89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/gumps/cru_energy_gump.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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#include "ultima/ultima8/gfx/palette.h"
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#include "ultima/ultima8/gfx/palette_manager.h"
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#include "ultima/ultima8/gfx/render_surface.h"
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#include "ultima/ultima8/gfx/texture.h"
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#include "ultima/ultima8/world/get_object.h"
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namespace Ultima {
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namespace Ultima8 {
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static const uint ENERGY_BAR_COLOR = 245;
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DEFINE_RUNTIME_CLASSTYPE_CODE(CruEnergyGump)
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CruEnergyGump::CruEnergyGump() : CruStatGump() {
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}
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CruEnergyGump::CruEnergyGump(Shape *shape, int x)
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: CruStatGump(shape, x) {
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_frameNum = 3;
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}
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CruEnergyGump::~CruEnergyGump() {
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}
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void CruEnergyGump::InitGump(Gump *newparent, bool take_focus) {
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CruStatGump::InitGump(newparent, take_focus);
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}
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void CruEnergyGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
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const Actor *a = getControlledActor();
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if (!a) {
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// avatar gone??
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return;
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}
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int16 energy = a->getMana();
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int16 max_energy = a->getMaxMana();
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// Don't display for NPCs without energy
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if (!max_energy)
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return;
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CruStatGump::PaintThis(surf, lerp_factor, scaled);
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int width = (energy * 67) / max_energy;
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const Palette *gamepal = PaletteManager::get_instance()->getPalette(PaletteManager::Pal_Game);
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if (!gamepal)
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return;
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Common::Rect32 rect(34, 7, 34 + width, 21);
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surf->fillRect(rect, gamepal->_native[ENERGY_BAR_COLOR]);
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}
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void CruEnergyGump::saveData(Common::WriteStream *ws) {
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CruStatGump::saveData(ws);
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}
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bool CruEnergyGump::loadData(Common::ReadStream *rs, uint32 version) {
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return CruStatGump::loadData(rs, version);
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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