Files
2026-02-02 04:50:13 +01:00

70 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GUMPS_QUITGUMP_H
#define ULTIMA8_GUMPS_QUITGUMP_H
#include "ultima/ultima8/gumps/modal_gump.h"
#include "ultima/ultima8/misc/classtype.h"
namespace Ultima {
namespace Ultima8 {
/**
* The "are you sure you want to quit?" gump
*/
class QuitGump : public ModalGump {
public:
ENABLE_RUNTIME_CLASSTYPE()
QuitGump();
~QuitGump() override;
void InitGump(Gump *newparent, bool take_focus = true) override;
void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
bool OnKeyDown(int key, int mod) override;
bool OnTextInput(int unicode) override;
void ChildNotify(Gump *child, uint32 message) override;
static void verifyQuit();
bool loadData(Common::ReadStream *rs);
void saveData(Common::WriteStream *ws) override;
protected:
ObjId _yesWidget, _noWidget;
uint32 _gumpShape; //! shape number for the dialog
uint32 _yesShape; //! shape number for "yes" button
uint32 _noShape; //! shape number for "no" button
uint32 _askShape; //! shape number for "are you sure?"
uint32 _buttonXOff; //! x offset from either edge of yes/no buttons
uint32 _buttonYOff; //! y offset from bottom of yes/no buttons
uint32 _playSound; //! sound to play on open
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif