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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GUMPS_ASKGUMP_H
#define ULTIMA8_GUMPS_ASKGUMP_H
#include "ultima/ultima8/gumps/item_relative_gump.h"
#include "ultima/ultima8/misc/classtype.h"
namespace Ultima {
namespace Ultima8 {
class UCList;
/**
* Represents asking a question while talking to an NPC
*/
class AskGump : public ItemRelativeGump {
UCList *_answers;
public:
// p_dynamic_class stuff
ENABLE_RUNTIME_CLASSTYPE()
AskGump();
AskGump(uint16 owner, UCList *answers);
~AskGump() override;
// Init the gump, call after construction
void InitGump(Gump *newparent, bool take_focus = true) override;
void ChildNotify(Gump *child, uint32 message) override;
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif