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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GFX_MOVIEPLAYER_H
#define ULTIMA8_GFX_MOVIEPLAYER_H
namespace Ultima {
namespace Ultima8 {
class RenderSurface;
class MoviePlayer {
public:
MoviePlayer() {};
virtual ~MoviePlayer() {};
virtual void run() = 0;
virtual void paint(RenderSurface *surf, int lerp) = 0;
virtual void start() = 0;
virtual void stop() = 0;
virtual bool isPlaying() const = 0;
virtual void setOffset(int x, int y) {};
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif