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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_WALK_H
#define WATCHMAKER_WALK_H
#include "watchmaker/types.h"
#include "watchmaker/t3d.h"
namespace Watchmaker {
#define EPSILON 0.007f
#define NOOLDINTERS 1
#define NOCURINTERS 2
#define OLDANGLESKIP 4
#define CURANGLESKIP 8
#define CLICKINTO 16
#define POINTOUT1 32
#define POINTOUT2 64
#define LONGPATH 128
#define NOBOUNDCHECK 256
#define NOTSKIPPABLE 512
extern int32 ActionLen[];
extern int32 ActionStart[];
void FindPath(int32 oc, t3dCAMERA *Camera);
void ForceAnimInBounds(int32 oc);
} // End of namespace Watchmaker
#endif // WATCHMAKER_WALK_H