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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_MATRIX4X4_H
#define WATCHMAKER_MATRIX4X4_H
#include "common/scummsys.h"
#include "common/textconsole.h"
namespace Watchmaker {
struct Matrix4x4 {
float data[16] = {};
void setIdentity() {
setValue(1, 1, 1.0f);
setValue(2, 2, 1.0f);
setValue(3, 3, 1.0f);
setValue(4, 4, 1.0f);
}
void setValue(int row, int col, float value) {
data[(col - 1) * 4 + (row - 1)] = value;
}
float getValue(int row, int col) const {
return data[(col - 1) * 4 + (row - 1)];
}
void print() const {
for (int row = 1; row <= 4; row++) {
for (int col = 1; col <= 4; col++) {
warning("%f ", getValue(row, col));
}
warning(" ");
}
}
bool operator==(const Matrix4x4 &rhs) const {
for (int row = 1; row <= 4; row++) {
for (int col = 1; col <= 4; col++) {
if (getValue(row, col) != rhs.getValue(row, col)) {
return false;
}
}
}
return true;
}
};
} // End of namespace Watchmaker
#endif // WATCHMAKER_MATRIX4X4_H