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scummvm-cursorfix/engines/ultima/ultima8/gumps/cru_status_gump.cpp
2026-02-02 04:50:13 +01:00

148 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gumps/cru_status_gump.h"
#include "ultima/ultima8/gumps/cru_weapon_gump.h"
#include "ultima/ultima8/gumps/cru_ammo_gump.h"
#include "ultima/ultima8/gumps/cru_inventory_gump.h"
#include "ultima/ultima8/gumps/cru_health_gump.h"
#include "ultima/ultima8/gumps/cru_energy_gump.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/gfx/gump_shape_archive.h"
#include "ultima/ultima8/gfx/shape.h"
#include "ultima/ultima8/gfx/shape_frame.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(CruStatusGump)
static const int PX_FROM_BOTTOM = 2; //! gap (y) between bottom of screen and bottom of a single item
static const int PX_FROM_LEFT = 15; //! gap (x) from left of screen to weapon box
static const int PX_GAP = 17; //! gap (x) between boxes in status bar
static const int FRAME_GUMP_SHAPE = 1;
CruStatusGump *CruStatusGump::_instance = nullptr;
CruStatusGump::CruStatusGump() : Gump() { }
// Start with an approximate width/height which we will adjust later..
CruStatusGump::CruStatusGump(bool unused) : Gump(PX_FROM_LEFT, PX_FROM_BOTTOM, 500, 100, 0, 0, LAYER_ABOVE_NORMAL) {
assert(!_instance);
_instance = this;
}
CruStatusGump::~CruStatusGump() {
assert(!_instance || _instance == this);
_instance = nullptr;
}
void CruStatusGump::InitGump(Gump *newparent, bool take_focus) {
Gump::InitGump(newparent, take_focus);
createStatusItems();
}
void CruStatusGump::createStatusItems() {
assert(_children.size() == 0);
GumpShapeArchive *gumpshapes = GameData::get_instance()->getGumps();
if (!gumpshapes) {
warning("failed to init stats gump: no gump shape archive");
return;
}
Shape *frameShape = gumpshapes->getShape(FRAME_GUMP_SHAPE);
if (!frameShape || !frameShape->getFrame(0)) {
warning("failed to init stats gump: no gump frame");
return;
}
int w = frameShape->getFrame(0)->_width;
int h = frameShape->getFrame(0)->_height;
int xoff = 0;
Gump *weaponGump = new CruWeaponGump(frameShape, xoff);
weaponGump->InitGump(this);
Gump *ammoGump = new CruAmmoGump(frameShape, xoff + w + PX_GAP);
ammoGump->InitGump(this);
Gump *inventoryGump = new CruInventoryGump(frameShape, xoff + (w + PX_GAP) * 2);
inventoryGump->InitGump(this);
Gump *health = new CruHealthGump(frameShape, xoff + (w + PX_GAP) * 3);
health->InitGump(this);
Gump *energyGump = new CruEnergyGump(frameShape, xoff + (w + PX_GAP) * 4);
energyGump->InitGump(this);
_dims.setWidth(w * 5 + PX_GAP * 4);
_dims.setHeight(h);
setRelativePosition(BOTTOM_LEFT, PX_FROM_LEFT, -PX_FROM_BOTTOM);
}
void CruStatusGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
if (_children.empty()) {
// children deliberately aren't saved, recreate them if needed.
createStatusItems();
}
Gump::PaintThis(surf, lerp_factor, scaled);
// All the painting logic is in the children.
}
void CruStatusGump::saveData(Common::WriteStream *ws) {
Gump::saveData(ws);
}
bool CruStatusGump::loadData(Common::ReadStream *rs, uint32 version) {
if (!Gump::loadData(rs, version))
return false;
if (_instance && _instance != this)
delete _instance;
_instance = this;
return true;
}
uint32 CruStatusGump::I_hideStatusGump(const uint8 * /*args*/,
unsigned int /*argsize*/) {
CruStatusGump *instance = get_instance();
if (instance) {
instance->Close();
_instance = nullptr;
}
return 0;
}
uint32 CruStatusGump::I_showStatusGump(const uint8 * /*args*/,
unsigned int /*argsize*/) {
CruStatusGump *instance = get_instance();
if (!instance) {
instance = new CruStatusGump(true);
instance->InitGump(nullptr, false);
assert(_instance);
}
return 0;
}
} // End of namespace Ultima8
} // End of namespace Ultima