55 lines
2.5 KiB
C++
55 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_LL_UTIL_H
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#define WATCHMAKER_LL_UTIL_H
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#include "watchmaker/game.h"
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#include "watchmaker/globvar.h"
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#include "watchmaker/t3d.h"
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#include "watchmaker/work_dirs.h"
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#include "watchmaker/renderer.h"
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namespace Watchmaker {
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int32 LoadDDBitmap(WGame &game, const char *n, uint8 flags);
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void LoadFont(WGame &game, struct SFont *f, const char *n);
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void UpdateRoomVisibility(WGame &game);
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t3dMESH *LinkMeshToStr(Init &init, const Common::String &str);
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int16 getRoomFromStr(Init &init, const Common::String &s);
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void ChangeRoom(WGame &game, Common::String n, uint8 pos, int32 an);
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bool SetBndLevel(WGame &game, const char *roomname, int32 lev);
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int32 GetBndLevel(char *roomname);
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void GetDDBitmapExtends(Renderer &renderer, struct SRect *r, struct SDDBitmap *b);
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void DisplayDDBitmap(Renderer &, int32 tnum, int32 px, int32 py, int32 ox, int32 oy, int32 dx, int32 dy);
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void DisplayDDBitmap_NoFit(Renderer &renderer, int32 tnum, int32 px, int32 py, int32 ox, int32 oy, int32 dx, int32 dy);
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void UpdateRoomInfo(WGame &game);
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bool CheckRect(Renderer &renderer, struct SRect p, int32 cmx, int32 cmy);
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void DisplayD3DTriangle(Renderer &, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, uint8 r, uint8 g, uint8 b, uint8 al);
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void DisplayD3DRect(Renderer &, int32 px, int32 py, int32 dx, int32 dy, uint8 r, uint8 g, uint8 b, uint8 al);
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int32 CreateTooltipBitmap(Renderer &renderer, char *tooltip, FontColor color, uint8 r, uint8 g, uint8 b);
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int32 WhatObj(WGame &game, int32 mx, int32 my, uint8 op);
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void DebugVideo(Renderer &renderer, int32 px, int32 py, const char *format, ...);
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_LL_UTIL_H
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