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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GUMPS_WEASELDAT_H
#define ULTIMA8_GUMPS_WEASELDAT_H
#include "common/stream.h"
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Ultima8 {
/**
* Data for the Weasel (shop) gump on a single level. Contains a list of things you can buy.
*/
class WeaselDat {
public:
enum WeaselType {
kUnknown,
kWeapon,
kItem
};
/** A single item in the shop */
struct WeaselEntry {
char _id[4]; // eg, "W01", "I02", etc
uint16 _shapeNo;
uint32 _cost;
uint16 _entryNo;
uint16 _unk;
enum WeaselType _type;
};
WeaselDat(Common::ReadStream *rs);
uint16 getNumItems() const {
return _items.size();
}
uint16 getNumOfType(WeaselType type) const;
const Std::vector<WeaselEntry> &getItems() const {
return _items;
}
private:
Std::vector<WeaselEntry> _items;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif