50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_USECODE_USECODE_H
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#define ULTIMA8_USECODE_USECODE_H
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namespace Ultima {
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namespace Ultima8 {
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/**
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* Usecode is the main engine code in the U8 engine. It has a simple assembly language
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* executed by the UCMachine.
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*/
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class Usecode {
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public:
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Usecode() { }
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virtual ~Usecode() { }
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virtual const uint8 *get_class(uint32 classid) = 0;
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virtual uint32 get_class_size(uint32 classid) = 0;
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virtual const char *get_class_name(uint32 classid) = 0;
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virtual uint32 get_class_base_offset(uint32 classid) = 0;
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virtual uint32 get_class_event_count(uint32 classid) = 0;
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virtual uint32 get_class_event(uint32 classid, uint32 eventid);
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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