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scummvm-cursorfix/engines/ultima/ultima8/gumps/cru_energy_gump.cpp
2026-02-02 04:50:13 +01:00

89 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gumps/cru_energy_gump.h"
#include "ultima/ultima8/world/actors/main_actor.h"
#include "ultima/ultima8/gfx/palette.h"
#include "ultima/ultima8/gfx/palette_manager.h"
#include "ultima/ultima8/gfx/render_surface.h"
#include "ultima/ultima8/gfx/texture.h"
#include "ultima/ultima8/world/get_object.h"
namespace Ultima {
namespace Ultima8 {
static const uint ENERGY_BAR_COLOR = 245;
DEFINE_RUNTIME_CLASSTYPE_CODE(CruEnergyGump)
CruEnergyGump::CruEnergyGump() : CruStatGump() {
}
CruEnergyGump::CruEnergyGump(Shape *shape, int x)
: CruStatGump(shape, x) {
_frameNum = 3;
}
CruEnergyGump::~CruEnergyGump() {
}
void CruEnergyGump::InitGump(Gump *newparent, bool take_focus) {
CruStatGump::InitGump(newparent, take_focus);
}
void CruEnergyGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
const Actor *a = getControlledActor();
if (!a) {
// avatar gone??
return;
}
int16 energy = a->getMana();
int16 max_energy = a->getMaxMana();
// Don't display for NPCs without energy
if (!max_energy)
return;
CruStatGump::PaintThis(surf, lerp_factor, scaled);
int width = (energy * 67) / max_energy;
const Palette *gamepal = PaletteManager::get_instance()->getPalette(PaletteManager::Pal_Game);
if (!gamepal)
return;
Common::Rect32 rect(34, 7, 34 + width, 21);
surf->fillRect(rect, gamepal->_native[ENERGY_BAR_COLOR]);
}
void CruEnergyGump::saveData(Common::WriteStream *ws) {
CruStatGump::saveData(ws);
}
bool CruEnergyGump::loadData(Common::ReadStream *rs, uint32 version) {
return CruStatGump::loadData(rs, version);
}
} // End of namespace Ultima8
} // End of namespace Ultima