141 lines
4.0 KiB
C++
141 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/gumps/cru_ammo_gump.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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#include "ultima/ultima8/gumps/widgets/text_widget.h"
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#include "ultima/ultima8/world/get_object.h"
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#include "ultima/ultima8/ultima8.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(CruAmmoGump)
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static const int REM_FONT_NUM = 15;
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static const int REG_FONT_NUM = 8;
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static const int REM_XOFF = 22;
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static const int REG_XOFF = 38;
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static const int REM_YOFF = 3;
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static const int REG_YOFF = 6;
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CruAmmoGump::CruAmmoGump() : CruStatGump(), _clipsText(nullptr), _bulletsText(nullptr) {
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}
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CruAmmoGump::CruAmmoGump(Shape *shape, int x) : CruStatGump(shape, x),
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_clipsText(nullptr), _bulletsText(nullptr) {
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_frameNum = 1;
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}
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CruAmmoGump::~CruAmmoGump() {
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}
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void CruAmmoGump::InitGump(Gump *newparent, bool take_focus) {
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CruStatGump::InitGump(newparent, take_focus);
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}
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void CruAmmoGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
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MainActor *a = getMainActor();
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if (!a) {
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// avatar gone??
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return;
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}
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uint16 active = a->getActiveWeapon();
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uint16 ammoitem = 0;
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int bullets = -1;
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uint16 clips = 0;
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if (active) {
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Item *item = getItem(active);
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if (item) {
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const WeaponInfo *weaponinfo = item->getShapeInfo()->_weaponInfo;
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//uint16 frameno = 0;
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if (weaponinfo && weaponinfo->_ammoType) {
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//frameno = weaponinfo->_ammoType;
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ammoitem = weaponinfo->_ammoShape;
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bullets = item->getQuality();
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}
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}
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}
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// Only paint if this weapon has bullets that get used up.
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if (bullets >= 0 && a == getControlledActor()) {
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const int xoff = GAME_IS_REMORSE ? REM_XOFF : REG_XOFF;
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const int yoff = GAME_IS_REMORSE ? REM_YOFF : REG_YOFF;
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const int fontno = GAME_IS_REMORSE ? REM_FONT_NUM : REG_FONT_NUM;
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const Std::string bulletstr = Std::string::format("%d", bullets);
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if (!_bulletsText || !bulletstr.equals(_bulletsText->getText())) {
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if (_bulletsText) {
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RemoveChild(_bulletsText);
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_bulletsText->Close();
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}
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_bulletsText = new TextWidget(xoff, _dims.height() / 2 - yoff, bulletstr, true, fontno);
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_bulletsText->InitGump(this, false);
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}
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if (ammoitem) {
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Item *item = a->getFirstItemWithShape(ammoitem, true);
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if (item) {
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clips = item->getQuality();
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} else {
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clips = 0;
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}
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}
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const Std::string clipstr = Std::string::format("%d", clips);
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if (!_clipsText || !clipstr.equals(_clipsText->getText())) {
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if (_clipsText) {
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RemoveChild(_clipsText);
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_clipsText->Close();
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}
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_clipsText = new TextWidget(_dims.width() / 2 + xoff, _dims.height() / 2 - yoff, clipstr, true, fontno);
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_clipsText->InitGump(this, false);
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}
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CruStatGump::PaintThis(surf, lerp_factor, scaled);
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} else {
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if (_bulletsText) {
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RemoveChild(_bulletsText);
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_bulletsText->Close();
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_bulletsText = nullptr;
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}
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if (_clipsText) {
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RemoveChild(_clipsText);
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_clipsText->Close();
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_clipsText = nullptr;
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}
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}
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}
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void CruAmmoGump::saveData(Common::WriteStream *ws) {
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CruStatGump::saveData(ws);
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}
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bool CruAmmoGump::loadData(Common::ReadStream *rs, uint32 version) {
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return CruStatGump::loadData(rs, version);
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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