes[j]->_type == OBJECT_ENTITY && this == layer->_nodes[j]->_entity) {
// found source layer and index, looking for target node
for (int32 k = 0; k < layer->_nodes.getSize(); k++) {
if (layer->_nodes[k]->_type == OBJECT_ENTITY && strcmp(layer->_nodes[k]->_entity->_name, nodeName) == 0) {
// update target index, depending on method name and comparison of index values
if (j < k && strcmp(name, "SetBeforeEntity") == 0) {
k--;
} else if (j > k && strcmp(name, "SetAfterEntity") == 0) {
k++;
}
// shift layer nodes array between source and target
int32 delta = j <= k ? 1 : -1;
AdSceneNode *tmp = layer->_nodes[j];
for (int32 x = j; x != k; x += delta) {
layer->_nodes[x] = layer->_nodes[x + delta];
}
layer->_nodes[k] = tmp;
// done
stack->pushBool(true);
return STATUS_OK;
}
}
}
}
}
warning("%s(%s): not found", name, nodeName);
stack->pushBool(false);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// [WME Kinjal 1.4] GetLayer / GetIndex
// Find current entity's layer and node index
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetLayer") == 0 || strcmp(name, "GetIndex") == 0) {
stack->correctParams(0);
for (int32 i = 0; i < ((AdGame *)_game)->_scene->_layers.getSize(); i++) {
AdLayer *layer = ((AdGame *)_game)->_scene->_layers[i];
for (int32 j = 0; j < layer->_nodes.getSize(); j++) {
if (layer->_nodes[j]->_type == OBJECT_ENTITY && this == layer->_nodes[j]->_entity) {
if (strcmp(name, "GetLayer") == 0) {
stack->pushNative(layer, true);
} else {
stack->pushInt(j);
}
return STATUS_OK;
}
}
}
warning("%s(): not found", name);
stack->pushNULL();
return STATUS_OK;
}
#endif
//////////////////////////////////////////////////////////////////////////
// CreateRegion
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CreateRegion") == 0) {
stack->correctParams(0);
if (!_region) {
_region = new BaseRegion(_game);
_game->registerObject(_region);
}
if (_region) {
stack->pushNative(_region, true);
} else {
stack->pushNULL();
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// DeleteRegion
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "DeleteRegion") == 0) {
stack->correctParams(0);
if (_region) {
_game->unregisterObject(_region);
_region = nullptr;
stack->pushBool(true);
} else {
stack->pushBool(false);
}
return STATUS_OK;
} else {
return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
}
}
//////////////////////////////////////////////////////////////////////////
ScValue *AdEntity::scGetProperty(const char *name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type (RO)
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Type") == 0) {
_scValue->setString("entity");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Item
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Item") == 0) {
if (_item && _item[0]) {
_scValue->setString(_item);
} else {
_scValue->setNULL();
}
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Subtype (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Subtype") == 0) {
if (_subtype == ENTITY_SOUND) {
_scValue->setString("sound");
} else {
_scValue->setString("normal");
}
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// WalkToX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "WalkToX") == 0) {
_scValue->setInt(_walkToX);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// WalkToY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "WalkToY") == 0) {
_scValue->setInt(_walkToY);
return _scValue;
}
#ifdef ENABLE_FOXTAIL
//////////////////////////////////////////////////////////////////////////
// [FoxTail] HintX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "HintX") == 0) {
_scValue->setInt(_hintX);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// [FoxTail] HintY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "HintY") == 0) {
_scValue->setInt(_hintY);
return _scValue;
}
#endif
//////////////////////////////////////////////////////////////////////////
// WalkToDirection
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "WalkToDirection") == 0) {
_scValue->setInt((int)_walkToDir);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Region (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Region") == 0) {
if (_region) {
_scValue->setNative(_region, true);
} else {
_scValue->setNULL();
}
return _scValue;
} else {
return AdTalkHolder::scGetProperty(name);
}
}
//////////////////////////////////////////////////////////////////////////
bool AdEntity::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Item
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Item") == 0) {
setItem(value->getString());
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// WalkToX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "WalkToX") == 0) {
_walkToX = value->getInt();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// WalkToY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "WalkToY") == 0) {
_walkToY = value->getInt();
return STATUS_OK;
}
#ifdef ENABLE_FOXTAIL
//////////////////////////////////////////////////////////////////////////
// [FoxTail] HintX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "HintX") == 0) {
_hintX = value->getInt();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// HintY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "HintY") == 0) {
_hintY = value->getInt();
return STATUS_OK;
}
#endif
//////////////////////////////////////////////////////////////////////////
// WalkToDirection
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "WalkToDirection") == 0) {
int dir = value->getInt();
if (dir >= 0 && dir < NUM_DIRECTIONS) {
_walkToDir = (TDirection)dir;
}
return STATUS_OK;
} else {
return AdTalkHolder::scSetProperty(name, value);
}
}
//////////////////////////////////////////////////////////////////////////
const char *AdEntity::scToString() {
return "[entity object]";
}
//////////////////////////////////////////////////////////////////////////
bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "ENTITY {\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
if (_subtype == ENTITY_SOUND) {
buffer->putTextIndent(indent + 2, "SUBTYPE=\"SOUND\"\n");
}
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
buffer->putTextIndent(indent + 2, "SCALABLE=%s\n", _zoomable ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "INTERACTIVE=%s\n", _registrable ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "COLORABLE=%s\n", _shadowable ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
if (_ignoreItems) {
buffer->putTextIndent(indent + 2, "IGNORE_ITEMS=%s\n", _ignoreItems ? "TRUE" : "FALSE");
}
if (_rotatable) {
buffer->putTextIndent(indent + 2, "ROTATABLE=%s\n", _rotatable ? "TRUE" : "FALSE");
}
if (!_autoSoundPanning) {
buffer->putTextIndent(indent + 2, "SOUND_PANNING=%s\n", _autoSoundPanning ? "TRUE" : "FALSE");
}
if (!_saveState) {
buffer->putTextIndent(indent + 2, "SAVE_STATE=%s\n", _saveState ? "TRUE" : "FALSE");
}
if (_item && _item[0]) {
buffer->putTextIndent(indent + 2, "ITEM=\"%s\"\n", _item);
}
buffer->putTextIndent(indent + 2, "WALK_TO_X=%d\n", _walkToX);
buffer->putTextIndent(indent + 2, "WALK_TO_Y=%d\n", _walkToY);
if (_walkToDir != DI_NONE) {
buffer->putTextIndent(indent + 2, "WALK_TO_DIR=%d\n", (int)_walkToDir);
}
#ifdef ENABLE_FOXTAIL
buffer->putTextIndent(indent + 2, "HINT_X=%d\n", _hintX);
buffer->putTextIndent(indent + 2, "HINT_Y=%d\n", _hintY);
#endif
for (int32 i = 0; i < _scripts.getSize(); i++) {
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
if (_subtype == ENTITY_NORMAL && _sprite && _sprite->_filename) {
buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _sprite->_filename);
}
if (_subtype == ENTITY_SOUND && _sFX && _sFX->_soundFilename && _sFX->_soundFilename[0]) {
buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sFX->_soundFilename);
buffer->putTextIndent(indent + 2, "SOUND_START_TIME=%d\n", _sFXStart);
buffer->putTextIndent(indent + 2, "SOUND_VOLUME=%d\n", _sFXVolume);
}
if (RGBCOLGetR(_alphaColor) != 0 || RGBCOLGetG(_alphaColor) != 0 || RGBCOLGetB(_alphaColor) != 0) {
buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alphaColor), RGBCOLGetG(_alphaColor), RGBCOLGetB(_alphaColor));
}
if (RGBCOLGetA(_alphaColor) != 0) {
buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alphaColor));
}
if (_scale >= 0) {
buffer->putTextIndent(indent + 2, "SCALE = %d\n", (int)_scale);
}
if (_relativeScale != 0) {
buffer->putTextIndent(indent + 2, "RELATIVE_SCALE = %d\n", (int)_relativeScale);
}
if (_font && _font->_filename && _font->_filename[0]) {
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->_filename);
}
if (_cursor && _cursor->_filename && _cursor->_filename[0]) {
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
}
AdTalkHolder::saveAsText(buffer, indent + 2);
if (_region) {
_region->saveAsText(buffer, indent + 2);
}
if (_scProp) {
_scProp->saveAsText(buffer, indent + 2);
}
AdObject::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
int32 AdEntity::getHeight() {
if (_region && !_sprite) {
return _region->_rect.bottom - _region->_rect.top;
} else {
if (_currentSprite == nullptr) {
_currentSprite = _sprite;
}
return AdObject::getHeight();
}
}
//////////////////////////////////////////////////////////////////////////
void AdEntity::updatePosition() {
if (_region && !_sprite) {
_posX = _region->_rect.left + (_region->_rect.right - _region->_rect.left) / 2;
_posY = _region->_rect.bottom;
}
}
//////////////////////////////////////////////////////////////////////////
bool AdEntity::persist(BasePersistenceManager *persistMgr) {
AdTalkHolder::persist(persistMgr);
persistMgr->transferCharPtr(TMEMBER(_item));
persistMgr->transferPtr(TMEMBER_PTR(_region));
//persistMgr->transfer(TMEMBER(_sprite));
persistMgr->transferSint32(TMEMBER_INT(_subtype));
_talkSprites.persist(persistMgr);
_talkSpritesEx.persist(persistMgr);
persistMgr->transferSint32(TMEMBER(_walkToX));
persistMgr->transferSint32(TMEMBER(_walkToY));
persistMgr->transferSint32(TMEMBER_INT(_walkToDir));
persistMgr->transferPtr(TMEMBER_PTR(_theora));
#ifdef ENABLE_FOXTAIL
if (BaseEngine::instance().isFoxTail(FOXTAIL_1_2_527, FOXTAIL_LATEST_VERSION)) {
persistMgr->transferSint32(TMEMBER(_hintX));
persistMgr->transferSint32(TMEMBER(_hintY));
}
#endif
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void AdEntity::setItem(const char *itemName) {
BaseUtils::setString(&_item, itemName);
}
//////////////////////////////////////////////////////////////////////////
bool AdEntity::setSprite(const char *filename) {
if (_currentSprite == _sprite) {
_currentSprite = nullptr;
}
SAFE_DELETE(_sprite);
BaseSprite *spr = new BaseSprite(_game, this);
if (!spr || DID_FAIL(spr->loadFile(filename))) {
SAFE_DELETE(_sprite);
return STATUS_FAILED;
} else {
_sprite = spr;
_currentSprite = _sprite;
return STATUS_OK;
}
}
Common::String AdEntity::debuggerToString() const {
return Common::String::format("%p: Entity \"%s\"; (X,Y): (%d, %d), rotate(%d): %f deg, scale(%d): (%f, %f)%%", (const void *)this, _name, _posX, _posY, _rotatable, _rotate, _zoomable, _scaleX, _scaleY);
}
} // End of namespace Wintermute