343 lines
8.8 KiB
C++
343 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/gumps/u8_save_gump.h"
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#include "ultima/ultima8/gumps/widgets/edit_widget.h"
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#include "ultima/ultima8/gumps/widgets/text_widget.h"
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#include "ultima/ultima8/ultima8.h"
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#include "ultima/ultima8/kernel/mouse.h"
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#include "ultima/ultima8/games/game_data.h"
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#include "ultima/ultima8/gfx/shape.h"
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#include "ultima/ultima8/gfx/shape_frame.h"
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#include "ultima/ultima8/filesys/savegame.h"
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#include "ultima/ultima8/gumps/paged_gump.h"
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#include "ultima/ultima8/world/get_object.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/translation.h"
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#include "gui/message.h"
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namespace Ultima {
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namespace Ultima8 {
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static const int entryfont = 4;
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DEFINE_RUNTIME_CLASSTYPE_CODE(U8SaveGump)
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U8SaveGump::U8SaveGump(bool saveMode, int page)
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: Gump(0, 0, 5, 5), _save(saveMode), _page(page) {
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}
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U8SaveGump::~U8SaveGump() {
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}
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// gumps: 36/0-11: number 1-12
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// 46/0: "Entry"
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void U8SaveGump::InitGump(Gump *newparent, bool take_focus) {
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Gump::InitGump(newparent, take_focus);
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_dims.setWidth(220);
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_dims.setHeight(170);
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FrameID entry_id(GameData::GUMPS, 46, 0);
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entry_id = _TL_SHP_(entry_id);
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const Shape *entryShape = GameData::get_instance()->getShape(entry_id);
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const ShapeFrame *sf = entryShape->getFrame(entry_id._frameNum);
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int entrywidth = sf->_width;
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int entryheight = sf->_height;
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if (_save)
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_editWidgets.resize(6); // constant!
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loadDescriptions();
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for (int i = 0; i < 6; ++i) {
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int index = _page * 6 + i;
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int xbase = 3;
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int yi = i;
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if (i >= 3) {
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xbase += _dims.width() / 2 + 9;
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yi -= 3;
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}
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Gump *gump = new Gump(xbase, 3 + 40 * yi, 1, 1);
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gump->SetShape(entry_id, true);
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gump->InitGump(this, false);
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int x = xbase + 2 + entrywidth;
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if (index >= 9) { // index 9 is labelled "10"
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FrameID entrynum1_id(GameData::GUMPS, 36, (index + 1) / 10 - 1);
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entrynum1_id = _TL_SHP_(entrynum1_id);
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entryShape = GameData::get_instance()->getShape(entrynum1_id);
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sf = entryShape->getFrame(entrynum1_id._frameNum);
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x += 1 + sf->_width;
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gump = new Gump(xbase + 2 + entrywidth, 3 + 40 * yi, 1, 1);
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gump->SetShape(entrynum1_id, true);
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gump->InitGump(this, false);
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}
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FrameID entrynum_id(GameData::GUMPS, 36, index % 10);
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entrynum_id = _TL_SHP_(entrynum_id);
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gump = new Gump(x, 3 + 40 * yi, 1, 1);
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gump->SetShape(entrynum_id, true);
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if (index % 10 == 9) {
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// HACK: There is no frame for '0', so we re-use part of the
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// frame for '10', cutting off the first 6 pixels.
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Common::Rect32 rect = gump->getDims();
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rect.translate(6, 0);
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gump->setDims(rect);
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}
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gump->InitGump(this, false);
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if (index == 0) {
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// special case for 'The Beginning...' _save
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Gump *widget = new TextWidget(xbase, entryheight + 4 + 40 * yi,
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_TL_("The Beginning..."),
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true, entryfont, 95);
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widget->InitGump(this, false);
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} else {
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if (_save) {
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EditWidget *ew = new EditWidget(xbase, entryheight + 4 + 40 * yi,
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_descriptions[i],
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true, entryfont,
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95, 38 - entryheight, 0, true);
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ew->SetIndex(i + 1);
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ew->InitGump(this, false);
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_editWidgets[i] = ew;
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} else {
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// load
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Gump *widget = new TextWidget(xbase, entryheight + 4 + 40 * yi,
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_descriptions[i], true, entryfont,
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95, 38 - entryheight);
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widget->InitGump(this, false);
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}
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}
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}
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// remove focus from children (just in case)
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if (_focusChild) _focusChild->OnFocus(false);
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_focusChild = 0;
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}
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void U8SaveGump::Close(bool no_del) {
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Gump::Close(no_del);
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}
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void U8SaveGump::OnFocus(bool gain) {
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if (gain) {
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if (_save)
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Mouse::get_instance()->setMouseCursor(Mouse::MOUSE_QUILL);
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else
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Mouse::get_instance()->setMouseCursor(Mouse::MOUSE_MAGGLASS);
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}
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}
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Gump *U8SaveGump::onMouseDown(int button, int32 mx, int32 my) {
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// take all clicks
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return this;
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}
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void U8SaveGump::onMouseClick(int button, int32 mx, int32 my) {
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if (button != Mouse::BUTTON_LEFT) return;
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ParentToGump(mx, my);
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int x;
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if (mx >= 3 && mx <= 100)
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x = 0;
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else if (mx >= _dims.width() / 2 + 10)
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x = 1;
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else
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return;
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int y;
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if (my >= 3 && my <= 40)
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y = 0;
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else if (my >= 43 && my <= 80)
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y = 1;
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else if (my >= 83 && my <= 120)
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y = 2;
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else
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return;
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int i = 3 * x + y;
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int index = 6 * _page + i + 1;
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if (_save && !_focusChild && _editWidgets[i]) {
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_editWidgets[i]->MakeFocus();
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PagedGump *p = dynamic_cast<PagedGump *>(_parent);
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if (p) p->enableButtons(false);
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}
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if (!_save) {
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// If our parent has a notifiy process, we'll put our result in it and won't actually load the game
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GumpNotifyProcess *p = _parent ? _parent->GetNotifyProcess() : nullptr;
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if (p) {
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// Do nothing in this case
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if (index != 1 && _descriptions[i].empty()) return;
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_parent->SetResult(index);
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_parent->Close(); // close PagedGump (and us)
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return;
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}
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loadgame(index); // 'this' will be deleted here!
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}
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}
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void U8SaveGump::onMouseDouble(int button, int32 mx, int32 my) {
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onMouseClick(button, mx, my);
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}
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void U8SaveGump::ChildNotify(Gump *child, uint32 message) {
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EditWidget *widget = dynamic_cast<EditWidget *>(child);
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if (widget && message == EditWidget::EDIT_ENTER) {
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// save
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assert(_save);
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Std::string name = widget->getText();
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if (name.empty()) return;
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// Note: this might close us, so we should return right after.
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savegame(widget->GetIndex() + 6 * _page, name);
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return;
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}
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if (widget && message == EditWidget::EDIT_ESCAPE) {
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// cancel edit
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assert(_save);
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// remove focus
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if (_focusChild) _focusChild->OnFocus(false);
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_focusChild = 0;
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PagedGump *p = dynamic_cast<PagedGump *>(_parent);
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if (p) p->enableButtons(true);
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widget->setText(_descriptions[widget->GetIndex() - 1]);
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return;
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}
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}
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bool U8SaveGump::OnKeyDown(int key, int mod) {
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if (Gump::OnKeyDown(key, mod)) return true;
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return false;
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}
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bool U8SaveGump::loadgame(int saveIndex) {
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if (saveIndex == 1) {
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return Ultima8Engine::get_instance()->newGame();
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}
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Common::Error loadError = Ultima8Engine::get_instance()->loadGameState(saveIndex);
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if (loadError.getCode() != Common::kNoError) {
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GUI::MessageDialog errorDialog(loadError.getDesc());
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errorDialog.runModal();
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return false;
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}
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return true;
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}
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bool U8SaveGump::savegame(int saveIndex, const Std::string &name) {
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if (name.empty())
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return false;
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// We are saving, close parent (and ourselves) first so it doesn't
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// block the save or appear in the screenshot
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_parent->Close();
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if (!Ultima8Engine::get_instance()->canSaveGameStateCurrently())
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return false;
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return Ultima8Engine::get_instance()->saveGameState(saveIndex, name).getCode() == Common::kNoError;
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}
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void U8SaveGump::loadDescriptions() {
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_descriptions.resize( 6);
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for (int i = 0; i < 6; ++i) {
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int saveIndex = 6 * _page + i + 1;
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Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
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Ultima8Engine::get_instance()->getSaveStateName(saveIndex));
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if (!saveFile)
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continue;
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const SavegameReader *sg = new SavegameReader(saveFile, true);
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_descriptions[i] = sg->getDescription();
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delete sg;
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}
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}
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//static
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Gump *U8SaveGump::showLoadSaveGump(Gump *parent, bool save) {
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if (!ConfMan.getBool("originalsaveload")) {
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if (save)
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Ultima8Engine::get_instance()->saveGameDialog();
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else
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Ultima8Engine::get_instance()->loadGameDialog();
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return nullptr;
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}
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if (save && !Ultima8Engine::get_instance()->canSaveGameStateCurrently()) {
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return nullptr;
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}
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PagedGump *gump = new PagedGump(34, -38, 3, 35);
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gump->InitGump(parent);
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for (int page = 0; page < 16; ++page) {
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U8SaveGump *s = new U8SaveGump(save, page);
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s->InitGump(gump, false);
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gump->addPage(s);
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}
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int lastSave = ConfMan.hasKey("lastSave") ? ConfMan.getInt("lastSave") : -1;
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if (lastSave > 0) {
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gump->showPage((lastSave - 1) / 6);
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}
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gump->setRelativePosition(CENTER);
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return gump;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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