275 lines
7.0 KiB
C++
275 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/keyboard.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/gumps/computer_gump.h"
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#include "ultima/ultima8/games/game_data.h"
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#include "ultima/ultima8/audio/audio_process.h"
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#include "ultima/ultima8/gfx/shape.h"
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#include "ultima/ultima8/gfx/gump_shape_archive.h"
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#include "ultima/ultima8/gfx/shape_frame.h"
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#include "ultima/ultima8/gfx/fonts/rendered_text.h"
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#include "ultima/ultima8/gfx/fonts/font.h"
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#include "ultima/ultima8/gfx/fonts/font_manager.h"
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#include "ultima/ultima8/gfx/fonts/shape_font.h"
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#include "ultima/ultima8/usecode/uc_machine.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(ComputerGump)
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static const int COMPUTER_FONT = 6;
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static const int COMPUTER_GUMP_SHAPE = 30;
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static const int COMPUTER_GUMP_SOUND = 0x33;
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static const int MAX_LINE_LEN = 19;
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static const int TEXT_XOFF = 41;
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static const int TEXT_YOFF = 38;
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ComputerGump::ComputerGump()
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: ModalGump(), _curTextLine(0), _charOff(0), _nextCharTick(0), _paused(false), _curDisplayLine(0), _tick(0) {
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for (int i = 0; i < ARRAYSIZE(_renderedLines); i++) {
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_renderedLines[i] = nullptr;
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}
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}
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ComputerGump::ComputerGump(const Std::string &msg) :
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ModalGump(0, 0, 100, 100), _curTextLine(0), _curDisplayLine(0),
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_charOff(0), _nextCharTick(0), _paused(false), _tick(0) {
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for (int i = 0; i < ARRAYSIZE(_renderedLines); i++) {
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_renderedLines[i] = nullptr;
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}
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// Split the string on ^ or flow to 20 char lines.
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debug("M '%s'", msg.c_str());
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uint32 start = 0;
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uint32 end = 0;
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for (uint32 i = 0; i < msg.size(); i++) {
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if (msg[i] == '^') {
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_textLines.push_back(msg.substr(start, end - start));
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debug("^ %d %d %d '%s'", i, start, end, _textLines.back().c_str());
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end = i + 1;
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start = i + 1;
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continue;
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}
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end++;
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if (end >= msg.size())
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break;
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if (end - start >= MAX_LINE_LEN) {
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while (end > start && msg[end] != ' ')
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end--;
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_textLines.push_back(msg.substr(start, end - start));
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debug("L %d %d %d '%s'", i, start, end, _textLines.back().c_str());
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i = end;
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end = i + 1;
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start = i + 1;
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}
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}
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if (start < msg.size())
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_textLines.push_back(msg.substr(start));
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}
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ComputerGump::~ComputerGump(void) {
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for (int i = 0; i < ARRAYSIZE(_renderedLines); i++) {
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if (_renderedLines[i])
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delete _renderedLines[i];
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}
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}
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void ComputerGump::InitGump(Gump *newparent, bool take_focus) {
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ModalGump::InitGump(newparent, take_focus);
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Shape *shape = GameData::get_instance()->getGumps()->
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getShape(COMPUTER_GUMP_SHAPE);
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if (!shape) {
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error("Couldn't load shape for computer");
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return;
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}
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const ShapeFrame *topFrame = shape->getFrame(0);
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const ShapeFrame *botFrame = shape->getFrame(1);
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if (!topFrame || !botFrame) {
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error("Couldn't load shape frames for computer");
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return;
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}
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_dims.left = 0;
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_dims.top = 0;
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_dims.setWidth(topFrame->_width);
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_dims.setHeight(topFrame->_height + botFrame->_height);
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Gump *topGump = new Gump(0, 0, topFrame->_width, topFrame->_height);
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topGump->SetShape(shape, 0);
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topGump->InitGump(this, false);
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Gump *botGump = new Gump(0, topFrame->_height, botFrame->_width, botFrame->_height);
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botGump->SetShape(shape, 1);
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botGump->InitGump(this, false);
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}
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void ComputerGump::run() {
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ModalGump::run();
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_tick++;
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if (_paused || _tick < _nextCharTick)
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return;
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bool playsound = nextChar();
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AudioProcess *audio = AudioProcess::get_instance();
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if (playsound && audio) {
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if (audio->isSFXPlaying(COMPUTER_GUMP_SOUND))
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audio->stopSFX(COMPUTER_GUMP_SOUND, 0);
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audio->playSFX(COMPUTER_GUMP_SOUND, 0x80, 0, 1);
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}
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}
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bool ComputerGump::nextChar() {
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Font *computerfont = FontManager::get_instance()->getGameFont(COMPUTER_FONT, true);
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if (_charOff >= _textLines[_curTextLine].size()) {
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_curTextLine++;
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_curDisplayLine++;
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_charOff = 0;
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if (_curTextLine >= _textLines.size()) {
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_paused = true;
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return false;
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}
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}
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_nextCharTick = _tick + 2;
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Common::String display;
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if (_curDisplayLine == ARRAYSIZE(_renderedLines) - 1) {
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display = "<MORE>";
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_paused = true;
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} else {
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const Common::String &curline = _textLines[_curTextLine];
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if (_charOff < curline.size() && curline[_charOff] == '*') {
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_nextCharTick += 10;
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_charOff++;
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return false;
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}
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_charOff++;
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for (uint32 i = 0; i < _charOff && i < curline.size(); i++) {
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char next = curline[i];
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if (next == '*')
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display += ' ';
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else
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display += next;
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}
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}
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// Render the new line
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unsigned int remaining;
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RenderedText *rendered = computerfont->renderText(display, remaining);
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if (_renderedLines[_curDisplayLine] != nullptr) {
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delete _renderedLines[_curDisplayLine];
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}
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_renderedLines[_curDisplayLine] = rendered;
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return true;
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}
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void ComputerGump::Paint(RenderSurface *surf, int32 lerp_factor, bool scaled) {
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ModalGump::Paint(surf, lerp_factor, scaled);
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for (int i = 0; i < ARRAYSIZE(_renderedLines); i++) {
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if (_renderedLines[i] != nullptr)
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_renderedLines[i]->draw(surf, _x + TEXT_XOFF, _y + TEXT_YOFF + i * 9);
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}
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}
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void ComputerGump::nextScreen() {
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_nextCharTick = 0;
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_charOff = 0;
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_paused = false;
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_curTextLine++;
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_curDisplayLine = 0;
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for (int i = 0; i < ARRAYSIZE(_renderedLines); i++) {
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if (_renderedLines[i] != nullptr) {
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delete _renderedLines[i];
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_renderedLines[i] = nullptr;
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}
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}
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if (_curTextLine >= _textLines.size())
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Close();
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}
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Gump *ComputerGump::onMouseDown(int button, int32 mx, int32 my) {
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if (_paused) {
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nextScreen();
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} else {
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// Not super efficient but it does the job.
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while (!_paused)
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nextChar();
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}
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return this;
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}
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bool ComputerGump::OnKeyDown(int key, int mod) {
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if (key == Common::KEYCODE_ESCAPE) {
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_paused = true;
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Close();
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}
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if (_paused) {
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nextScreen();
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} else {
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// Not super efficient but it does the job.
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while (!_paused)
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nextChar();
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}
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return true;
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}
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uint32 ComputerGump::I_readComputer(const uint8 *args, unsigned int /*argsize*/) {
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ARG_STRING(str);
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Gump *gump = new ComputerGump(str);
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gump->InitGump(0);
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gump->setRelativePosition(CENTER);
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return 0;
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}
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void ComputerGump::saveData(Common::WriteStream *ws) {
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warning("Trying to save ModalGump");
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}
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bool ComputerGump::loadData(Common::ReadStream *rs, uint32 version) {
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warning("Trying to load ModalGump");
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return false;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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