Files
scummvm-cursorfix/engines/ultima/ultima8/gumps/shape_viewer_gump.cpp
2026-02-02 04:50:13 +01:00

412 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "ultima/ultima8/gumps/shape_viewer_gump.h"
#include "ultima/ultima8/gfx/render_surface.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/kernel/mouse.h"
#include "ultima/ultima8/gfx/shape.h"
#include "ultima/ultima8/gfx/shape_frame.h"
#include "ultima/ultima8/gfx/shape_info.h"
#include "ultima/ultima8/gfx/fonts/rendered_text.h"
#include "ultima/ultima8/gfx/fonts/font.h"
#include "ultima/ultima8/gfx/fonts/font_manager.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/gfx/fonts/font_shape_archive.h"
#include "ultima/ultima8/gfx/main_shape_archive.h"
#include "ultima/ultima8/gfx/gump_shape_archive.h"
#include "ultima/ultima8/gfx/mouse_shape_archive.h"
#include "ultima/ultima8/gfx/texture.h"
#include "ultima/ultima8/convert/u8/convert_shape_u8.h"
#include "ultima/ultima8/gfx/palette.h"
#include "ultima/ultima8/gfx/palette_manager.h"
#include "ultima/ultima8/usecode/usecode.h"
#include "ultima/ultima8/metaengine.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(ShapeViewerGump)
static const uint32 background_colors[] = {
TEX32_PACK_RGB(0x10, 0x10, 0x10),
TEX32_PACK_RGB(0x90, 0x90, 0x90)
};
static const uint32 grid_colors[] = {
TEX32_PACK_RGB(0x20, 0x20, 0x20),
TEX32_PACK_RGB(0xA0, 0xA0, 0xA0)
};
static const uint32 axis_colors[] = {
TEX32_PACK_RGB(0x10, 0x30, 0x10),
TEX32_PACK_RGB(0x90, 0xB0, 0x90)
};
ShapeViewerGump::ShapeViewerGump()
: ModalGump(), _curArchive(0), _curShape(0), _curFrame(0),
_background(0), _fontNo(0), _showGrid(false), _mirrored(false),
_shapeW(0), _shapeH(0), _shapeX(0), _shapeY(0) {
}
ShapeViewerGump::ShapeViewerGump(int x, int y, int width, int height,
Common::Array<ShapeArchiveEntry> &archives,
uint32 flags, int32 layer)
: ModalGump(x, y, width, height, 0, flags, layer), _archives(archives),
_curArchive(0), _curShape(0), _curFrame(0),
_background(0), _fontNo(0), _showGrid(false), _mirrored(false),
_shapeW(0), _shapeH(0), _shapeX(0), _shapeY(0) {
if (GAME_IS_CRUSADER) {
// Default to a decent font on Crusader
_fontNo = 6;
}
}
ShapeViewerGump::~ShapeViewerGump() {
for (auto &entry : _archives) {
if (entry._disposeAfterUse == DisposeAfterUse::YES) {
delete entry._archive;
}
}
}
void ShapeViewerGump::InitGump(Gump *newparent, bool take_focus) {
ModalGump::InitGump(newparent, take_focus);
}
void ShapeViewerGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool /*scaled*/) {
if (_archives.empty()) {
Close();
return;
}
uint32 color = background_colors[_background];
surf->fill32(color, _dims);
int32 posx = (_dims.width() - _shapeW) / 2 + _shapeX;
int32 posy = (_dims.height() - _shapeH) / 2 + _shapeY - 25;
if (_showGrid) {
const int step = 16;
color = grid_colors[_background];
for (int i = step; i < _dims.width(); i += step) {
int32 x = posx + i;
if (x < _dims.right)
surf->drawLine32(color, x, _dims.top, x, _dims.bottom - 1);
x = posx - i;
if (x > _dims.left)
surf->drawLine32(color, x, _dims.top, x, _dims.bottom - 1);
}
for (int i = step; i < _dims.height(); i += step) {
int32 y = posy + i;
if (y < _dims.bottom)
surf->drawLine32(color, _dims.left, y, _dims.right - 1, y);
y = posy - i;
if (y > _dims.top)
surf->drawLine32(color, _dims.left, y, _dims.right - 1, y);
}
color = axis_colors[_background];
surf->drawLine32(color, posx, _dims.top, posx, _dims.bottom - 1);
surf->drawLine32(color, _dims.left, posy, _dims.right - 1, posy);
}
ShapeArchive *archive = _archives[_curArchive]._archive;
const Shape *shape = archive->getShape(_curShape);
if (shape && _curFrame < shape->frameCount()) {
surf->Paint(shape, _curFrame, posx, posy, _mirrored);
}
RenderedText *rendtext;
Font *font = FontManager::get_instance()->getGameFont(_fontNo, true);
if (!font)
return;
unsigned int remaining;
{
// Basic shape/frame information
char buf1[50];
char buf2[200];
if (!shape) {
Common::sprintf_s(buf1, "NULL");
} else {
Common::sprintf_s(buf1, "Frame %d of %d", _curFrame+1, shape->frameCount());
}
Common::sprintf_s(buf2, "%s: Shape %d, %s %s", _archives[_curArchive]._name.c_str(),
_curShape, buf1, _mirrored ? "(Mirrored)" : "");
rendtext = font->renderText(buf2, remaining);
rendtext->draw(surf, 8, 10);
delete rendtext;
}
if (!_mirrored) {
// Dump the pixel val under the mouse cursor:
int32 mx = 0;
int32 my = 0;
char buf2[200];
Mouse::get_instance()->getMouseCoords(mx, my);
ScreenSpaceToGump(mx, my);
int32 relx = mx - (posx - _shapeX);
int32 rely = my - (posy - _shapeY);
if (shape && relx >= 0 && rely >= 0 && relx < _shapeW && rely < _shapeH) {
// get color
relx -= _shapeX;
rely -= _shapeY;
const ShapeFrame *frame = shape->getFrame(_curFrame);
if (frame && frame->hasPoint(relx, rely)) {
uint8 rawpx = frame->getPixel(relx, rely);
uint8 px_r, px_g, px_b;
shape->getPalette()->get(rawpx, px_r, px_g, px_b);
Common::sprintf_s(buf2, "px: (%d, %d)(%d, %d): %d (%d, %d, %d)", relx, rely, frame->_xoff, frame->_yoff, rawpx, px_r, px_g, px_b);
rendtext = font->renderText(buf2, remaining);
rendtext->draw(surf, 8, 25);
delete rendtext;
}
}
}
{
// Additional shapeinfo (only in main shapes archive)
MainShapeArchive *mainshapes = dynamic_cast<MainShapeArchive *>(archive);
if (!mainshapes || !shape) return;
char buf3[128];
char buf4[128];
char buf5[128];
char buf6[512];
const ShapeInfo *info = mainshapes->getShapeInfo(_curShape);
if (info) {
Common::sprintf_s(buf3, "x: %d, y: %d, z: %d\n flags: 0x%04X, family: %d",
info->_x, info->_y, info->_z, info->_flags, info->_family);
Common::sprintf_s(buf4, "equip type: %d, weight: %d, vol: %d",
info->_equipType, info->_weight, info->_volume);
Common::sprintf_s(buf5, "anim: type: %d, data: %d, speed: %d",
info->_animType, info->_animData, info->_animSpeed);
Common::sprintf_s(buf6, "ShapeInfo: %s\n%s\n%s\nUsecode: %s",
buf3, buf4, buf5, GameData::get_instance()->getMainUsecode()->get_class_name(_curShape));
rendtext = font->renderText(buf6, remaining);
int x, y;
rendtext->getSize(x, y);
rendtext->draw(surf, 8, _dims.height() - y);
delete rendtext;
}
}
}
bool ShapeViewerGump::OnKeyDown(int key, int mod) {
ShapeArchive *archive = _archives[_curArchive]._archive;
bool shapechanged = false;
unsigned int delta = 1;
if (mod & Common::KBD_SHIFT) delta = 10;
switch (key) {
case Common::KEYCODE_UP:
case Common::KEYCODE_k:
if (delta >= archive->getCount())
delta = 1;
if (_curShape < delta)
_curShape = archive->getCount() + _curShape - delta;
else
_curShape -= delta;
shapechanged = true;
_curFrame = 0;
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_j:
if (delta >= archive->getCount())
delta = 1;
if (_curShape + delta >= archive->getCount())
_curShape = _curShape + delta - archive->getCount();
else
_curShape += delta;
_curFrame = 0;
shapechanged = true;
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_h: {
const Shape *shape = archive->getShape(_curShape);
if (shape && shape->frameCount()) {
if (delta >= shape->frameCount()) delta = 1;
if (_curFrame < delta)
_curFrame = shape->frameCount() + _curFrame - delta;
else
_curFrame -= delta;
}
}
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_l: {
const Shape *shape = archive->getShape(_curShape);
if (shape && shape->frameCount()) {
if (delta >= shape->frameCount()) delta = 1;
if (_curFrame + delta >= shape->frameCount())
_curFrame = _curFrame + delta - shape->frameCount();
else
_curFrame += delta;
}
}
break;
case Common::KEYCODE_COMMA:
case Common::KEYCODE_PAGEUP: {
if (_curArchive == 0)
_curArchive = _archives.size() - 1;
else
_curArchive--;
archive = _archives[_curArchive]._archive;
shapechanged = true;
_curShape = 0;
_curFrame = 0;
}
break;
case Common::KEYCODE_PERIOD:
case Common::KEYCODE_PAGEDOWN: {
if (_curArchive + 1 == _archives.size())
_curArchive = 0;
else
_curArchive++;
archive = _archives[_curArchive]._archive;
shapechanged = true;
_curShape = 0;
_curFrame = 0;
}
break;
case Common::KEYCODE_f: {
_fontNo++;
if (_fontNo >= GameData::get_instance()->getFonts()->getCount() ||
_fontNo > 17) {
_fontNo = 0;
}
}
break;
case Common::KEYCODE_m: {
_mirrored = !_mirrored;
}
break;
case Common::KEYCODE_g: {
_showGrid = !_showGrid;
}
break;
case Common::KEYCODE_b: {
_background = _background ? 0 : 1;
} break;
case Common::KEYCODE_ESCAPE: {
Close();
}
break;
default:
break;
}
if (shapechanged) {
const Shape *shape = archive->getShape(_curShape);
if (shape)
shape->getTotalDimensions(_shapeW, _shapeH, _shapeX, _shapeY);
}
return true;
}
//static
void ShapeViewerGump::U8ShapeViewer() {
GameData *gamedata = GameData::get_instance();
Common::Array<ShapeArchiveEntry> archives;
archives.push_back(ShapeArchiveEntry("shapes", gamedata->getMainShapes()));
archives.push_back(ShapeArchiveEntry("gumps", gamedata->getGumps()));
archives.push_back(ShapeArchiveEntry("fonts", gamedata->getFonts()));
ShapeArchive *mouseShapes = new MouseShapeArchive(gamedata->getMouse(), GameData::OTHER);
archives.push_back(ShapeArchiveEntry("mouse", mouseShapes, DisposeAfterUse::YES));
auto *eintro = new Common::File();
if (eintro->open("static/eintro.skf")) {
ShapeArchive *eintroshapes = new ShapeArchive(eintro, GameData::OTHER,
PaletteManager::get_instance()->getPalette(PaletteManager::Pal_Game),
&U8SKFShapeFormat);
archives.push_back(ShapeArchiveEntry("eintro", eintroshapes, DisposeAfterUse::YES));
} else {
delete eintro;
}
auto *endgame = new Common::File();
if (endgame->open("static/endgame.skf")) {
ShapeArchive *endgameshapes = new ShapeArchive(endgame, GameData::OTHER,
PaletteManager::get_instance()->getPalette(PaletteManager::Pal_Game),
&U8SKFShapeFormat);
archives.push_back(ShapeArchiveEntry("endgame", endgameshapes, DisposeAfterUse::YES));
} else {
delete endgame;
}
Gump *desktopGump = Ultima8Engine::get_instance()->getDesktopGump();
Common::Rect32 res = desktopGump->getDims();
int xoff, yoff, width, height;
if (res.height() > 240) {
width = (res.width() * 4) / 5;
height = (res.height() * 5) / 6;
xoff = res.width() / 10;
yoff = res.height() / 12;
} else {
width = (res.width() * 9) / 10;
height = (res.height() * 11) / 12;
xoff = res.width() / 20;
yoff = res.height() / 24;
}
ModalGump *gump = new ShapeViewerGump(xoff, yoff, width, height, archives);
gump->InitGump(0);
}
bool ShapeViewerGump::loadData(Common::ReadStream *rs) {
warning("Trying to load ModalGump");
return false;
}
void ShapeViewerGump::saveData(Common::WriteStream *ws) {
warning("Trying to save ModalGump");
}
} // End of namespace Ultima8
} // End of namespace Ultima