52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_WALK_H
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#define WATCHMAKER_WALK_H
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#include "watchmaker/types.h"
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#include "watchmaker/t3d.h"
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namespace Watchmaker {
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#define EPSILON 0.007f
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#define NOOLDINTERS 1
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#define NOCURINTERS 2
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#define OLDANGLESKIP 4
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#define CURANGLESKIP 8
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#define CLICKINTO 16
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#define POINTOUT1 32
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#define POINTOUT2 64
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#define LONGPATH 128
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#define NOBOUNDCHECK 256
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#define NOTSKIPPABLE 512
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extern int32 ActionLen[];
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extern int32 ActionStart[];
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void FindPath(int32 oc, t3dCAMERA *Camera);
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void ForceAnimInBounds(int32 oc);
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_WALK_H
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