72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_ITEMRELATIVEGUMP_H
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#define ULTIMA8_GUMPS_ITEMRELATIVEGUMP_H
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#include "ultima/ultima8/gumps/gump.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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/**
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* Base class for gumps whose location is relative to an owning item (eg, inventory, bark, etc)
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*/
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class ItemRelativeGump : public Gump {
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protected:
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int32 _ix, _iy;
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public:
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ENABLE_RUNTIME_CLASSTYPE()
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ItemRelativeGump();
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ItemRelativeGump(int32 x, int32 y, int32 width, int32 height, uint16 owner, uint32 flags = 0, int32 layer = LAYER_NORMAL);
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~ItemRelativeGump() override;
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void InitGump(Gump *newparent, bool take_focus = true) override;
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// Paint the Gump (RenderSurface is relative to parent).
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// Calls PaintThis and PaintChildren.
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void Paint(RenderSurface *, int32 lerp_factor, bool scaled) override;
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void ParentToGump(int32 &px, int32 &py,
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PointRoundDir r = ROUND_TOPLEFT) override;
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void GumpToParent(int32 &gx, int32 &gy,
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PointRoundDir r = ROUND_TOPLEFT) override;
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void Move(int32 x, int32 y) override;
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bool loadData(Common::ReadStream *rs, uint32 version);
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protected:
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void saveData(Common::WriteStream *ws) override;
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virtual void GetItemLocation(int32 lerp_factor);
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//! Move Gump so that it totally overlaps parent.
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void MoveOnScreen();
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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