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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_T3D_FACE_H
#define WATCHMAKER_T3D_FACE_H
#include "watchmaker/3d/types3d.h"
#include "watchmaker/3d/material.h"
namespace Watchmaker {
struct t3dBODY;
struct t3dFACE {
uint32 flags = 0; // face status 4
NormalPtr n; // pointer to the face normal 4
private:
int16 MatVertexIndex[3] = {}; // Vertices indices in material 6
uint16 _materialIndex = 0;
MaterialPtr _mat = nullptr; // pointer to material 4
t3dBODY *_body = nullptr;
public:
int16 VertexIndex[3] = {}; // Vertices indices in mesh 6
void setMatVertexIndex(int index, int16 value) {
MatVertexIndex[index] = value;
}
uint16 getMatVertexIndex(int index) {
return MatVertexIndex[index];
}
public:
MaterialPtr lightmap; // pointer to lightmap (or 2nd material) 4
t3dFACE(t3dBODY *b, Common::SeekableReadStream &stream);
bool hasMaterialFlag(uint32 flag) {
return getMaterial()->hasFlag(flag);
}
MaterialPtr getMaterial();
const gMaterial *getMaterial() const;
uint16 getMaterialIndex() const {
return _materialIndex;
}
void setMaterialIndex(uint32 index) {
_materialIndex = index;
_mat = nullptr;
getMaterial();
}
void checkVertices() {
for (int i = 0; i < 3; i++) {
assert((int)getMaterial()->VertsList.size() > MatVertexIndex[i]);
}
}
bool isVisible() const;
};
} // End of namespace Watchmaker
#endif // SCUMMVM_T3D_FACE_H