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2026-02-02 04:50:13 +01:00

141 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gumps/cru_ammo_gump.h"
#include "ultima/ultima8/world/actors/main_actor.h"
#include "ultima/ultima8/gumps/widgets/text_widget.h"
#include "ultima/ultima8/world/get_object.h"
#include "ultima/ultima8/ultima8.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(CruAmmoGump)
static const int REM_FONT_NUM = 15;
static const int REG_FONT_NUM = 8;
static const int REM_XOFF = 22;
static const int REG_XOFF = 38;
static const int REM_YOFF = 3;
static const int REG_YOFF = 6;
CruAmmoGump::CruAmmoGump() : CruStatGump(), _clipsText(nullptr), _bulletsText(nullptr) {
}
CruAmmoGump::CruAmmoGump(Shape *shape, int x) : CruStatGump(shape, x),
_clipsText(nullptr), _bulletsText(nullptr) {
_frameNum = 1;
}
CruAmmoGump::~CruAmmoGump() {
}
void CruAmmoGump::InitGump(Gump *newparent, bool take_focus) {
CruStatGump::InitGump(newparent, take_focus);
}
void CruAmmoGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
MainActor *a = getMainActor();
if (!a) {
// avatar gone??
return;
}
uint16 active = a->getActiveWeapon();
uint16 ammoitem = 0;
int bullets = -1;
uint16 clips = 0;
if (active) {
Item *item = getItem(active);
if (item) {
const WeaponInfo *weaponinfo = item->getShapeInfo()->_weaponInfo;
//uint16 frameno = 0;
if (weaponinfo && weaponinfo->_ammoType) {
//frameno = weaponinfo->_ammoType;
ammoitem = weaponinfo->_ammoShape;
bullets = item->getQuality();
}
}
}
// Only paint if this weapon has bullets that get used up.
if (bullets >= 0 && a == getControlledActor()) {
const int xoff = GAME_IS_REMORSE ? REM_XOFF : REG_XOFF;
const int yoff = GAME_IS_REMORSE ? REM_YOFF : REG_YOFF;
const int fontno = GAME_IS_REMORSE ? REM_FONT_NUM : REG_FONT_NUM;
const Std::string bulletstr = Std::string::format("%d", bullets);
if (!_bulletsText || !bulletstr.equals(_bulletsText->getText())) {
if (_bulletsText) {
RemoveChild(_bulletsText);
_bulletsText->Close();
}
_bulletsText = new TextWidget(xoff, _dims.height() / 2 - yoff, bulletstr, true, fontno);
_bulletsText->InitGump(this, false);
}
if (ammoitem) {
Item *item = a->getFirstItemWithShape(ammoitem, true);
if (item) {
clips = item->getQuality();
} else {
clips = 0;
}
}
const Std::string clipstr = Std::string::format("%d", clips);
if (!_clipsText || !clipstr.equals(_clipsText->getText())) {
if (_clipsText) {
RemoveChild(_clipsText);
_clipsText->Close();
}
_clipsText = new TextWidget(_dims.width() / 2 + xoff, _dims.height() / 2 - yoff, clipstr, true, fontno);
_clipsText->InitGump(this, false);
}
CruStatGump::PaintThis(surf, lerp_factor, scaled);
} else {
if (_bulletsText) {
RemoveChild(_bulletsText);
_bulletsText->Close();
_bulletsText = nullptr;
}
if (_clipsText) {
RemoveChild(_clipsText);
_clipsText->Close();
_clipsText = nullptr;
}
}
}
void CruAmmoGump::saveData(Common::WriteStream *ws) {
CruStatGump::saveData(ws);
}
bool CruAmmoGump::loadData(Common::ReadStream *rs, uint32 version) {
return CruStatGump::loadData(rs, version);
}
} // End of namespace Ultima8
} // End of namespace Ultima