47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_LL_ANIM_H
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#define WATCHMAKER_LL_ANIM_H
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#include "watchmaker/types.h"
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#include "watchmaker/work_dirs.h"
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#include "watchmaker/globvar.h"
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#include "watchmaker/game.h"
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namespace Watchmaker {
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void StopObjAnim(WGame &game, int32 obj);
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bool CheckAndLoadMoglieSupervisoreModel(WorkDirs &workDirs, int32 c);
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void StartAnim(WGame &game, int32 an);
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void StopAnim(WGame &game, int32 an);
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void PauseAnim(Init &init, int32 an);
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void ContinueAnim(Init &init, int32 an);
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void StopAllAnims(Init &init);
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void StopPlayingGame(WGame &game);
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void ProcessATF(WGame &game, int32 an, int32 atf);
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void ProcessATFDO(WGame &game, int32 in);
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void ProcessAnims(WGame &game);
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_LL_ANIM_H
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