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scummvm-cursorfix/engines/ultima/ultima8/gumps/cru_pickup_area_gump.h
2026-02-02 04:50:13 +01:00

64 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GUMPS_CRUPICKUPAREAGUMP_H
#define ULTIMA8_GUMPS_CRUPICKUPAREAGUMP_H
#include "ultima/ultima8/gumps/gump.h"
#include "ultima/ultima8/misc/classtype.h"
namespace Ultima {
namespace Ultima8 {
class TextWidget;
/**
* The area that manages all the "pickup" gumps (the notifications that a new
* item has been picked up)
*/
class CruPickupAreaGump : public Gump {
public:
ENABLE_RUNTIME_CLASSTYPE()
// default constructor only for use when loading savegame
CruPickupAreaGump();
// Normal constructor
CruPickupAreaGump(bool unused);
~CruPickupAreaGump();
void InitGump(Gump *newparent, bool take_focus = false) override;
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
void addPickup(const Item *item, bool showCount);
static CruPickupAreaGump *get_instance();
private:
static CruPickupAreaGump *_instance;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif