76 lines
3.5 KiB
C++
76 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_BALL_H
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#define WATCHMAKER_BALL_H
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#include "watchmaker/types.h"
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#include "watchmaker/t3d.h"
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#include "watchmaker/struct.h"
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#include "watchmaker/globvar.h"
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namespace Watchmaker {
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struct SPhys {
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t3dF32 Kg = 0.0f; // costante gravitazionale
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t3dF32 Kn = 0.0f; // coefficiente di attrito viscoso
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t3dF32 Kc = 0.0f; // percentuale di energia cinetica che si conserva
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t3dF32 Kt = 0.0f; // percentuale di energia cinetica che si conserva per terra
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t3dF32 Mp = 0.0f; // massa palla
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t3dF32 Mb = 0.0f; // massa braccio
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t3dF32 Rp = 0.0f; // raggio palla
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t3dF32 Td = 0.0f; // differenza di tempo trascorsa tra un istante e l'altro
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t3dF32 Ts = 0.0f; // tempo trascorso dall'ultimo impatto
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t3dF32 Tb = 0.0f; // tempo di carica del braccio
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t3dV3F Fb; // forza braccio
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t3dV3F Vb; // velocita' braccio
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t3dV3F Fv; // forza del vento
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t3dV3F V0; // velocita' iniziale palla
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t3dV3F S0; // posizione iniziale palla
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t3dV3F St; // posizione attuale
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t3dV3F Vt; // velocita' attuale
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t3dV3F At; // accelerazione attuale
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t3dF32 MVt = 0.0f; // modulo della velocita' attuale
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t3dF32 MAt = 0.0f; // modulo dell'accelerazione attuale
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uint8 InAir; // Se e' in volo
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t3dV3F Angle; // Angolazione colpo
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t3dF32 TimeLeft = 0.0f; // Tempo Riamente
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SD3DTriangle ViewCone; // Cono visivo
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};
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void InitPhys(struct SPhys *p);
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void ContinuePhys(struct SPhys *p);
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void ChangePhys(struct SPhys *p, int flags);
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void NextGopher(WGame &game);
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void ProcessGopherKeyboard();
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void UpdateArrow();
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void ProcessGopherCamera(WGame &game);
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void UpdateBall(WGame &game, struct SPhys *p);
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extern struct SPhys Ball[];
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_BALL_H
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