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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GFX_SHAPEFRAME_H
#define ULTIMA8_GFX_SHAPEFRAME_H
#include "graphics/surface.h"
namespace Ultima {
namespace Ultima8 {
class RawShapeFrame;
/** A decompressed version of the RawShapeFrame for easier rendering */
class ShapeFrame {
public:
ShapeFrame(const RawShapeFrame *rawframe);
~ShapeFrame();
int16 &_width;
int16 &_height;
int16 _xoff, _yoff;
uint8 _keycolor;
bool hasPoint(int x, int y) const; // Check to see if a point is in the frame
uint8 getPixel(int x, int y) const; // Get the pixel at the point
const Graphics::Surface &getSurface() const { return _surface; }
private:
Graphics::Surface _surface;
/**
* Load the pixel data from the raw shape rle data using key color for transparency
* @param rawframe the raw shape to load rle data
* @param keycolor the color representing transparency
* @return false if the keycolor is found in the raw shape frame data
*/
bool load(const RawShapeFrame *rawframe, uint8 keycolor);
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif