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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_DO_SOUND_H
#define WATCHMAKER_DO_SOUND_H
#include "watchmaker/game.h"
namespace Watchmaker {
bool InitMusic();
bool StartSound(WGame &game, int32 index);
bool StartStepSound(WGame &game, t3dV3F *pos, uint8 side);
bool StopSound(int32 index);
bool StopSounds();
bool StopMusic();
bool StartSpeech(WGame &game, int32 n);
bool PlayMusic(int32 index, uint32 FadeOutTime, uint32 FadeInTime);
} // End of namespace Watchmaker
#endif // WATCHMAKER_DO_SOUND_H