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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_WORLD_MONSTEREGG_H
#define ULTIMA8_WORLD_MONSTEREGG_H
#include "ultima/ultima8/world/item.h"
#include "ultima/ultima8/usecode/intrinsics.h"
namespace Ultima {
namespace Ultima8 {
class MonsterEgg : public Item {
friend class ItemFactory;
public:
MonsterEgg();
~MonsterEgg() override;
ENABLE_RUNTIME_CLASSTYPE()
int getProb() const {
return (_quality >> 11) & 0x1F;
}
int getMonsterShape() const {
return _quality & 0x7FF;
}
int getActivity() const {
return _mapNum & 0x07;
}
uint16 hatch();
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
INTRINSIC(I_monsterEggHatch);
INTRINSIC(I_getMonId);
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif