Files
2026-02-02 04:50:13 +01:00

48 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GFX_FRAMEID_H
#define ULTIMA8_GFX_FRAMEID_H
#include "common/stream.h"
namespace Ultima {
namespace Ultima8 {
struct FrameID {
uint16 _flexId;
uint32 _shapeNum;
uint32 _frameNum;
FrameID() : _flexId(0), _shapeNum(0), _frameNum(0) { }
FrameID(uint16 flex, uint32 shape, uint32 frame)
: _flexId(flex), _shapeNum(shape), _frameNum(frame) {
}
void save(Common::WriteStream *ws);
bool load(Common::ReadStream *rs);
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif