Files
2026-02-02 04:50:13 +01:00

343 lines
8.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gumps/u8_save_gump.h"
#include "ultima/ultima8/gumps/widgets/edit_widget.h"
#include "ultima/ultima8/gumps/widgets/text_widget.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/kernel/mouse.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/gfx/shape.h"
#include "ultima/ultima8/gfx/shape_frame.h"
#include "ultima/ultima8/filesys/savegame.h"
#include "ultima/ultima8/gumps/paged_gump.h"
#include "ultima/ultima8/world/get_object.h"
#include "ultima/ultima8/world/actors/main_actor.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/translation.h"
#include "gui/message.h"
namespace Ultima {
namespace Ultima8 {
static const int entryfont = 4;
DEFINE_RUNTIME_CLASSTYPE_CODE(U8SaveGump)
U8SaveGump::U8SaveGump(bool saveMode, int page)
: Gump(0, 0, 5, 5), _save(saveMode), _page(page) {
}
U8SaveGump::~U8SaveGump() {
}
// gumps: 36/0-11: number 1-12
// 46/0: "Entry"
void U8SaveGump::InitGump(Gump *newparent, bool take_focus) {
Gump::InitGump(newparent, take_focus);
_dims.setWidth(220);
_dims.setHeight(170);
FrameID entry_id(GameData::GUMPS, 46, 0);
entry_id = _TL_SHP_(entry_id);
const Shape *entryShape = GameData::get_instance()->getShape(entry_id);
const ShapeFrame *sf = entryShape->getFrame(entry_id._frameNum);
int entrywidth = sf->_width;
int entryheight = sf->_height;
if (_save)
_editWidgets.resize(6); // constant!
loadDescriptions();
for (int i = 0; i < 6; ++i) {
int index = _page * 6 + i;
int xbase = 3;
int yi = i;
if (i >= 3) {
xbase += _dims.width() / 2 + 9;
yi -= 3;
}
Gump *gump = new Gump(xbase, 3 + 40 * yi, 1, 1);
gump->SetShape(entry_id, true);
gump->InitGump(this, false);
int x = xbase + 2 + entrywidth;
if (index >= 9) { // index 9 is labelled "10"
FrameID entrynum1_id(GameData::GUMPS, 36, (index + 1) / 10 - 1);
entrynum1_id = _TL_SHP_(entrynum1_id);
entryShape = GameData::get_instance()->getShape(entrynum1_id);
sf = entryShape->getFrame(entrynum1_id._frameNum);
x += 1 + sf->_width;
gump = new Gump(xbase + 2 + entrywidth, 3 + 40 * yi, 1, 1);
gump->SetShape(entrynum1_id, true);
gump->InitGump(this, false);
}
FrameID entrynum_id(GameData::GUMPS, 36, index % 10);
entrynum_id = _TL_SHP_(entrynum_id);
gump = new Gump(x, 3 + 40 * yi, 1, 1);
gump->SetShape(entrynum_id, true);
if (index % 10 == 9) {
// HACK: There is no frame for '0', so we re-use part of the
// frame for '10', cutting off the first 6 pixels.
Common::Rect32 rect = gump->getDims();
rect.translate(6, 0);
gump->setDims(rect);
}
gump->InitGump(this, false);
if (index == 0) {
// special case for 'The Beginning...' _save
Gump *widget = new TextWidget(xbase, entryheight + 4 + 40 * yi,
_TL_("The Beginning..."),
true, entryfont, 95);
widget->InitGump(this, false);
} else {
if (_save) {
EditWidget *ew = new EditWidget(xbase, entryheight + 4 + 40 * yi,
_descriptions[i],
true, entryfont,
95, 38 - entryheight, 0, true);
ew->SetIndex(i + 1);
ew->InitGump(this, false);
_editWidgets[i] = ew;
} else {
// load
Gump *widget = new TextWidget(xbase, entryheight + 4 + 40 * yi,
_descriptions[i], true, entryfont,
95, 38 - entryheight);
widget->InitGump(this, false);
}
}
}
// remove focus from children (just in case)
if (_focusChild) _focusChild->OnFocus(false);
_focusChild = 0;
}
void U8SaveGump::Close(bool no_del) {
Gump::Close(no_del);
}
void U8SaveGump::OnFocus(bool gain) {
if (gain) {
if (_save)
Mouse::get_instance()->setMouseCursor(Mouse::MOUSE_QUILL);
else
Mouse::get_instance()->setMouseCursor(Mouse::MOUSE_MAGGLASS);
}
}
Gump *U8SaveGump::onMouseDown(int button, int32 mx, int32 my) {
// take all clicks
return this;
}
void U8SaveGump::onMouseClick(int button, int32 mx, int32 my) {
if (button != Mouse::BUTTON_LEFT) return;
ParentToGump(mx, my);
int x;
if (mx >= 3 && mx <= 100)
x = 0;
else if (mx >= _dims.width() / 2 + 10)
x = 1;
else
return;
int y;
if (my >= 3 && my <= 40)
y = 0;
else if (my >= 43 && my <= 80)
y = 1;
else if (my >= 83 && my <= 120)
y = 2;
else
return;
int i = 3 * x + y;
int index = 6 * _page + i + 1;
if (_save && !_focusChild && _editWidgets[i]) {
_editWidgets[i]->MakeFocus();
PagedGump *p = dynamic_cast<PagedGump *>(_parent);
if (p) p->enableButtons(false);
}
if (!_save) {
// If our parent has a notifiy process, we'll put our result in it and won't actually load the game
GumpNotifyProcess *p = _parent ? _parent->GetNotifyProcess() : nullptr;
if (p) {
// Do nothing in this case
if (index != 1 && _descriptions[i].empty()) return;
_parent->SetResult(index);
_parent->Close(); // close PagedGump (and us)
return;
}
loadgame(index); // 'this' will be deleted here!
}
}
void U8SaveGump::onMouseDouble(int button, int32 mx, int32 my) {
onMouseClick(button, mx, my);
}
void U8SaveGump::ChildNotify(Gump *child, uint32 message) {
EditWidget *widget = dynamic_cast<EditWidget *>(child);
if (widget && message == EditWidget::EDIT_ENTER) {
// save
assert(_save);
Std::string name = widget->getText();
if (name.empty()) return;
// Note: this might close us, so we should return right after.
savegame(widget->GetIndex() + 6 * _page, name);
return;
}
if (widget && message == EditWidget::EDIT_ESCAPE) {
// cancel edit
assert(_save);
// remove focus
if (_focusChild) _focusChild->OnFocus(false);
_focusChild = 0;
PagedGump *p = dynamic_cast<PagedGump *>(_parent);
if (p) p->enableButtons(true);
widget->setText(_descriptions[widget->GetIndex() - 1]);
return;
}
}
bool U8SaveGump::OnKeyDown(int key, int mod) {
if (Gump::OnKeyDown(key, mod)) return true;
return false;
}
bool U8SaveGump::loadgame(int saveIndex) {
if (saveIndex == 1) {
return Ultima8Engine::get_instance()->newGame();
}
Common::Error loadError = Ultima8Engine::get_instance()->loadGameState(saveIndex);
if (loadError.getCode() != Common::kNoError) {
GUI::MessageDialog errorDialog(loadError.getDesc());
errorDialog.runModal();
return false;
}
return true;
}
bool U8SaveGump::savegame(int saveIndex, const Std::string &name) {
if (name.empty())
return false;
// We are saving, close parent (and ourselves) first so it doesn't
// block the save or appear in the screenshot
_parent->Close();
if (!Ultima8Engine::get_instance()->canSaveGameStateCurrently())
return false;
return Ultima8Engine::get_instance()->saveGameState(saveIndex, name).getCode() == Common::kNoError;
}
void U8SaveGump::loadDescriptions() {
_descriptions.resize( 6);
for (int i = 0; i < 6; ++i) {
int saveIndex = 6 * _page + i + 1;
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
Ultima8Engine::get_instance()->getSaveStateName(saveIndex));
if (!saveFile)
continue;
const SavegameReader *sg = new SavegameReader(saveFile, true);
_descriptions[i] = sg->getDescription();
delete sg;
}
}
//static
Gump *U8SaveGump::showLoadSaveGump(Gump *parent, bool save) {
if (!ConfMan.getBool("originalsaveload")) {
if (save)
Ultima8Engine::get_instance()->saveGameDialog();
else
Ultima8Engine::get_instance()->loadGameDialog();
return nullptr;
}
if (save && !Ultima8Engine::get_instance()->canSaveGameStateCurrently()) {
return nullptr;
}
PagedGump *gump = new PagedGump(34, -38, 3, 35);
gump->InitGump(parent);
for (int page = 0; page < 16; ++page) {
U8SaveGump *s = new U8SaveGump(save, page);
s->InitGump(gump, false);
gump->addPage(s);
}
int lastSave = ConfMan.hasKey("lastSave") ? ConfMan.getInt("lastSave") : -1;
if (lastSave > 0) {
gump->showPage((lastSave - 1) / 6);
}
gump->setRelativePosition(CENTER);
return gump;
}
} // End of namespace Ultima8
} // End of namespace Ultima